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gml_Object_obj_ch2_room_city_moss_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && (!d_ex()))
2
{
3
    con = 7
4
    alarm[0] = 30
5
    global.interact = 1
6
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
7
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors { actor_count = 0 kr = 0 kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor) scr_actor_setup(kr, kr_actor, "kris") kr_actor.sprite_index = obj_mainchara.sprite_index kr_actor.depth = obj_mainchara.depth with (obj_mainchara) visible = 0 for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if i_ex(global.cinstance[__jj]) { if (global.cinstance[__jj].name == "susie") { actor_count++ su = __jj + 1 su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = global.cinstance[__jj].sprite_index su_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "ralsei") { actor_count++ ra = __jj + 1 ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(ra, ra_actor, "ralsei") ra_actor.sprite_index = global.cinstance[__jj].sprite_index ra_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "noelle") { actor_count++ no = __jj + 1 no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(no, no_actor, "noelle") no_actor.sprite_index = global.cinstance[__jj].sprite_index no_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } } } }
()
8
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
9
    
Face 7* Heck yeah,Delay 11 I didn't know there was moss here!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E7* Heck yeah^1, I didn't know there was moss here!/", "obj_ch2_room_city_moss_slash_Step_0_gml_9_0")
10
    
Face A* It's totally uneaten,Delay 11 too...Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EA* It's totally uneaten^1, too.../", "obj_ch2_room_city_moss_slash_Step_0_gml_10_0")
11
    
Face 1* ...Delay 11 wait a sec.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* ..^1. wait a sec./", "obj_ch2_room_city_moss_slash_Step_0_gml_11_0")
12
    
Face 0* ...Delay 11 Kris...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E0* ..^1. Kris.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_12_0")
13
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
14
    c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(id, "play_song", true)
15
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
16
    
Face K* Were you...Delay 11 saving this for me?Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EK* Were you..^1. saving this for me?/", "obj_ch2_room_city_moss_slash_Step_0_gml_28_0")
17
    
Face Q* ...Delay 11 Heh.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EQ* ..^1. Heh./", "obj_ch2_room_city_moss_slash_Step_0_gml_29_0")
18
    
Face 2* Guess even you've got your good moments...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E2* Guess even you've got your good moments.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_30_0")
19
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
20
    c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(id, "play_power", true)
21
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("no_name")
22
    
* (You ate the moss...Delay 11 together.)Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "* (You ate the moss..^1. together.)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_43_0")
23
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
24
    c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(id, "play_stop", true)
25
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("ralsei")
26
    
Face X* (...Delay 11 uh?)Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EX* (..^1. uh?)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_56_0")
27
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
28
    c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
29
    c_actortocaterpillar
c_actortocaterpillar

function c_actortocaterpillar() //gml_Script_c_actortocaterpillar { c_cmd("actortocaterpillar", 0, 0, 0, 0) }
()
30
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
31
}
32
if play_song
33
{
34
    play_song = false
35
    snd_pause(global.currentsong[1])
36
    if global.is_console
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        snd_volume(global.currentsong[1], 0, 0)
38
    coolsong[0] = snd_init("noelle_school.ogg")
39
    coolsong[1] = mus_loop(coolsong[0])
40
}
41
if play_power
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{
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    play_power = false
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    snd_play(snd_power)
45
}
46
if play_stop
47
{
48
    play_power = false
49
    snd_free(coolsong[0])
50
}
51
if (con == 8 && (!instance_exists(obj_cutscene_master)))
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{
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    con = 99
54
    if global.is_console
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        snd_volume(global.currentsong[1], 1, 0)
56
    snd_resume(global.currentsong[1])
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    instance_activate_object(obj_readable_room1)
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    global.interact = 0
59
    global.facing = 0
60
}
61
if (dumpster_con == 10 && (!d_ex()))
62
{
63
    dumpster_con = 99
64
    alarm[1] = 120
65
    with (dumpster)
66
        scr_shakeobj
scr_shakeobj

function scr_shakeobj() //gml_Script_scr_shakeobj { shakeobj = instance_create(x, y, obj_shakeobj) shakeobj.target = id with (shakeobj) event_user(0) }
()
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}