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gml_Object_obj_bug_treasure_chest_Create_0

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1
myinteract = 0;
2
talked = 0;
3
image_speed = 0;
4
close = 0;
5
extratext = 0;
6
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();