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gml_Object_obj_ch2_city08_Step_0

(view raw script w/o annotations or w/e)
1
if (weird == 0)
2
{
3
    if (obj_mainchara.x >= x && con == -1)
4
    {
5
        con = 1
6
        global.interact = 1
7
        global.facing = 1
8
        cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
9
        scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors { actor_count = 0 kr = 0 kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor) scr_actor_setup(kr, kr_actor, "kris") kr_actor.sprite_index = obj_mainchara.sprite_index kr_actor.depth = obj_mainchara.depth with (obj_mainchara) visible = 0 for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if i_ex(global.cinstance[__jj]) { if (global.cinstance[__jj].name == "susie") { actor_count++ su = __jj + 1 su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = global.cinstance[__jj].sprite_index su_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "ralsei") { actor_count++ ra = __jj + 1 ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(ra, ra_actor, "ralsei") ra_actor.sprite_index = global.cinstance[__jj].sprite_index ra_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "noelle") { actor_count++ no = __jj + 1 no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(no, no_actor, "noelle") no_actor.sprite_index = global.cinstance[__jj].sprite_index no_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } } } }
()
10
        qu = actor_count + 1
11
        qu_actor = instance_create((camerax() + 650), 120, obj_actor)
12
        scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(qu, qu_actor, "queen")
13
        qu_actor.sprite_index = spr_queen_chair_2
14
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
15
        c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
16
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
17
        be = actor_count + 2
18
        be_actor = instance_create(0, -200, obj_actor)
19
        scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(be, be_actor, "berdly")
20
        be_actor.sprite_index = spr_berdly_walk_left_dw
21
        qu_flame = actor_count + 3
22
        qu_flame_actor = scr_dark_marker
scr_dark_marker

function scr_dark_marker(argument0, argument1, argument2) //gml_Script_scr_dark_marker { thismarker = instance_create(argument0, argument1, obj_marker) with (thismarker) { sprite_index = argument2 image_speed = 0 image_xscale = 2 image_yscale = 2 } return thismarker; }
((camerax() + 650), 120, spr_queen_chair_flame_side)
23
        scr_actor_setup_nofacing
scr_actor_setup_nofacing

function scr_actor_setup_nofacing(argument0, argument1, argument2) //gml_Script_scr_actor_setup_nofacing { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname _actorinstance.name = _actorname }
(qu_flame, qu_flame_actor, "qu_flame")
24
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu_flame)
25
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
26
        c_stickto
c_stickto

function c_stickto(argument0, argument1) //gml_Script_c_stickto { c_cmd("stick", "on", argument0, argument1, 0) }
(qu_actor, 100)
27
        capsule1 = instance_create(963, 460, obj_ch2_capsule)
28
        capsule1.visible = 0
29
        capsule2 = instance_create(764, 460, obj_ch2_capsule)
30
        capsule2.visible = 0
31
        capsule2.main = 1
32
        capsule3 = instance_create(664, 460, obj_ch2_capsule)
33
        capsule3.visible = 0
34
        capsule4 = instance_create(864, 460, obj_ch2_capsule)
35
        capsule4.visible = 0
36
    }
37
    if (con == 1)
38
    {
39
        con = 49
40
        alarm[0] = 30
41
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
42
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(786, 200, 15)
43
        c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(16, "u")
44
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
45
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(698, 184, 15)
46
        c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(16, "u")
47
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
48
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(634, 182, 15)
49
        c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(16, "u")
50
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
51
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(578, 188, 15)
52
        c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(16, "u")
53
        c_mus2
c_mus2

function c_mus2(argument0, argument1, argument2) //gml_Script_c_mus2 { c_cmd("mus", argument0, argument1, argument2, 0) }
("volume", 0, 30)
54
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("ralsei")
55
        
Face 0* Look!!Delay 11 We're finally close to the Fountain!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* Look!^1! We're finally close to the Fountain!/", "obj_ch2_city08_slash_Step_0_gml_69_0")
56
        
Face H* It's Queen's mansion!!Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EH* It's Queen's mansion!!/%", "obj_ch2_city08_slash_Step_0_gml_70_0")
57
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
58
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
59
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_shocked_dw)
60
        c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
61
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
62
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
63
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
64
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
65
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
66
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
67
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
68
        
