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gml_Object_obj_ch2_city04_Step_0

(view raw script w/o annotations or w/e)
1
if (obj_mainchara.x > x && con == -1)
2
{
3
    con = 1
4
    global.interact = 1
5
    global.facing = 1
6
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
7
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors { actor_count = 0 kr = 0 kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor) scr_actor_setup(kr, kr_actor, "kris") kr_actor.sprite_index = obj_mainchara.sprite_index kr_actor.depth = obj_mainchara.depth with (obj_mainchara) visible = 0 for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if i_ex(global.cinstance[__jj]) { if (global.cinstance[__jj].name == "susie") { actor_count++ su = __jj + 1 su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = global.cinstance[__jj].sprite_index su_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "ralsei") { actor_count++ ra = __jj + 1 ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(ra, ra_actor, "ralsei") ra_actor.sprite_index = global.cinstance[__jj].sprite_index ra_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "noelle") { actor_count++ no = __jj + 1 no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(no, no_actor, "noelle") no_actor.sprite_index = global.cinstance[__jj].sprite_index no_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } } } }
()
8
    be = 4
9
    be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor)
10
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(be, be_actor, "berdly")
11
    be_actor.sprite_index = spr_berdly_walk_down_dw
12
    berdlynpc.visible = 0
13
}
14
if (con == 1)
15
{
16
    con = 10
17
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
18
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("r", 4, 20)
19
    c_pannable
c_pannable

function c_pannable(argument0) //gml_Script_c_pannable { c_cmd("pannable", argument0, 0, 0, 0) }
(1)
20
    c_panspeed_wait
c_panspeed_wait

function c_panspeed_wait(argument0, argument1, argument2) //gml_Script_c_panspeed_wait { c_cmd("panspeed", argument0, argument1, argument2, 0) c_wait(argument2) }
(5, 0, 20)
21
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
22
    c_emote
c_emote

function c_emote() //gml_Script_c_emote { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0) else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0) else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0) else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0) }
("!", 30)
23
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
24
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
25
    
Face 3* Kris!Delay 11 Where were you!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E3* Kris^1! Where were you!/", "obj_ch2_city04_slash_Step_0_gml_38_0")
26
    
Face 1* Tut tut...Delay 11 even late for your own truce.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* Tut tut..^1. even late for your own truce./", "obj_ch2_city04_slash_Step_0_gml_39_0")
27
    
Face 6* Well,Delay 11 not as if your presence even matters.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E6* Well^1, not as if your presence even matters./", "obj_ch2_city04_slash_Step_0_gml_40_0")
28
    
Face 7* Ahead of us is a mind meltingly difficult puzzle.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E7* Ahead of us is a mind meltingly difficult puzzle./", "obj_ch2_city04_slash_Step_0_gml_41_0")
29
    
Face J* So just take your nap time,Delay 11 Kris. I'll handle it.Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EJ* So just take your nap time^1, Kris. I'll handle it./%", "obj_ch2_city04_slash_Step_0_gml_42_0")
30
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
31
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
32
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
33
    
Face D* (I...Delay 11 only have to figure out how it works...)Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\ED* (I..^1. only have to figure out how it works...)/%", "obj_ch2_city04_slash_Step_0_gml_48_0")
34
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
35
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
36
    c_panobj
c_panobj

function c_panobj(argument0, argument1) //gml_Script_c_panobj { c_cmd("panobj", argument0, argument1, 0, 0) }
(kr_actor, 15)
37
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
38
    c_pannable
c_pannable

function c_pannable(argument0) //gml_Script_c_pannable { c_cmd("pannable", argument0, 0, 0, 0) }
(0)
39
}
40
if (con == 10 && (!d_ex()))
41
{
42
    con = 11
43
    c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
44
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
45
}
46
if (con == 11 && (!i_ex(obj_cutscene_master)))
47
{
48
    con = 20
49
    global.interact = 0
50
    global.facing = 0
51
    berdlynpc.visible = 1
52
    global.plot = 82
53
}
54
if (con == 20 && obj_mainchara.x > 1440)
55
{
56
    con = 50
57
    global.interact = 1
58
    global.facing = 3
59
    global.plot = 83
60
    berdlynpc.visible = 0
61
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
62
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors { actor_count = 0 kr = 0 kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor) scr_actor_setup(kr, kr_actor, "kris") kr_actor.sprite_index = obj_mainchara.sprite_index kr_actor.depth = obj_mainchara.depth with (obj_mainchara) visible = 0 for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if i_ex(global.cinstance[__jj]) { if (global.cinstance[__jj].name == "susie") { actor_count++ su = __jj + 1 su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = global.cinstance[__jj].sprite_index su_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "ralsei") { actor_count++ ra = __jj + 1 ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(ra, ra_actor, "ralsei") ra_actor.sprite_index = global.cinstance[__jj].sprite_index ra_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "noelle") { actor_count++ no = __jj + 1 no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(no, no_actor, "noelle") no_actor.sprite_index = global.cinstance[__jj].sprite_index no_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } } } }
()
63
    qu = 3
64
    qu_actor = instance_create(950, 250, obj_actor)
65
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(qu, qu_actor, "queen")
66
    qu_actor.sprite_index = spr_queen_walk_left
67
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
68
    c_visible
c_visible

