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gml_Object_obj_boxingqueen_rocket_punch_idle_Step_0

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1
timer++;
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if (timer == 5)
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{
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    timer = 0;
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    if (y < -420)
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    {
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        gas = instance_create(x, y, obj_rocketpunch_afterimage);
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        gas.depth = o_boxingqueen.depth - 2;
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    }
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}