Face B* H-huh!? W-wait,Delay 11 why did we come here!?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EB* H-huh!? W-wait^1, why did we come here!?/%", "obj_ch2_city08_slash_Step_0_gml_78_0")
69
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
70
        c_pannable
c_pannable

function c_pannable(argument0) //gml_Script_c_pannable { c_cmd("pannable", argument0, 0, 0, 0) }
(1)
71
        c_panspeed_wait
c_panspeed_wait

function c_panspeed_wait(argument0, argument1, argument2) //gml_Script_c_panspeed_wait { c_cmd("panspeed", argument0, argument1, argument2, 0) c_wait(argument2) }
(5, 0, 40)
72
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
73
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
74
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
75
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
76
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
77
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
78
        c_mus
c_mus

function c_mus(argument0) //gml_Script_c_mus { c_cmd("mus", argument0, 0, 0, 0) }
("free")
79
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(10)
80
        c_mus2
c_mus2

function c_mus2(argument0, argument1, argument2) //gml_Script_c_mus2 { c_cmd("mus", argument0, argument1, argument2, 0) }
("initloop", "queen.ogg", 0)
81
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
82
        
Face Q* Kris You Brought Noelle Right To MeWait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EQ* Kris You Brought Noelle Right To Me/", "obj_ch2_city08_slash_Step_0_gml_92_0")
83
        
Face 9* (I Knew Our Truce Was The Best)Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E9* (I Knew Our Truce Was The Best)/", "obj_ch2_city08_slash_Step_0_gml_93_0")
84
        
Face 6* But UnfortunatelyWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E6* But Unfortunately/", "obj_ch2_city08_slash_Step_0_gml_94_0")
85
        
Face 7* That Means Trucies Are OverWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E7* That Means Trucies Are Over/", "obj_ch2_city08_slash_Step_0_gml_95_0")
86
        
Face 1* Noelle Get Over HereWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* Noelle Get Over Here/", "obj_ch2_city08_slash_Step_0_gml_96_0")
87
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("noelle", 7)
88
        
Face 7* But I...Delay 11 I...Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E7* But I..^1. I.../", "obj_ch2_city08_slash_Step_0_gml_98_0")
89
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", 1)
90
        
Face 1* NoelleWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* Noelle/", "obj_ch2_city08_slash_Step_0_gml_100_0")
91
        
Face D* I Will Only Say It One TimeWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\ED* I Will Only Say It One Time/", "obj_ch2_city08_slash_Step_0_gml_101_0")
92
        
Face 1* InfinitelyWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* Infinitely/", "obj_ch2_city08_slash_Step_0_gml_102_0")
93
        
Face 1* Get Over Here Get Over Here Get Over Here Get Over Here Get Over HereWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* Get Over Here Get Over Here Get Over Here Get Over Here Get Over Here/%", "obj_ch2_city08_slash_Step_0_gml_103_0")
94
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
95
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
96
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_hand_mouth_dw)
97
        c_halt
c_halt

function c_halt() //gml_Script_c_halt { c_cmd("halt", 0, 0, 0, 0) }
()
98
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
99
        
Face 7* I...Delay 11 I...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E7* I..^1. I.../", "obj_ch2_city08_slash_Step_0_gml_111_0")
100
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", "F")
101
        
Face F* Noelle Are You: HesitatingWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EF* Noelle Are You: Hesitating/", "obj_ch2_city08_slash_Step_0_gml_113_0")
102
        
Face 9* Let Me If-Then This For YouWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E9* Let Me If-Then This For You/", "obj_ch2_city08_slash_Step_0_gml_114_0")
103
        
Face 1* How About: IF You Don't Listen THENWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* How About: IF You Don't Listen THEN/", "obj_ch2_city08_slash_Step_0_gml_115_0")
104
        
Face O* A Certain Bird Might Take A Ride In The Acid RiverWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EO* A Certain Bird Might Take A Ride In The Acid River/%", "obj_ch2_city08_slash_Step_0_gml_116_0")
105
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
106
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
107
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_shocked_dw)
108
        c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
109
        c_emote
c_emote

function c_emote() //gml_Script_c_emote { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0) else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0) else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0) else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0) }
("!", 30)
110
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
111
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_susie_shock_r)
112
        c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
113
        c_emote
c_emote

function c_emote() //gml_Script_c_emote { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0) else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0) else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0) else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0) }
("!", 30, 20)
114
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(5)
115
        if (global.flag[307 fave_party_member] != 4)
116
        {
117
            c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
118
            
Face C* B...Delay 11 Berdly!?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EC* B..^1. Berdly!?/%", "obj_ch2_city08_slash_Step_0_gml_132_0")
119
        }
120
        else
121
        {
122
            c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
123
            
Face C* B...Delay 11 Berdly!?Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EC* B..^1. Berdly!?/", "obj_ch2_city08_slash_Step_0_gml_159_0_b")
124
            
* (That's right,Delay 11 he was just with us...)Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("* (That's right^1, he was just with us...)/", "obj_ch2_city08_slash_Step_0_gml_160_0_b")
125
            
