1 |
if (init == 0) |
2 |
{ |
3 |
init = 1; |
4 |
instance_create(x, y, o_coaster_controller); |
5 |
alarm[5] = 1;gml_Object_obj_berdlyb_enemy_Alarm_5.gmlwith (obj_ch2_scene11a)
{
with (coaster_berdly)
visible = false;
with (coaster_kris)
{
con = 0;
actor.sprite_index = spr_krisr_dark;
character_sprite = spr_krisr_dark;
visible = false;
}
with (coaster_susie)
{
con = 0;
actor.sprite_index = spr_susie_walk_right_dw;
character_sprite = spr_susie_walk_right_dw;
visible = false;
}
with (coaster_ralsei)
{
con = 0;
actor.sprite_index = spr_ralsei_walk_right;
character_sprite = spr_ralsei_walk_right;
visible = false;
}
}
with (obj_heroparent)
visible = true;
with (o_coaster_hero)
visible = true;
with (o_coaster_hero_back)
visible = true;
with (o_coaster_berdly)
visible = true;
with (obj_berdlyb_enemy)
visible = true;
with (obj_coaster)
stop_siner = 0; |
6 |
} |
7 |
if (global.monster[myself] == 1) |
8 |
{ |
9 |
if (scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk") && talked == 0 && bumpwait == 0 && endcon == 0) |
10 |
{ |
11 |
scr_randomtargetscr_randomtargetfunction scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} (); |
12 |
if (!instance_exists(obj_darkener)) |
13 |
instance_create(0, 0, obj_darkener); |
14 |
if (nitro > 0) |
15 |
nitro -= 1; |
16 |
if (premonition > 0) |
17 |
premonition -= 1; |
18 |
talkedcon = 0; |
19 |
talktimer = 0; |
20 |
global.typer = 69; |
21 |
if (attackorder == 0) |
22 |
rr = 0; |
23 |
if (attackorder == 1) |
24 |
rr = 2; |
25 |
if (attackorder == 2) |
26 |
{ |
27 |
rr = 1; |
28 |
attackorder = -1; |
29 |
} |
30 |
attackorder++; |
31 |
if (rr == 0) |
32 |
msgsetloc(0, Partake, Kris! The zephyr of punishment!Wait for inputClose Message"Partake, Kris! The&zephyr of punishment!/%", "obj_berdlyb_enemy_slash_Step_0_gml_29_0_b" ); |
33 |
if (rr == 1) |
34 |
msgsetloc(0, Holy Halbird! Grant me strength!Wait for inputClose Message"Holy Halbird!&Grant me strength!/%", "obj_berdlyb_enemy_slash_Step_0_gml_30_0" ); |
35 |
if (rr == 2) |
36 |
msgsetloc(0, Look, Susie! The closest you'll ever get to an "A"!Wait for inputClose Message"Look, Susie! The&closest you'll ever&get to an \"A\"!/%", "obj_berdlyb_enemy_slash_Step_0_gml_31_0" ); |
37 |
if ((bumpedpast50percent == 0 && global.mercymod[myself] > 50 && balloonorder > 4) || (bumpedpast50percent == 0 && global.monsterhp[myself] < (global.monstermaxhp[myself] * 0.5) && balloonorder > 4)) |
38 |
{ |
39 |
msgsetloc(0, What? My car is breaking!?Wait for inputClose Message"What? My car&is breaking!?/%", "obj_berdlyb_enemy_slash_Step_0_gml_42_0" ); |
40 |
bumpedpast50percent = 1; |
41 |
ballooncon = 2; |
42 |
attackorder--; |
43 |
} |
44 |
else if (bumpedfirsttime == 0 && global.mercymod[myself] > 0 && balloonorder > 4) |
45 |
{ |
46 |
msgsetloc(0, Ha! Go ahead, "bump" me, you bumpbarians!Wait for inputClose Message"Ha! Go ahead, \"bump\"&me, you bumpbarians!/%", "obj_berdlyb_enemy_slash_Step_0_gml_36_0" ); |
47 |
bumpedfirsttime = 1; |
48 |
ballooncon = 1; |
49 |
} |
50 |
else if (forcedefaultballoon == 0) |
51 |
{ |
52 |
if (balloonorder == 0) |
53 |
msgsetloc(0, Kris, I get why you're getting in my way! You're jealous, aren't you!?Wait for inputClose Message"Kris, I get why&you're getting in my&way! You're jealous,&aren't you!?/%", "obj_berdlyb_enemy_slash_Step_0_gml_48_0" ); |
