Deltarune script viewer

← back to main script listing

gml_Object_obj_bloxer_enemy_ch1_Create_0

(view raw script w/o annotations or w/e)
1
bikeflip = 0;
2
becomeflash = 0;
3
turnt = 0;
4
turns = 0;
5
talktimer = 0;
6
talkmax = 90;
7
state = 0;
8
flash = 0;
9
siner = 0;
10
fsiner = 0;
11
talked = 0;
12
attacked = 0;
13
hurt = 0;
14
hurttimer = 0;
15
hurtshake = 0;
16
shakex = 0;
17
mywriter = 343249823;
18
acting = 0;
19
actcon = 0;
20
acttimer = 0;
21
mercymod = 0;
22
maxmercy = 9999;
23
warned = 0;
24
compliment = 0;
25
tired = 0;
26
fixed = 0;
27
attacks = 0;
28
dodgetimer = 0;
29
candodge = 0;
30
con = 0;
31
battlecancel = 0;
32
nexttry = 0;
33
mytarget = 3;
34
image_speed = 0;
35
image_xscale = 2;
36
image_yscale = 2;
37
idlesprite = spr_blockguy_overworld_ch1;
38
hurtsprite = spr_blockguy_overworld_ch1;
39
sparedsprite = spr_blockguy_spared_ch1;
40
rr = choose(0, 1, 2, 3);
41
headpart = 1;
42
part[0] = 0;
43
if (rr == 0)
44
{
45
    headpart = 3;
46
    part[1] = 2;
47
    part[2] = 3;
48
    part[3] = 1;
49
}
50
if (rr == 1)
51
{
52
    headpart = 3;
53
    part[1] = 3;
54
    part[2] = 2;
55
    part[3] = 1;
56
}
57
if (rr == 2)
58
{
59
    headpart = 1;
60
    part[1] = 1;
61
    part[2] = 3;
62
    part[3] = 2;
63
}
64
if (rr == 3)
65
{
66
    headpart = 2;
67
    part[1] = 2;
68
    part[2] = 1;
69
    part[3] = 3;
70
}
71
part[4] = 4;
72
maxpart = 5;
73
siner = 0;
74
floatsin = 0;
75
party[0] = 28;
76
party[1] = 54;
77
party[2] = 70;
78
floating = 0;
79
swaptime = 10;
80
bodyfade = 0;
81
bodyalpha = 1;
82
swapx = 0;
83
sinmomentum = 0;
84
custom[0] = 4.5;
85
custom[1] = 3;
86
custom[2] = 1.5;
87
select[0] = -1;
88
select[1] = -1;
89
select[2] = -1;
90
selectpart[0] = 0;
91
selectpart[1] = 0;
92
selectpart[2] = 0;
93
partyb[0] = 0;
94
partyb[1] = 0;
95
partyb[2] = 0;
96
selecty = 0;
97
selected = 0;
98
selecttotal = 0;
99
selectx[0] = 0;
100
movex[0] = 0;
101
movex[1] = 0;
102
movex[2] = 0;
103
threebuffer = 0;
104
finishtimer = 0;
105
hurk = 0;