* (Queen must have captured him when we weren't looking...!?)Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("* (Queen must have captured him when we weren't looking...!?)/%", "obj_ch2_city08_slash_Step_0_gml_161_0_b")
126
        }
127
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
128
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
129
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("susieunhappy")
130
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
131
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
132
        c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(624, 195, 10)
133
        c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
134
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_walk_right_sad_dw)
135
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.24)
136
        c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(918, 195, 60)
137
        c_imageindex
c_imageindex

function c_imageindex(argument0) //gml_Script_c_imageindex { c_cmd("imageindex", argument0, 0, 0, 0) }
(0)
138
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0)
139
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
140
        
Face 7* (...)Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E7* (...)/%", "obj_ch2_city08_slash_Step_0_gml_152_0")
141
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
142
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_walk_left_sad_dw)
143
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
144
        
Face 7* (I...Delay 11 I'm sorry...Delay 11 Kris,Delay 11 Susie...Delay 11 I...)Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E7* (I..^1. I'm sorry..^1. Kris^1, Susie..^1. I...)/", "obj_ch2_city08_slash_Step_0_gml_159_0")
145
        
Face 9* (I wish I could have stayed with you longer,Delay 11 but...)Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E9* (I wish I could have stayed with you longer^1, but...)/", "obj_ch2_city08_slash_Step_0_gml_160_0")
146
        
Face 7* (I...Delay 11 I can't let Berdly get hurt,Delay 11 y'know?)Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E7* (I..^1. I can't let Berdly get hurt^1, y'know?)/", "obj_ch2_city08_slash_Step_0_gml_161_0")
147
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("susie", "O")
148
        
Face O* ...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EO* .../%", "obj_ch2_city08_slash_Step_0_gml_163_0")
149
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
150
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_walk_right_sad_dw)
151
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
152
        c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(980, 185, 40)
153
        c_imageindex
c_imageindex

function c_imageindex(argument0) //gml_Script_c_imageindex { c_cmd("imageindex", argument0, 0, 0, 0) }
(0)
154
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0)
155
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
156
        
Face 0* Don't Be Sad Noelle HoneyWait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* Don't Be Sad Noelle Honey/", "obj_ch2_city08_slash_Step_0_gml_173_0")
157
        
Face 1* All That Remains Is The Final StepWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* All That Remains Is The Final Step/%", "obj_ch2_city08_slash_Step_0_gml_174_0")
158
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
159
        c_mus
c_mus

function c_mus(argument0) //gml_Script_c_mus { c_cmd("mus", argument0, 0, 0, 0) }
("free")
160
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
161
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
((camerax() - 40), 220)
162
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(880, 220, 40)
163
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(20)
164
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
165
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
166
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(20)
167
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
168
        
Face 6* My splendorious Queen!Delay 11 There you are!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E6* My splendorious Queen^1! There you are!/", "obj_ch2_city08_slash_Step_0_gml_190_0")
169
        if (global.flag[307 fave_party_member] != 4)
170
            
Face I* Phew!Delay 11 I looked in every used game store for you!Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EI* Phew^1! I looked in every used game store for you!/%", "obj_ch2_city08_slash_Step_0_gml_191_0")
171
        else
172
            
Face I* Sorry,Delay 11 I thought I saw you in a used game store,Delay 11 and...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EI* Sorry^1, I thought I saw you in a used game store^1, and.../%", "obj_ch2_city08_slash_Step_0_gml_229_0")
173
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
174
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
175
        c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("u", 4, 6)
176
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
177
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
178
        
Face 3* Oh,Delay 11 Noelle. Are you okay? You look a little funny.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E3* Oh^1, Noelle. Are you okay? You look a little funny./%", "obj_ch2_city08_slash_Step_0_gml_199_0")
179
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
180
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(20)
181
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
182
        c_halt
c_halt

function c_halt() //gml_Script_c_halt { c_cmd("halt", 0, 0, 0, 0) }
()
183
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
184
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
185
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(60)
186
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
187
        
Face 1* Okay Plan BWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E1* Okay Plan B/%", "obj_ch2_city08_slash_Step_0_gml_214_0")
188
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
189
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
190
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
191
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(capsule1, "visible", 1)
192
        c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() //gml_Script_c_var_lerp_instance { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0) else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]) else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6]))) }
(capsule1, "y", 440, 140, 15)
193
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
194
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
195
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_shocked_dw)
196
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(20)
197
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(capsule1, "con", 1)
198
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
199
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_susie_shock_r)
200
        c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
201
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
202
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_shocked_right)
203
        c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
204
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
205
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
206
        c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
207
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(980, -300, 25)
208
        c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() //gml_Script_c_var_lerp_instance { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0) else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]) else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6]))) }
(capsule1, "y", 140, -300, 25)
209
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
210
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
211
        
Face 3* H-huh!?Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E3* H-huh!?/", "obj_ch2_city08_slash_Step_0_gml_250_0")
212
        
