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gml_Object_obj_bullettester_Create_0

(view raw script w/o annotations or w/e)
1
spawntype = 0;
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global.encounterno = 777;
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scr_encountersetup
scr_encountersetup

function scr_encountersetup(arg0) { xx = __view_get(e__VW.XView, 0); yy = __view_get(e__VW.YView, 0); for (i = 0; i < 3; i += 1) { global.heromakex[i] = xx + 80; global.heromakey[i] = yy + 50 + (80 * i); global.monsterinstancetype[i] = obj_baseenemy; global.monstertype[i] = 1Enemy (placeholder/G-BODY); global.monstermakex[i] = xx + 500 + (20 * i); global.monstermakey[i] = yy + 40 + (90 * i); } global.monstertype[1] = 0(None); global.monstertype[2] = 0(None); if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0) global.heromakey[0] = yy + 140; if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0) { global.heromakey[0] = yy + 100; global.heromakey[1] = yy + 180; } global.battlemsg[0] = stringsetloc(
* It is known.
"* It is known.", "scr_encountersetup_slash_scr_encountersetup_gml_34_0"
); switch (arg0) { case 0: break; case 1: global.monsterinstancetype[0] = obj_baseenemy; global.monstertype[0] = 1Enemy (placeholder/G-BODY); global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_baseenemy; global.monstertype[1] = 1Enemy (placeholder/G-BODY); global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0(None); global.battlemsg[0] = stringsetloc(
* Test enemies showed up.
"* Test enemies showed up.", "scr_encountersetup_slash_scr_encountersetup_gml_60_0"
); break; case 2: global.monsterinstancetype[0] = obj_lancerboss; global.monstertype[0] = 2Lancer; global.monstermakex[0] = xx + 540; global.monstermakey[0] = yy + 200; global.monstertype[1] = 0(None); global.monstertype[2] = 0(None); break; case 3: global.monsterinstancetype[0] = obj_dummyenemy; global.monstertype[0] = 3Dummy; global.monstermakex[0] = xx + 500; global.monstermakey[0] = yy + 160; if (instance_exists(obj_npc_room)) { global.monstermakex[0] = obj_npc_room.xstart; global.monstermakey[0] = obj_npc_room.ystart; } global.monstertype[1] = 0(None); global.monstertype[2] = 0(None); break; case 4: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5Rudinn; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 140; global.monstertype[1] = 0(None); global.monstertype[2] = 0(None); global.battlemsg[0] = stringsetloc(
* Rudinn drew near!
"* Rudinn drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_98_0"
); if (global.flag[500 times_rudinn_fought] >= 1) global.battlemsg[0] = stringsetloc(
* A different Rudinn from last time drew near!
"* A different Rudinn from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_99_0"
); if (global.flag[500 times_rudinn_fought] == 2) global.battlemsg[0] = stringsetloc(
* Assumedly another different Rudinn appeared!
"* Assumedly another different Rudinn appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_100_0"
); break; case 5: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5Rudinn; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_diamondenemy; global.monstertype[1] = 5Rudinn; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0(None); global.battlemsg[0] = stringsetloc(
* A necklace of Rudinns blocks your path.
"* A necklace of Rudinns blocks your path.", "scr_encountersetup_slash_scr_encountersetup_gml_116_0"
); break; case 6: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5Rudinn; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_heartenemy; global.monstertype[1] = 6Hathy; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0(None); global.battlemsg[0] = stringsetloc(
* Rudinn and Hathy blocked the way!
"* Rudinn and Hathy blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_132_0"
); break; case 7: global.monsterinstancetype[0] = obj_smallcheckers_enemy; global.monstertype[0] = 9C.Round; global.monstermakex[0] = xx + 440; ...
(777);
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global.interact = 1;
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with (obj_mainchara)
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    instance_destroy();
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with (obj_darkcontroller)
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    instance_destroy();
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instance_create(0, 0, obj_battlecontroller);
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global.myfight = -1;
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global.mnfight = 2;
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global.turntimer = 200;
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timer = 0;
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instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
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instance_create(obj_growtangle.x - 6, obj_growtangle.y - 8, obj_heart);
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if (global.tempflag[26] == 1)
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{
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    global.monster[0] = global.tempflag[20];
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    global.monster[1] = global.tempflag[21];
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    global.monster[2] = global.tempflag[22];
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    global.monsterinstance[0].spawntype = global.tempflag[23];
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    global.monsterinstance[1].spawntype = global.tempflag[24];
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    global.monsterinstance[2].spawntype = global.tempflag[25];
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}
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else
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{
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    global.monster[0] = 1;
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    global.monster[1] = 0;
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    global.monster[2] = 0;
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    global.monsterinstance[0].spawntype = spawntype;
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    global.monsterinstance[1].spawntype = spawntype;
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    global.monsterinstance[2].spawntype = spawntype;
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    global.tempflag[26] = 1;
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}
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enum e__VW
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{
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    XView,
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    YView,
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    WView,
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    HView,
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    Angle,
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    HBorder,
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    VBorder,
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    HSpeed,
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    VSpeed,
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    Object,
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    Visible,
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    XPort,
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    YPort,
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    WPort,
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    HPort,
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    Camera,
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    SurfaceID
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}