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gml_Object_obj_boxing_hit_fx_Create_0

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1
image_xscale = 2;
2
image_yscale = 2;
3
image_speed = 0;
4
timer = 0;
5
spin = 0;
6
image_index = irandom(8);
7
depth = o_boxingcontroller.depth - 3;
8
speed = 12;
9
gravity = 1;