Face C* What are you doing!?Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EC* What are you doing!?/", "obj_ch2_city08_slash_Step_0_gml_251_0")
213
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", "A")
214
        
Face A* I See Now Her Will Must Be Unleashed By ForceWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EA* I See Now Her Will Must Be Unleashed By Force/", "obj_ch2_city08_slash_Step_0_gml_253_0")
215
        
Face 9* Perhaps If I Make Her Face Into A Robot One...?Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E9* Perhaps If I Make Her Face Into A Robot One...?/%", "obj_ch2_city08_slash_Step_0_gml_254_0")
216
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
217
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
218
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("berdlyunhappy")
219
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
220
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
221
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("susieunhappy")
222
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
223
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
224
        
Face C* B-but...Delay 11 you said you wouldn't do that if I...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EC* B-but..^1. you said you wouldn't do that if I.../", "obj_ch2_city08_slash_Step_0_gml_266_0")
225
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", "K")
226
        
Face K* Variable Lying Set To TrueWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EK* Variable Lying Set To True/%", "obj_ch2_city08_slash_Step_0_gml_268_0")
227
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
228
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
229
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_mad_right_dw)
230
        c_halt
c_halt

function c_halt() //gml_Script_c_halt { c_cmd("halt", 0, 0, 0, 0) }
()
231
        c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
232
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
233
        
Face B* We were going to be smart together!!! That's not fair!!!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EB* We were going to be smart together!!! That's not fair!!!/", "obj_ch2_city08_slash_Step_0_gml_277_0")
234
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", "1")
235
        
Face 1* UnderstoodWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* Understood/", "obj_ch2_city08_slash_Step_0_gml_279_0")
236
        
Face 7* Fairness ActivatedWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E7* Fairness Activated/%", "obj_ch2_city08_slash_Step_0_gml_280_0")
237
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
238
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(capsule2, "visible", 1)
239
        c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() //gml_Script_c_var_lerp_instance { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0) else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]) else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6]))) }
(capsule2, "y", 440, 140, 15)
240
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(capsule3, "visible", 1)
241
        c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() //gml_Script_c_var_lerp_instance { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0) else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]) else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6]))) }
(capsule3, "y", 440, 140, 15)
242
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(capsule4, "visible", 1)
243
        c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() //gml_Script_c_var_lerp_instance { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0) else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]) else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6]))) }
(capsule4, "y", 440, 140, 15)
244
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(31)
245
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(capsule2, "con", 1)
246
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(capsule3, "con", 1)
247
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(capsule4, "con", 1)
248
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
249
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
250
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
251
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_susie_shock_r)
252
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(argument0, argument1, argument2) //gml_Script_c_arg_objectxy { c_cmd("arg_objectxy", argument0, argument1, argument2, 0) }
(su_actor, -10, 0)
253
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(x, y)
254
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
255
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_shocked_right)
256
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(argument0, argument1, argument2) //gml_Script_c_arg_objectxy { c_cmd("arg_objectxy", argument0, argument1, argument2, 0) }
(be_actor, -10, 0)
257
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(x, y)
258
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
259
        
Face Z* H-HEY!!!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EZ* H-HEY!!!/", "obj_ch2_city08_slash_Step_0_gml_313_0")
260
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", "D")
261
        
Face D* Good Thing I Calibrated Those CagesWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\ED* Good Thing I Calibrated Those Cages/", "obj_ch2_city08_slash_Step_0_gml_315_0")
262
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("berdly", "B")
263
        
Face B* You...Delay 11 you said I could trust you!!Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EB* You..^1. you said I could trust you!!/", "obj_ch2_city08_slash_Step_0_gml_317_0")
264
        
Face C* You said you were a GAMER!!!Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EC* You said you were a GAMER!!!/", "obj_ch2_city08_slash_Step_0_gml_318_0")
265
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", "B")
266
        
Face B* BerdlyWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EB* Berdly/", "obj_ch2_city08_slash_Step_0_gml_320_0")
267
        
Face 6* I Only Play Mobile GamesWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E6* I Only Play Mobile Games/%", "obj_ch2_city08_slash_Step_0_gml_321_0")
268
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
269
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_kneel_scream)
270
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(argument0, argument1, argument2) //gml_Script_c_arg_objectxy { c_cmd("arg_objectxy", argument0, argument1, argument2, 0) }
(be_actor, 10, 0)
271
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(x, y)
272
        c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
273
        c_soundplay
c_soundplay

function c_soundplay(argument0) //gml_Script_c_soundplay { c_cmd("soundplay", argument0, 0, 0, 0) }
(snd_impact)
274
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(5)
275
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
276
        
Face 3* NOOOOOOOO!!!!!!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E3* NOOOOOOOO!!!!!!/", "obj_ch2_city08_slash_Step_0_gml_333_0")
277
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", "6")
278
        
