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gml_Object_obj_bq_baseball_hits_boss_Collision_o_boxingqueen

(view raw script w/o annotations or w/e)
1
if (o_boxingqueen.baseball_hit_boss_number > 0)
2
    exit;
3
if (state == 0 && y > 80)
4
{
5
    state = 1;
6
    vspeed = 0;
7
}
8
if (audio_is_playing(snd_queen_laugh_0))
9
    audio_stop_sound(snd_queen_laugh_0);