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gml_Object_obj_ch2_room_city_moss_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && !d_ex())
2
{
3
    con = 7;
4
    alarm[0] = 30;
5
    global.interact = 1;
6
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() { _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
7
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() { actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(ra, ra_actor, "ralsei"); ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(no, no_actor, "noelle"); no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
8
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
9
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 7* Heck yeah,Delay 11 I didn't know there was moss here!Wait for input
"\\E7* Heck yeah^1, I didn't know there was moss here!/", "obj_ch2_room_city_moss_slash_Step_0_gml_9_0"
);
10
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face A* It's totally uneaten,Delay 11 too...Wait for input
"\\EA* It's totally uneaten^1, too.../", "obj_ch2_room_city_moss_slash_Step_0_gml_10_0"
);
11
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* ...Delay 11 wait a sec.Wait for input
"\\E1* ..^1. wait a sec./", "obj_ch2_room_city_moss_slash_Step_0_gml_11_0"
);
12
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 0* ...Delay 11 Kris...Wait for inputClose Message
"\\E0* ..^1. Kris.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_12_0"
);
13
    c_talk_wait();
14
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(id, "play_song", true);
15
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
16
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face K* Were you...Delay 11 saving this for me?Wait for input
"\\EK* Were you..^1. saving this for me?/", "obj_ch2_room_city_moss_slash_Step_0_gml_28_0"
);
17
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Q* ...Delay 11 Heh.Wait for input
"\\EQ* ..^1. Heh./", "obj_ch2_room_city_moss_slash_Step_0_gml_29_0"
);
18
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Guess even you've got your good moments...Wait for inputClose Message
"\\E2* Guess even you've got your good moments.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_30_0"
);
19
    c_talk_wait();
20
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(id, "play_power", true);
21
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("no_name");
22
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
* (You ate the moss...Delay 11 together.)Wait for inputClose Message
"* (You ate the moss..^1. together.)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_43_0"
);
23
    c_talk_wait();
24
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(id, "play_stop", true);
25
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
26
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face X* (...Delay 11 uh?)Wait for inputClose Message
"\\EX* (..^1. uh?)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_56_0"
);
27
    c_talk_wait();
28
    c_actortokris
c_actortokris

function c_actortokris() { c_cmd("actortokris", 0, 0, 0, 0); }
();
29
    c_actortocaterpillar
c_actortocaterpillar

function c_actortocaterpillar() { c_cmd("actortocaterpillar", 0, 0, 0, 0); }
();
30
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() { c_cmd("terminatekillactors", 0, 0, 0, 0); }
();
31
}
32
if (play_song)
33
{
34
    play_song = false;
35
    snd_pause(global.currentsong[1]);
36
    if (global.is_console)
37
        snd_volume(global.currentsong[1], 0, 0);
38
    coolsong[0] = snd_init("noelle_school.ogg");
39
    coolsong[1] = mus_loop(coolsong[0]);
40
}
41
if (play_power)
42
{
43
    play_power = false;
44
    snd_play(snd_power);
45
}
46
if (play_stop)
47
{
48
    play_power = false;
49
    snd_free(coolsong[0]);
50
}
51
if (con == 8 && !instance_exists(obj_cutscene_master))
52
{
53
    con = 99;
54
    if (global.is_console)
55
        snd_volume(global.currentsong[1], 1, 0);
56
    snd_resume(global.currentsong[1]);
57
    instance_activate_object(obj_readable_room1);
58
    global.interact = 0;
59
    global.facing = 0;
60
}
61
if (dumpster_con == 10 && !d_ex())
62
{
63
    dumpster_con = 99;
64
    alarm[1] = 120;
65
    with (dumpster)
66
        scr_shakeobj
scr_shakeobj

function scr_shakeobj() { shakeobj = instance_create(x, y, obj_shakeobj); shakeobj.target = id; with (shakeobj) event_user(0); }
();
67
}