1 |
var floory = 240; |
2 |
if (x < -20) |
3 |
instance_destroy(); |
4 |
if (state == 1) |
5 |
{ |
6 |
image_angle -= 4; |
7 |
throw_yspeed += grav; |
8 |
if (throw_yspeed > max_yspeed) |
9 |
throw_yspeed = max_syspeed; |
10 |
prevx = x; |
11 |
if (throw_xspeed < 0) |
12 |
{ |
13 |
for (i = throw_xspeed; i < 0; i++) |
14 |
{ |
15 |
x += i; |
16 |
break; |
17 |
} |
18 |
} |
19 |
if (throw_yspeed < 0) |
20 |
{ |
21 |
for (i = throw_yspeed; i < 0; i++) |
22 |
{ |
23 |
if ((y + i) < floory) |
24 |
{ |
25 |
y += i; |
26 |
break; |
27 |
} |
28 |
} |
29 |
} |
30 |
if (throw_yspeed > 0) |
31 |
{ |
32 |
for (i = throw_yspeed; i > 0; i--) |
33 |
{ |
34 |
if ((y + i) < floory) |
35 |
{ |
36 |
y += i; |
37 |
break; |
38 |
} |
39 |
} |
40 |
} |
41 |
if ((y + 1) > floory) |
42 |
{ |
43 |
if (throw_yspeed > 0) |
44 |
{ |
45 |
if (throw_yspeed > 0) |
46 |
throw_yspeed = -throw_yspeed * 0.5; |
47 |
if (throw_xspeed > 0) |
48 |
throw_xspeed -= min(0.5, throw_xspeed); |
49 |
else if (throw_xspeed < 0) |
50 |
throw_xspeed += min(0.5, abs(throw_xspeed)); |
51 |
} |
52 |
} |
53 |
} |