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gml_Object_obj_berdlyplug_enemy_Create_0

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1
timer = 0
2
con = 0
3
siner = 0
4
fsiner = 0
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flash = 0
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shake = 0
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shake2 = 0
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image_xscale = 2
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image_yscale = 2
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alphacon = 0
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xx = x
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yy = y
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bardlymercy = 0
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savex = xstart
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savey = ystart
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introtimer = 0
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outrotimer = -1
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outrox = 0
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outroy = 0
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if (room != room_dw_mansion_east_4f_d)
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    introtimer = -1
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else
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{
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    outrox = obj_ch2_scene25.berdly_wire.x
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    outroy = obj_ch2_scene25.berdly_wire.y
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}