1 | if (!crash) |
2 | { |
3 | if (i_ex(obj_ch2_city_car_a)) |
4 | { |
5 | with (obj_ch2_city_car_a) |
6 | car_crash_count++; |
7 | } |
8 | hspeed = 0; |
9 | crash = true; |
10 | snd_play(snd_badexplosion); |
11 | visible = 0; |
12 | explosion = instance_create(x + 40, y, obj_animation); |
13 | explosion.sprite_index = spr_realisticexplosion; |
14 | explosion.image_xscale = 2; |
15 | explosion.image_yscale = 2; |
16 | with (explosion) |
17 | scr_depth(); |
18 | } |