1 | bikeflip = 0; |
2 | becomeflash = 0; |
3 | turnt = 0; |
4 | turns = 0; |
5 | talktimer = 0; |
6 | talkmax = 90; |
7 | state = 0; |
8 | flash = 0; |
9 | siner = 0; |
10 | fsiner = 0; |
11 | talked = 0; |
12 | attacked = 0; |
13 | hurt = 0; |
14 | hurttimer = 0; |
15 | hurtshake = 0; |
16 | shakex = 0; |
17 | mywriter = 343249823; |
18 | acting = 0; |
19 | actcon = 0; |
20 | acttimer = 0; |
21 | mercymod = 0; |
22 | maxmercy = 9999; |
23 | warned = 0; |
24 | compliment = 0; |
25 | tired = 0; |
26 | fixed = 0; |
27 | attacks = 0; |
28 | dodgetimer = 0; |
29 | candodge = 0; |
30 | con = 0; |
31 | battlecancel = 0; |
32 | nexttry = 0; |
33 | mytarget = 3; |
34 | image_speed = 0; |
35 | image_xscale = 2; |
36 | image_yscale = 2; |
37 | idlesprite = spr_blockguy_overworld_ch1; |
38 | hurtsprite = spr_blockguy_overworld_ch1; |
39 | sparedsprite = spr_blockguy_spared_ch1; |
40 | rr = choose(0, 1, 2, 3); |
41 | headpart = 1; |
42 | part[0] = 0; |
43 | if (rr == 0) |
44 | { |
45 | headpart = 3; |
46 | part[1] = 2; |
47 | part[2] = 3; |
48 | part[3] = 1; |
49 | } |
50 | if (rr == 1) |
51 | { |
52 | headpart = 3; |
53 | part[1] = 3; |
54 | part[2] = 2; |
55 | part[3] = 1; |
56 | } |
57 | if (rr == 2) |
58 | { |
59 | headpart = 1; |
60 | part[1] = 1; |
61 | part[2] = 3; |
62 | part[3] = 2; |
63 | } |
64 | if (rr == 3) |
65 | { |
66 | headpart = 2; |
67 | part[1] = 2; |
68 | part[2] = 1; |
69 | part[3] = 3; |
70 | } |
71 | part[4] = 4; |
72 | maxpart = 5; |
73 | siner = 0; |
74 | floatsin = 0; |
75 | party[0] = 28; |
76 | party[1] = 54; |
77 | party[2] = 70; |
78 | floating = 0; |
79 | swaptime = 10; |
80 | bodyfade = 0; |
81 | bodyalpha = 1; |
82 | swapx = 0; |
83 | sinmomentum = 0; |
84 | custom[0] = 4.5; |
85 | custom[1] = 3; |
86 | custom[2] = 1.5; |
87 | select[0] = -1; |
88 | select[1] = -1; |
89 | select[2] = -1; |
90 | selectpart[0] = 0; |
91 | selectpart[1] = 0; |
92 | selectpart[2] = 0; |
93 | partyb[0] = 0; |
94 | partyb[1] = 0; |
95 | partyb[2] = 0; |
96 | selecty = 0; |
97 | selected = 0; |
98 | selecttotal = 0; |
99 | selectx[0] = 0; |
100 | movex[0] = 0; |
101 | movex[1] = 0; |
102 | movex[2] = 0; |
103 | threebuffer = 0; |
104 | finishtimer = 0; |
105 | hurk = 0; |