function c_visible(argument0) //gml_Script_c_visible { c_cmd("visible", argument0, 0, 0, 0) }
(0)
69
    be = 4
70
    be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor)
71
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(be, be_actor, "berdly")
72
    be_actor.sprite_index = spr_berdly_walk_left_dw
73
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
74
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
75
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
76
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(1477, 266, 15)
77
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
78
    c_pannable
c_pannable

function c_pannable(argument0) //gml_Script_c_pannable { c_cmd("pannable", argument0, 0, 0, 0) }
(1)
79
    c_panspeed_wait
c_panspeed_wait

function c_panspeed_wait(argument0, argument1, argument2) //gml_Script_c_panspeed_wait { c_cmd("panspeed", argument0, argument1, argument2, 0) c_wait(argument2) }
(-10, 0, 50)
80
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
81
    
Face 7* Just a moment,Delay 11 Kris,Delay 11 I...Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E7* Just a moment^1, Kris^1, I.../%", "obj_ch2_city04_slash_Step_0_gml_112_0")
82
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
83
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
84
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
85
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
86
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_shocked_right)
87
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
88
    
Face 3* You...Delay 11 How'd you do that!? I...Delay 11 I...Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E3* You..^1. How'd you do that!? I..^1. I.../%", "obj_ch2_city04_slash_Step_0_gml_124_0")
89
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
90
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_walk_right_dw)
91
    c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(1427, 261, 60)
92
    c_panspeed_wait
c_panspeed_wait

function c_panspeed_wait(argument0, argument1, argument2) //gml_Script_c_panspeed_wait { c_cmd("panspeed", argument0, argument1, argument2, 0) c_wait(argument2) }
(8, 0, 60)
93
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
94
    
Face C* ...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EC* .../", "obj_ch2_city04_slash_Step_0_gml_134_0")
95
    
Face B* ...Delay 11 Kris. You c-can't tell anyone about this,Delay 11 okay!?Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EB* ..^1. Kris. You c-can't tell anyone about this^1, okay!?/", "obj_ch2_city04_slash_Step_0_gml_135_0")
96
    
Face D* If anyone asks,Delay 11 I solved the puzzle!!Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\ED* If anyone asks^1, I solved the puzzle!!/%", "obj_ch2_city04_slash_Step_0_gml_136_0")
97
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
98
    c_flip
c_flip

function c_flip(argument0) //gml_Script_c_flip { c_cmd("flip", argument0, 0, 0, 0) }
("x")
99
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_17_berdly_angry)
100
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
101
    
Face B* Got it? Not a word to ANYONE!!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EB* Got it? Not a word to ANYONE!!/", "obj_ch2_city04_slash_Step_0_gml_144_0")
102
    
Face C* ESPECIALLY!!!Delay 11 SUSIE!!!Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EC* ESPECIALLY!!^1! SUSIE!!!/", "obj_ch2_city04_slash_Step_0_gml_145_0")
103
    
Face A* You KNOW she'd just...Delay 11 lord it over me!!!Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EA* You KNOW she'd just..^1. lord it over me!!!/%", "obj_ch2_city04_slash_Step_0_gml_146_0")
104
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
105
    c_flip
c_flip

function c_flip(argument0) //gml_Script_c_flip { c_cmd("flip", argument0, 0, 0, 0) }
("x")
106
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
107
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
108
    
Face C* Ugh!!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EC* Ugh!!/%", "obj_ch2_city04_slash_Step_0_gml_154_0")
109
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
110
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("r", 6, 100)
111
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(5)
112
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
113
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("u", 5, 5)
114
    c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(6, "d")
115
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
116
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
117
    c_visible
c_visible

function c_visible(argument0) //gml_Script_c_visible { c_cmd("visible", argument0, 0, 0, 0) }
(1)
118
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("r", 12, 20)
119
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
120
    
Face N* I'm Going To Tell SusieWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EN* I'm Going To Tell Susie/%", "obj_ch2_city04_slash_Step_0_gml_174_0")
121
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
122
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("l", 12, 20)
123
    c_panobj
c_panobj

function c_panobj(argument0, argument1) //gml_Script_c_panobj { c_cmd("panobj", argument0, argument1, 0, 0) }
(kr_actor, 30)
124
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(31)
125
    c_pannable
c_pannable

function c_pannable(argument0) //gml_Script_c_pannable { c_cmd("pannable", argument0, 0, 0, 0) }
(0)
126
    c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
127
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
128
}
129
if (con == 50 && (!i_ex(obj_cutscene_master)))
130
{
131
    con = 0
132
    global.interact = 0
133
    global.facing = 0
134
}