Face 6* One Of You Is Going To Help Me With My PlanWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E6* One Of You Is Going To Help Me With My Plan/", "obj_ch2_city08_slash_Step_0_gml_335_0")
279
        
Face 6* And It's Going To Be NoelleWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E6* And It's Going To Be Noelle/", "obj_ch2_city08_slash_Step_0_gml_336_0")
280
        
Face D* The Rest Of YouWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\ED* The Rest Of You/", "obj_ch2_city08_slash_Step_0_gml_337_0")
281
        
Face C* Go To Your RoomsWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EC* Go To Your Rooms/%", "obj_ch2_city08_slash_Step_0_gml_338_0")
282
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
283
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
284
        c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
285
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(786, -300, 25)
286
        c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() //gml_Script_c_var_lerp_instance { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0) else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]) else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6]))) }
(capsule2, "y", 140, -300, 25)
287
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
288
        c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
289
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(698, -300, 25)
290
        c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() //gml_Script_c_var_lerp_instance { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0) else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]) else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6]))) }
(capsule3, "y", 140, -300, 25)
291
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
292
        c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
293
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(880, -300, 25)
294
        c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() //gml_Script_c_var_lerp_instance { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0) else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]) else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6]))) }
(capsule4, "y", 140, -300, 25)
295
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(10)
296
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
297
        c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
298
        c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(880, 120, 15)
299
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(5)
300
        c_soundplay
c_soundplay

function c_soundplay(argument0) //gml_Script_c_soundplay { c_cmd("soundplay", argument0, 0, 0, 0) }
(snd_queen_laugh_0)
301
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_queen_chair_ohoho_1)
302
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.1)
303
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu_flame)
304
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_queen_chair_flame)
305
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(60)
306
        c_mus
c_mus

function c_mus(argument0) //gml_Script_c_mus { c_cmd("mus", argument0, 0, 0, 0) }
("free")
307
        c_panspeed_wait
c_panspeed_wait

function c_panspeed_wait(argument0, argument1, argument2) //gml_Script_c_panspeed_wait { c_cmd("panspeed", argument0, argument1, argument2, 0) c_wait(argument2) }
(-3, 0, 50)
308
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
309
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("ralsei")
310
        
Face C* Wh...Delay 11 What are you going to do with me?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EC* Wh..^1. What are you going to do with me?/%", "obj_ch2_city08_slash_Step_0_gml_382_0")
311
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
312
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
313
        c_soundplay
c_soundplay

function c_soundplay(argument0) //gml_Script_c_soundplay { c_cmd("soundplay", argument0, 0, 0, 0) }
(snd_whip_crack_only)
314
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_17_queen_chair_facesmacked)
315
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
316
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
317
        
Face I* Oh DamnWait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EI* Oh Damn/", "obj_ch2_city08_slash_Step_0_gml_403_0")
318
        
Face 1* You're Still HereWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* You're Still Here/", "obj_ch2_city08_slash_Step_0_gml_404_0")
319
        
Face D* I Only Made Four Cages Ha Ha HaWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\ED* I Only Made Four Cages Ha Ha Ha/", "obj_ch2_city08_slash_Step_0_gml_405_0")
320
        
Face M* I Literally Don't Know Ha Ha Ha HaWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EM* I Literally Don't Know Ha Ha Ha Ha/%", "obj_ch2_city08_slash_Step_0_gml_406_0")
321
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
322
        c_soundplay
c_soundplay

function c_soundplay(argument0) //gml_Script_c_soundplay { c_cmd("soundplay", argument0, 0, 0, 0) }
(snd_queen_laugh_0)
323
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_queen_chair_ohoho_1)
324
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.1)
325
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(id, "circle_zoom_start", true)
326
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(10)
327
        c_soundplay
c_soundplay

function c_soundplay(argument0) //gml_Script_c_soundplay { c_cmd("soundplay", argument0, 0, 0, 0) }
(snd_circle_zoom)
328
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(70)
329
    }
330
    if (con == 50 && (!d_ex()))
331
    {
332
        con = 60
333
        c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
334
        c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
335
    }
336
    if (con == 60 && (!i_ex(obj_cutscene_master)))
337
    {
338
        con = 0
339
        global.plot = 99
340
        room_goto(room_dw_mansion_krisroom )
341
    }
342
}
343
if (weird == true)
344
{
345
    if (con == -1)
346
    {
347
        ralsei = instance_create(858, 196, obj_marker)
348
        ralsei.sprite_index = spr_ralsei_walk_up
349
        ralsei.image_xscale = 2
350
        ralsei.image_yscale = 2
351
        ralsei.image_speed = 0
352
        susie = instance_create(916, 188, obj_marker)
353
        susie.sprite_index = spr_susie_walk_up_dw
354
        susie.image_xscale = 2
355
        susie.image_yscale = 2
356
        susie.image_speed = 0
357
        con++
358
    }
359
    if (con == 0)
360
    {
361
        if (obj_mainchara.x < 1200)
362
        {
363
            scr_getchar
scr_getchar

