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gml_Object_obj_blocktree_bg_Create_0

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1
scr_depth
scr_depth

function scr_depth() //gml_Script_scr_depth { depth = 100000 - (y * 10 + sprite_height * 10) }
()
2
siner = 0
3
image_xscale = 2
4
image_yscale = 2
5
siner = random(600)
6
blocktimer = 0
7
image_speed = 0
8
spec = 0
9
remdepth = depth