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gml_Object_obj_ch2_fountain_sideb_Step_0

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1
if (con == 5 && (!instance_exists(obj_writer)))
2
{
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    con = 7
4
    scr_speaker
scr_speaker

function scr_speaker(argument0) //gml_Script_scr_speaker { _speaker = argument0 global.typer = 5 if (global.darkzone == 1) global.typer = 6 if (global.fighting == 1) global.typer = 4 global.fc = 0 global.fe = 0 if (_speaker == "silent" && global.darkzone == 0) global.typer = 2 if (_speaker == "silent" && global.darkzone == 1) global.typer = 36 if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50 if (_speaker == "sans") { global.typer = 14 global.fc = 6 } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17 global.fc = 9 } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21 if (_speaker == "jevil") global.typer = 35 if (_speaker == "catti") global.fc = 13 if (_speaker == "jockington" || _speaker == "joc") global.fc = 14 if (_speaker == "catty" || _speaker == "caddy") global.fc = 16 if (_speaker == "bratty" || _speaker == "bra") global.fc = 17 if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18 if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19 if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66 else global.typer = 68 } if (_speaker == "sneo") global.typer = 67 if (_speaker == "susie" || _speaker == "sus") { global.fc = 1 global.typer = 10 if (global.darkzone == 1) { global.typer = 30 if (global.fighting == 1) global.typer = 47 } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2 global.typer = 31 if (global.fighting == 1) global.typer = 45 if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6 } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3 if (global.darkzone == 0) global.typer = 12 else global.typer = 56 if (global.fighting == 1) global.typer = 59 } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4 global.typer = 7 } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10 global.typer = 18 } if (_speaker == "king" || _speaker == "kin") { global.fc = 20 global.typer = 33 if (global.chapter == 1) { if (global.plot < 235) global.typer = 36 } if (global.fighting == 1) ...
("sneo")
5
    
* NOT!!!Wait for inputClose Message
msgsetloc(0, "* NOT!!!/%", "obj_ch2_fountain_sideb_slash_Step_0_gml_7_0")
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    var d = d_make()
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    d.side = 1
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}
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if (con == 7 && (!d_ex()))
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{
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    con = 8
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    obj_mainchara.x = obj_fountainkris_ch2_sideb.x
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    obj_mainchara.y = obj_fountainkris_ch2_sideb.y
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    sneo = instance_create(255, (cameray() - 300), obj_spamton_neo_enemy)
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    sneo.myself = 1
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    sneo.facing = 1
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    sneo.gravity = (shortened ? 0 : 4)
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    sneo.shadow_amount = (shortened ? 0 : 1)
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    sneo.partmode = 30
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}
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if (con == 8)
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{
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    if (sneo != noone)
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    {
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        if (sneo.y >= (obj_fountainkris_ch2_sideb.y - 100))
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        {
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            con = 9
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            alarm[4] = 60
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            snd_play(snd_hurt1)
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            snd_play(snd_damage)
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            with (sneo)
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            {
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                gravity = 0
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                vspeed = 0
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            }
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            draw_kris = false
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            with (obj_mainchara)
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            {
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                visible = 1
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                fun = 1
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                sprite_index = spr_kris_dw_landed
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                image_speed = 0
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                hspeed = -18
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                friction = 0.6
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            }
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        }
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    }
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}
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if (con == 10)
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{
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    with (sneo)
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        gravity = -2
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    if (sneo.y <= (cameray() - 200))
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    {
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        con = 11
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        sneo.gravity = 0
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        sneo.x = 460
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        sneo.y = cameray() - 200
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    }
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}
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if (con == 11)
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{
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    sneo.gravity = 4
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    if (sneo.y >= (obj_fountainkris_ch2_sideb.y - 100))
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    {
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        con = 12
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        alarm[4] = 60
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        with (sneo)
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        {
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            gravity = 0
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            vspeed = 0
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        }
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        sneo.partmode = 33
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        scr_lerpvar_instance
scr_lerpvar_instance

function scr_lerpvar_instance() //gml_Script_scr_lerpvar_instance { __lerpvar = instance_create(0, 0, obj_lerpvar) __lerpvar.target = argument[0] __lerpvar.varname = argument[1] __lerpvar.pointa = argument[2] __lerpvar.pointb = argument[3] __lerpvar.maxtime = argument[4] if (argument_count >= 6) __lerpvar.easetype = argument[5] if (argument_count >= 7) __lerpvar.easeinout = argument[6] return __lerpvar; }
(sneo, "shadow_amount", 1, 0, 30)
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    }
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}
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if (con == 13)
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{
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    con = 14
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    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
81
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors { actor_count = 0 kr = 0 kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor) scr_actor_setup(kr, kr_actor, "kris") kr_actor.sprite_index = obj_mainchara.sprite_index kr_actor.depth = obj_mainchara.depth with (obj_mainchara) visible = 0 for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if i_ex(global.cinstance[__jj]) { if (global.cinstance[__jj].name == "susie") { actor_count++ su = __jj + 1 su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = global.cinstance[__jj].sprite_index su_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "ralsei") { actor_count++ ra = __jj + 1 ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(ra, ra_actor, "ralsei") ra_actor.sprite_index = global.cinstance[__jj].sprite_index ra_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "noelle") { actor_count++ no = __jj + 1 no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(no, no_actor, "noelle") no_actor.sprite_index = global.cinstance[__jj].sprite_index no_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } } } }
()
82
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
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    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
84
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("sneo")
85
    c_msgside
c_msgside

function c_msgside(argument0) //gml_Script_c_msgside { c_cmd("msgside", argument0, 0, 0, 0) }
("top")
86
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("sneo")
87
    
* HOLY [[Cungadero]] DO I FEEL GOOD ...Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "* HOLY [[Cungadero]] DO I FEEL GOOD .../%", "obj_ch2_fountain_sideb_slash_Step_0_gml_112_0")
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    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
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    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(60)
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    c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
91
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
92
}