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gml_Object_obj_ch2_room_castle_2f_Step_0

(view raw script w/o annotations or w/e)
1
if ((obj_mainchara.x > x && global.plot == 13) && global.interact == 0)
2
{
3
    global.plot = 14;
4
    global.interact = 1;
5
    global.facing = 1;
6
    con = 1;
7
}
8
if (con == 1)
9
{
10
    con = 3;
11
    global.facing = 3;
12
    with (obj_caterpillarchara)
13
    {
14
        if (name == "susie")
15
        {
16
            fun = 1;
17
            _remsprite = sprite_index;
18
            sprite_index = lsprite;
19
            image_index = 0;
20
        }
21
    }
22
    scr_speaker
scr_speaker

function scr_speaker(arg0) { _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; } if (global.fighting == 1) ...
("ralsei");
23
    msgsetloc(0, 
Face 1* I...Delay 11 have a surprise for you two...!Wait for input
"\\E1* I..^1. have a surprise for you two...!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_26_0"
);
24
    msgnextloc(
Face 2* ...Delay 11 I made rooms for you in the castle!Wait for input
"\\E2* ..^1. I made rooms for you in the castle!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_27_0"
);
25
    scr_anyface_next
scr_anyface_next

function scr_anyface_next(arg0, arg1) { global.msgno++; scr_anyface(arg0, global.msgno, arg1); }
("susie", 6);
26
    msgnextloc(
Face 6* ...Delay 11 Rooms?Wait for input
"\\E6* ..^1. Rooms?/", "obj_ch2_room_castle_2f_slash_Step_0_gml_29_0"
);
27
    scr_anyface_next
scr_anyface_next

function scr_anyface_next(arg0, arg1) { global.msgno++; scr_anyface(arg0, global.msgno, arg1); }
("ralsei", 2);
28
    msgnextloc(
Face 2* So you can stay here whenever you want!Wait for input
"\\E2* So you can stay here whenever you want!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_31_0"
);
29
    msgnextloc(
Face 1* Ummm,Delay 11 I'd be happy if this place...Wait for input
"\\E1* Ummm^1, I'd be happy if this place.../", "obj_ch2_room_castle_2f_slash_Step_0_gml_32_0"
);
30
    msgnextloc(
Face 2* Could be like a second home to you.Wait for input
"\\E2* Could be like a second home to you./", "obj_ch2_room_castle_2f_slash_Step_0_gml_33_0"
);
31
    msgnextloc(
Face 0* A place that you can go...Wait for input
"\\E0* A place that you can go.../", "obj_ch2_room_castle_2f_slash_Step_0_gml_34_0"
);
32
    msgnextloc(
Face I* No matter what's happening outside.Wait for input
"\\EI* No matter what's happening outside./", "obj_ch2_room_castle_2f_slash_Step_0_gml_35_0"
);
33
    scr_anyface_next
scr_anyface_next

function scr_anyface_next(arg0, arg1) { global.msgno++; scr_anyface(arg0, global.msgno, arg1); }
("susie", 6);
34
    msgnextloc(
Face 6* ...Wait for input
"\\E6* .../", "obj_ch2_room_castle_2f_slash_Step_0_gml_37_0"
);
35
    msgnextloc(
Face A* Heh,Delay 11 well,Delay 11 we'll take a look.Wait for inputClose Message
"\\EA* Heh^1, well^1, we'll take a look./%", "obj_ch2_room_castle_2f_slash_Step_0_gml_38_0"
);
36
    d_make();
37
}
38
if ((obj_mainchara.x < x && global.plot == 14) && global.interact == 0)
39
{
40
    con = 4;
41
    global.interact = 1;
42
    global.facing = 1;
43
    obj_mainchara.x = x + 4;
44
    leaveCounter++;
45
    var sentenceEnd = (leaveCounter == 1) ? "/" : "/%";
46
    scr_speaker
scr_speaker

function scr_speaker(arg0) { _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; } if (global.fighting == 1) ...
("susie");
47
    msgsetsubloc(0, "\\E5* Hey^1, lemme look at my freaking room a sec!~1", sentenceEnd, "obj_ch2_room_castle_2f_slash_Step_0_gml_54_0");
48
    if (leaveCounter == 1)
49
    {
50
        msgnextloc(
Face P* Damn,Delay 11 all you wanna do is run off and steal cake.Wait for input
"\\EP* Damn^1, all you wanna do is run off and steal cake./", "obj_ch2_room_castle_2f_slash_Step_0_gml_58_0"
);
51
        scr_anyface_next
scr_anyface_next

function scr_anyface_next(arg0, arg1) { global.msgno++; scr_anyface(arg0, global.msgno, arg1); }
("ralsei", 33);
52
        msgnextloc(
Face X* (...Delay 11 is that projection?)Wait for inputClose Message
"\\EX* (..^1. is that projection?)/%", "obj_ch2_room_castle_2f_slash_Step_0_gml_60_0"
);
53
    }
54
    d_make();
55
}
56
if ((obj_mainchara.x < x && global.plot == 15 && global.flag[432 told_to_explore] == 0) && global.interact == 0)
57
{
58
    con = 4;
59
    global.interact = 1;
60
    global.flag[432 told_to_explore] = 1;
61
    global.facing = 1;
62
    scr_speaker
scr_speaker

function scr_speaker(arg0) { _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; } if (global.fighting == 1) ...
("susie");
63
    msgsetloc(0, 
Face K* So,Delay 11 what do we do now?Wait for input
"\\EK* So^1, what do we do now?/", "obj_ch2_room_castle_2f_slash_Step_0_gml_75_0"
);
64
    scr_anyface_next
scr_anyface_next

function scr_anyface_next(arg0, arg1) { global.msgno++; scr_anyface(arg0, global.msgno, arg1); }
("ralsei", 2);
65
    msgnextloc(
Face 2* Feel free to explore the town until you're ready to leave!Wait for input
"\\E2* Feel free to explore the town until you're ready to \\cYleave\\c0!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_77_0"
);
66
    scr_anyface_next
scr_anyface_next

function scr_anyface_next(arg0, arg1) { global.msgno++; scr_anyface(arg0, global.msgno, arg1); }
("susie", 2);
67
    msgnextloc(
Face 2* Hah!Delay 11 Like we're gonna leave now,Delay 11 right,Delay 11 Kris?Wait for inputClose Message
"\\E2* Hah^1! Like we're gonna \\cYleave\\c0 now^1, right^1, Kris?/%", "obj_ch2_room_castle_2f_slash_Step_0_gml_79_0"
);
68
    d_make();
69
}
70
if (con == 3 || con == 4)
71
{
72
    if (!d_ex())
73
    {
74
        if (con == 3)
75
        {
76
            global.facing = 0;
77
            with (obj_caterpillarchara)
78
            {
79
                if (name == "susie")
80
                {
81
                    fun = 0;
82
                    sprite_index = _remsprite;
83
                }
84
            }
85
        }
86
        global.interact = 0;
87
        con = -1;
88
    }
89
}