1 | timer = 0; |
2 | con = 0; |
3 | siner = 0; |
4 | fsiner = 0; |
5 | flash = 0; |
6 | shake = 0; |
7 | shake2 = 0; |
8 | image_xscale = 2; |
9 | image_yscale = 2; |
10 | alphacon = 0; |
11 | xx = x; |
12 | yy = y; |
13 | bardlymercy = 0; |
14 | savex = xstart; |
15 | savey = ystart; |
16 | introtimer = 0; |
17 | outrotimer = -1; |
18 | outrox = 0; |
19 | outroy = 0; |
20 | if (room != room_dw_mansion_east_4f_d) |
21 | { |
22 | introtimer = -1; |
23 | } |
24 | else |
25 | { |
26 | outrox = obj_ch2_scene25.berdly_wire.x; |
27 | outroy = obj_ch2_scene25.berdly_wire.y; |
28 | } |