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gml_Object_obj_boxing_block_star_Step_2

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1
timer++;
2
if (speed > 0)
3
    speed -= 0.4;
4
if (timer > 16)
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    instance_destroy();
6
if (instance_exists(o_boxingqueen))
7
{
8
    if (timer == 1)
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    {
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        if (o_boxingqueen.drawflip == 0)
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            x = o_boxingqueen.x - 18;
12
        else
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            x = o_boxingqueen.x + 18;
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        y = o_boxingqueen.y - 128;
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    }
16
}