function scr_getchar(argument0) //gml_Script_scr_getchar { getchar = 0 if (global.char[0] == 0) { global.char[0] = argument0 getchar = 1 } if (global.char[1] == 0 && getchar == 0) { global.char[1] = argument0 getchar = 1 } if (global.char[2] == 0 && getchar == 0) { global.char[2] = argument0 getchar = 1 } with (obj_darkcontroller) { chartotal = 0 havechar[0] = 0 havechar[1] = 0 havechar[2] = 0 havechar[3] = 0 for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0 if (global.char[i] != 0) chartotal += 1 if (global.char[i] == 1) { havechar[0] = 1 charpos[0] = i } if (global.char[i] == 2) { havechar[1] = 1 charpos[1] = i } if (global.char[i] == 3) { havechar[2] = 1 charpos[2] = i } if (global.char[i] == 4) { havechar[3] = 1 charpos[3] = i } } } }
(1)
364
            scr_getchar
scr_getchar

function scr_getchar(argument0) //gml_Script_scr_getchar { getchar = 0 if (global.char[0] == 0) { global.char[0] = argument0 getchar = 1 } if (global.char[1] == 0 && getchar == 0) { global.char[1] = argument0 getchar = 1 } if (global.char[2] == 0 && getchar == 0) { global.char[2] = argument0 getchar = 1 } with (obj_darkcontroller) { chartotal = 0 havechar[0] = 0 havechar[1] = 0 havechar[2] = 0 havechar[3] = 0 for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0 if (global.char[i] != 0) chartotal += 1 if (global.char[i] == 1) { havechar[0] = 1 charpos[0] = i } if (global.char[i] == 2) { havechar[1] = 1 charpos[1] = i } if (global.char[i] == 3) { havechar[2] = 1 charpos[2] = i } if (global.char[i] == 4) { havechar[3] = 1 charpos[3] = i } } } }
(2)
365
            scr_makecaterpillar
scr_makecaterpillar

function scr_makecaterpillar(argument0, argument1, argument2, argument3) //gml_Script_scr_makecaterpillar { global.cinstance[argument3] = instance_create(argument0, argument1, obj_caterpillarchara) global.cinstance[argument3].target = 12 + argument3 * 12 if (argument2 == 3) { with (global.cinstance[argument3]) { usprite = spr_ralseiu dsprite = spr_ralseid rsprite = spr_ralseir lsprite = spr_ralseil if (global.chapter >= 2) { name = "ralsei" usprite = spr_ralsei_walk_up dsprite = spr_ralsei_walk_down rsprite = spr_ralsei_walk_right lsprite = spr_ralsei_walk_left } } } if (argument2 == 4) { with (global.cinstance[argument3]) { name = "noelle" usprite = spr_noelle_walk_up_dw dsprite = spr_noelle_walk_down_dw rsprite = spr_noelle_walk_right_dw lsprite = spr_noelle_walk_left_dw if (global.chapter == 2 && global.plot == 95) { dsprite = spr_noelle_walk_down_blush_dw rsprite = spr_noelle_walk_right_blush_dw lsprite = spr_noelle_walk_left_blush_dw } } } if (argument2 == 5) { with (global.cinstance[argument3]) { name = "berdly" usprite = spr_berdly_walk_up_dw dsprite = spr_berdly_walk_down_dw rsprite = spr_berdly_walk_right_dw lsprite = spr_berdly_walk_left_dw } } if (argument2 == 6) { with (global.cinstance[argument3]) { name = "starwalker" usprite = spr_npc_originalstarwalker dsprite = spr_npc_originalstarwalker rsprite = spr_npc_originalstarwalker lsprite = spr_npc_originalstarwalker } } return global.cinstance[argument3]; }
(ralsei.x, (ralsei.y + 900), 2, 0)
366
            scr_makecaterpillar
scr_makecaterpillar

