scr_depthscr_depthfunction scr_depth() //gml_Script_scr_depth { depth = 100000 - (y * 10 + sprite_height * 10) }()
siner = 0
image_xscale = 2
image_yscale = 2
siner = random(600)
blocktimer = 0
image_speed = 0
spec = 0
remdepth = depth