1 |
if (con == 0 && (!d_ex())) |
2 |
{ |
3 |
con = 7 |
4 |
alarm[0] = 30 |
5 |
global.interact = 1 |
6 |
cutscene_master = scr_cutscene_makescr_cutscene_makefunction scr_cutscene_make() //gml_Script_scr_cutscene_make
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master)
_cutscene_master.master_object = id
return _cutscene_master;
} () |
7 |
scr_maincharacters_actorsscr_maincharacters_actorsfunction scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors
{
actor_count = 0
kr = 0
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor)
scr_actor_setup(kr, kr_actor, "kris")
kr_actor.sprite_index = obj_mainchara.sprite_index
kr_actor.depth = obj_mainchara.depth
with (obj_mainchara)
visible = 0
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if i_ex(global.cinstance[__jj])
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++
su = __jj + 1
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor)
scr_actor_setup(su, su_actor, "susie")
su_actor.sprite_index = global.cinstance[__jj].sprite_index
su_actor.depth = global.cinstance[__jj].depth
with (global.cinstance[__jj])
visible = 0
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++
ra = __jj + 1
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor)
scr_actor_setup(ra, ra_actor, "ralsei")
ra_actor.sprite_index = global.cinstance[__jj].sprite_index
ra_actor.depth = global.cinstance[__jj].depth
with (global.cinstance[__jj])
visible = 0
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++
no = __jj + 1
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor)
scr_actor_setup(no, no_actor, "noelle")
no_actor.sprite_index = global.cinstance[__jj].sprite_index
no_actor.depth = global.cinstance[__jj].depth
with (global.cinstance[__jj])
visible = 0
}
}
}
} () |
8 |
c_speaker("susie") |
9 |
Face 7* Heck yeah,Delay 11 I didn't know there was moss here!Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E7* Heck yeah^1, I didn't know there was moss here!/", "obj_ch2_room_city_moss_slash_Step_0_gml_9_0") |
10 |
Face A* It's totally uneaten,Delay 11 too...Wait for inputc_msgnextloc("\\EA* It's totally uneaten^1, too.../", "obj_ch2_room_city_moss_slash_Step_0_gml_10_0") |
11 |
Face 1* ...Delay 11 wait a sec.Wait for inputc_msgnextloc("\\E1* ..^1. wait a sec./", "obj_ch2_room_city_moss_slash_Step_0_gml_11_0") |
12 |
Face 0* ...Delay 11 Kris...Wait for inputClose Messagec_msgnextloc("\\E0* ..^1. Kris.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_12_0") |
13 |
c_talk_wait() |
14 |
c_var_instance(id, "play_song", true) |
15 |
c_speaker("susie") |
16 |
Face K* Were you...Delay 11 saving this for me?Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EK* Were you..^1. saving this for me?/", "obj_ch2_room_city_moss_slash_Step_0_gml_28_0") |
17 |
Face Q* ...Delay 11 Heh.Wait for inputc_msgnextloc("\\EQ* ..^1. Heh./", "obj_ch2_room_city_moss_slash_Step_0_gml_29_0") |
18 |
Face 2* Guess even you've got your good moments...Wait for inputClose Messagec_msgnextloc("\\E2* Guess even you've got your good moments.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_30_0") |
19 |
c_talk_wait() |
20 |
c_var_instance(id, "play_power", true) |
21 |
c_speaker("no_name") |
22 |
* (You ate the moss...Delay 11 together.)Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "* (You ate the moss..^1. together.)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_43_0") |
23 |
c_talk_wait() |
24 |
c_var_instance(id, "play_stop", true) |
25 |
c_speaker("ralsei") |
26 |
Face X* (...Delay 11 uh?)Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EX* (..^1. uh?)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_56_0") |
27 |
c_talk_wait() |
28 |
c_actortokris() |
29 |
c_actortocaterpillar() |
30 |
c_terminatekillactors() |
31 |
} |
32 |
if play_song |
33 |
{ |
34 |
play_song = false |
35 |
snd_pause(global.currentsong[1]) |
36 |
if global.is_console |
37 |
snd_volume(global.currentsong[1], 0, 0) |
38 |
coolsong[0] = snd_init("noelle_school.ogg") |
39 |
coolsong[1] = mus_loop(coolsong[0]) |
40 |
} |
41 |
if play_power |
42 |
{ |
43 |
play_power = false |
44 |
snd_play(snd_power) |
45 |
} |
46 |
if play_stop |
47 |
{ |
48 |
play_power = false |
49 |
snd_free(coolsong[0]) |
50 |
} |
51 |
if (con == 8 && (!instance_exists(obj_cutscene_master))) |
52 |
{ |
53 |
con = 99 |
54 |
if global.is_console |
55 |
snd_volume(global.currentsong[1], 1, 0) |
56 |
snd_resume(global.currentsong[1]) |
57 |
instance_activate_object(obj_readable_room1) |
58 |
global.interact = 0 |
59 |
global.facing = 0 |
60 |
} |
61 |
if (dumpster_con == 10 && (!d_ex())) |
62 |
{ |
63 |
dumpster_con = 99 |
64 |
alarm[1] = 120 |
65 |
with (dumpster) |
66 |
scr_shakeobjscr_shakeobjfunction scr_shakeobj() //gml_Script_scr_shakeobj
{
shakeobj = instance_create(x, y, obj_shakeobj)
shakeobj.target = id
with (shakeobj)
event_user(0)
} () |
67 |
} |