function scr_makecaterpillar(argument0, argument1, argument2, argument3) //gml_Script_scr_makecaterpillar { global.cinstance[argument3] = instance_create(argument0, argument1, obj_caterpillarchara) global.cinstance[argument3].target = 12 + argument3 * 12 if (argument2 == 3) { with (global.cinstance[argument3]) { usprite = spr_ralseiu dsprite = spr_ralseid rsprite = spr_ralseir lsprite = spr_ralseil if (global.chapter >= 2) { name = "ralsei" usprite = spr_ralsei_walk_up dsprite = spr_ralsei_walk_down rsprite = spr_ralsei_walk_right lsprite = spr_ralsei_walk_left } } } if (argument2 == 4) { with (global.cinstance[argument3]) { name = "noelle" usprite = spr_noelle_walk_up_dw dsprite = spr_noelle_walk_down_dw rsprite = spr_noelle_walk_right_dw lsprite = spr_noelle_walk_left_dw if (global.chapter == 2 && global.plot == 95) { dsprite = spr_noelle_walk_down_blush_dw rsprite = spr_noelle_walk_right_blush_dw lsprite = spr_noelle_walk_left_blush_dw } } } if (argument2 == 5) { with (global.cinstance[argument3]) { name = "berdly" usprite = spr_berdly_walk_up_dw dsprite = spr_berdly_walk_down_dw rsprite = spr_berdly_walk_right_dw lsprite = spr_berdly_walk_left_dw } } if (argument2 == 6) { with (global.cinstance[argument3]) { name = "starwalker" usprite = spr_npc_originalstarwalker dsprite = spr_npc_originalstarwalker rsprite = spr_npc_originalstarwalker lsprite = spr_npc_originalstarwalker } } return global.cinstance[argument3]; }
(susie.x, (susie.y + 900), 3, 1)
367
            con++
368
        }
369
    }
370
    if (con == 1)
371
    {
372
        global.interact = 1
373
        cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
374
        scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors { actor_count = 0 kr = 0 kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor) scr_actor_setup(kr, kr_actor, "kris") kr_actor.sprite_index = obj_mainchara.sprite_index kr_actor.depth = obj_mainchara.depth with (obj_mainchara) visible = 0 for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if i_ex(global.cinstance[__jj]) { if (global.cinstance[__jj].name == "susie") { actor_count++ su = __jj + 1 su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = global.cinstance[__jj].sprite_index su_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "ralsei") { actor_count++ ra = __jj + 1 ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(ra, ra_actor, "ralsei") ra_actor.sprite_index = global.cinstance[__jj].sprite_index ra_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "noelle") { actor_count++ no = __jj + 1 no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(no, no_actor, "noelle") no_actor.sprite_index = global.cinstance[__jj].sprite_index no_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } } } }
()
375
        con++
376
    }
377
    if (con == 2)
378
    {
379
        con = -999
380
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
381
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(1160, 220, 8)
382
        c_pannable
c_pannable

function c_pannable(argument0) //gml_Script_c_pannable { c_cmd("pannable", argument0, 0, 0, 0) }
(1)
383
        c_pan
c_pan

function c_pan(argument0, argument1, argument2) //gml_Script_c_pan { c_cmd("pan", argument0, argument1, argument2, 0) }
(621, 0, 16)
384
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
385
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(858, 196)
386
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
387
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(susie, "y", 900)
388
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
389
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(916, 188)
390
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
391
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(ralsei, "y", 900)
392
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
393
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(17)
394
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
395
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(1)
396
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("ralsei")
397
        
Face 0* Looks like we finally found the fountain...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* Looks like we finally found the fountain.../", "obj_ch2_city08_slash_Step_0_gml_528_0")
398
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("susie", "0")
399
        
Face 0* Yeah,Delay 11 but where the hell is Kris...?Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E0* Yeah^1, but where the hell is Kris...?/%", "obj_ch2_city08_slash_Step_0_gml_530_0")
400
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
401
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
402
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
403
        c_emote
c_emote

function c_emote() //gml_Script_c_emote { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0) else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0) else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0) else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0) }
("!", 15, 0)
404
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
405
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
406
        c_emote
c_emote

function c_emote() //gml_Script_c_emote { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0) else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0) else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0) else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0) }
("!", 15, 0)
407
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
408
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
409
        
Face 7* Kris!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E7* Kris!/%", "obj_ch2_city08_slash_Step_0_gml_541_0")
410
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
411
        c_pan
c_pan

function c_pan(argument0, argument1, argument2) //gml_Script_c_pan { c_cmd("pan", argument0, argument1, argument2, 0) }
(805, 0, 32)
412
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
413
        c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(1104, 204, 32)
414
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
415
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
416
        c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(1048, 208, 32)
417
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
418
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
419
        
Face 5* Where the hell were you!?Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* Where the hell were you!?/", "obj_ch2_city08_slash_Step_0_gml_551_0")
420
        c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("ralsei", "Q")
421
        
Face Q* We were searching everywhere for you...Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EQ* We were searching everywhere for you.../", "obj_ch2_city08_slash_Step_0_gml_553_0")
422
        
Face 2* Even Susie was worried!Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E2* Even Susie was worried!/%", "obj_ch2_city08_slash_Step_0_gml_554_0")
423
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
424
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(8)
425
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
426
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
427
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
428
        
Face P* Huh!? No I wasn't!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EP* Huh!? No I wasn't!/%", "obj_ch2_city08_slash_Step_0_gml_560_0")
429
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
430
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(4)
431
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
432
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(4)
433
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
434
        
Face O* Just,Delay 11 y'know,Delay 11 tell us if you're gonna...Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EO* Just^1, y'know^1, tell us if you're gonna.../%", "obj_ch2_city08_slash_Step_0_gml_566_0")
435
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
436
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
437
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
438
        
Face 0* ...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* .../", "obj_ch2_city08_slash_Step_0_gml_570_0")
439
        
Face 1* Hey...Delay 11 Kris,Delay 11 you,Delay 11 uh,Delay 11 ok?Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* Hey..^1. Kris^1, you^1, uh^1, ok?/", "obj_ch2_city08_slash_Step_0_gml_571_0")
440
        
Face 0* You look kinda...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E0* You look kinda.../%", "obj_ch2_city08_slash_Step_0_gml_572_0")
441
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
442
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(4)
443
        c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
444
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("ralsei")
445
        
Face H* Aww Kris,Delay 11 if you're hurt,Delay 11 Susie can heal you!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EH* Aww Kris^1, if you're hurt^1, Susie can heal you!/%", "obj_ch2_city08_slash_Step_0_gml_577_0")
446
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
447
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_susie_pose)
448
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
449
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(12)
450
        
Face 2* Yeah,Delay 11 that's right!Delay 11 I'm a healing master now,Delay 11 Kris!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E2* Yeah^1, that's right^1! I'm a healing master now^1, Kris!/", "obj_ch2_city08_slash_Step_0_gml_582_0")
451
        
Face A* I'm even better than Ralsei,Delay 11 so...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EA* I'm even better than Ralsei^1, so.../%", "obj_ch2_city08_slash_Step_0_gml_583_0")
452
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
453
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(12)
454
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(1100, 198)
455
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_11b_susie_scratch)
456
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
457
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(12)
458
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
459
        
Face 3* If,Delay 11 uh,Delay 11 you hurt yourself or something,Delay 11 then...Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E3* If^1, uh^1, you hurt yourself or something^1, then.../%", "obj_ch2_city08_slash_Step_0_gml_591_0")
460
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
461
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
462
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(1046, 214)
463
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_ralsei_laugh)
464
        c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
465
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
466
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("ralsei")
467
        
Face G* You could try doing a hug like I did earlier!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EG* You could try doing a hug like I did earlier!/%", "obj_ch2_city08_slash_Step_0_gml_599_0")
468
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
469
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
470
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
471
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(1110, 204)
472
        c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_09_susie_exasperated)
473
        c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
474
        
Face H* SHUT UP AND LET'S JUST GO ALREADY!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EH* SHUT UP AND LET'S JUST GO ALREADY!/%", "obj_ch2_city08_slash_Step_0_gml_606_0")
475
        c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
476
        c_fadeout
c_fadeout

function c_fadeout(argument0) //gml_Script_c_fadeout { c_cmd("fadeout", argument0, 0, 0, 0) }
(30)
477
        c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(1)
478
        c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("l", 4, 30)
479
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
480
        c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("l", 4, 30)
481
        c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
482
        c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(1048, 208)
483
        c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("l", 4, 30)
484
        c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
485
        c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(id, "con", 99)
486
        c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
487
        c_actortocaterpillar
c_actortocaterpillar

function c_actortocaterpillar() //gml_Script_c_actortocaterpillar { c_cmd("actortocaterpillar", 0, 0, 0, 0) }
()
488
        c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
489
    }
490
    if (con == 99)
491
    {
492
        global.flag[915 snowgrave_plot] = 7
493
        global.entrance = 24
494
        instance_create(0, 0, obj_persistentfadein)
495
        scr_spellget
scr_spellget

function scr_spellget(argument0, argument1) //gml_Script_scr_spellget { var __spellj = 0 var __openslot = -1 var __haveit = 0 for (__spellj = 0; __spellj < 12; __spellj++) { if (global.spell[argument0][__spellj] == argument1) __haveit = 1 if (__openslot == -1) { if (global.spell[argument0][__spellj] == 0) __openslot = __spellj } } if (__openslot >= 0 && __haveit == 0) global.spell[argument0][__openslot] = argument1 }
(2, 11)
496
        room_goto(room_dw_mansion_entrance )
497
    }
498
}
499
if circle_zoom_start
500
{
501
    circle_zoom_timer++
502
    if (circle_zoom == self)
503
        circle_zoom = instance_create((qu_actor.x + 50), (qu_actor.y + 40), obj_circlezoom)
504
    if (circle_zoom_timer >= 60)
505
    {
506
        circle_zoom_start = false
507
        with (circle_zoom)
508
            finish = 1
509
    }
510
}
511
if cityscape_parallax
512
{
513
}