54 |
if (balloonorder == 1) |
55 |
msgsetloc(0, Kris, you're tired of being the class No.3, gazing distantly at Noelle and I's fruited figures...Wait for inputClose Message"Kris, you're tired&of being the class&No.3, gazing distantly&at Noelle and I's&fruited figures.../%", "obj_berdlyb_enemy_slash_Step_0_gml_49_0" ); |
56 |
if (balloonorder == 2) |
57 |
msgsetloc(0, So rather than ever STUDYING, you'd enlist SUSIE to take us down!Wait for inputClose Message"So rather than ever&STUDYING, you'd enlist&SUSIE to take us down!/%", "obj_berdlyb_enemy_slash_Step_0_gml_50_0" ); |
58 |
if (balloonorder == 3) |
59 |
msgsetloc(0, Kris... you are truly depraved. Playing in the mud with the class hellion.Wait for inputClose Message"Kris... you are truly&depraved. Playing&in the mud with&the class hellion./%", "obj_berdlyb_enemy_slash_Step_0_gml_51_0" ); |
60 |
if (balloonorder == 4) |
61 |
{ |
62 |
msgsetloc(0, But Kris, I am a kind and brave hero! If you come to our side...Wait for inputClose Message"But Kris, I am&a kind and brave&hero! If you come&to our side.../%", "obj_berdlyb_enemy_slash_Step_0_gml_52_0" ); |
63 |
ballooncon = 3; |
64 |
} |
65 |
balloonorder++; |
66 |
} |
67 |
forcedefaultballoon = 0; |
68 |
scr_enemyblconscr_enemyblconfunction scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (x - 10, global.monstery[myself], 10); |
69 |
if (ballooncon == 0) |
70 |
{ |
71 |
talked = 1; |
72 |
talktimer = 0; |
73 |
} |
74 |
else |
75 |
{ |
76 |
talked = 0.5; |
77 |
talktimer = 0; |
78 |
} |
79 |
} |
80 |
if (talked == 0.5) |
81 |
{ |
82 |
talktimer++; |
83 |
if ((button3_p() && talktimer > 15) || !i_ex(obj_writer)) |
84 |
{ |
85 |
with (obj_writer) |
86 |
instance_destroy(); |
87 |
if (ballooncon == 1) |
88 |
msgsetloc(0, I'll show you "bumper cars" is a game of INTELLECT, not skill!Wait for inputClose Message"I'll show you&\"bumper cars\" is a&game of INTELLECT,¬ skill!/%", "obj_berdlyb_enemy_slash_Step_0_gml_80_0" ); |
89 |
if (ballooncon == 2) |
90 |
msgsetloc(0, Fools! This is Smart Smoke! It means my car is getting stronger!Wait for inputClose Message"Fools! This is&Smart Smoke! It means&my car is getting&stronger!/%", "obj_berdlyb_enemy_slash_Step_0_gml_89_0" ); |
91 |
if (ballooncon == 3) |
92 |
msgsetloc(0, You may be a slightly less distant No. 3! Haha... slightly.Wait for inputClose Message"You may be a&slightly less&distant No. 3!&Haha... slightly./%", "obj_berdlyb_enemy_slash_Step_0_gml_82_0" ); |
93 |
global.typer = 69; |
94 |
scr_enemyblconscr_enemyblconfunction scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (x - 10, global.monstery[myself], 10); |
95 |
if (ballooncon != 2) |
96 |
{ |
97 |
ballooncon = 0; |
98 |
talked = 0.6; |
99 |
alarm[6] = 1; |
100 |
} |
101 |
else |
102 |
{ |
103 |
ballooncon = 0; |
104 |
talked = 0.7; |
105 |
} |
106 |
} |
107 |
} |
108 |
if (talked == 0.7) |
109 |
{ |
110 |
talktimer++; |
111 |
if ((button3_p() && talktimer > 15) || !i_ex(obj_writer)) |
112 |
{ |
113 |
talked = 0; |
114 |
forcedefaultballoon = 1; |
115 |
} |
116 |
} |
117 |
if (talked == 1 && scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk")) |
118 |
{ |
119 |
talktimer++; |
120 |
if ((button3_p() && talktimer > 15) || !i_ex(obj_writer)) |
121 |
{ |
122 |
with (obj_writer) |
123 |
instance_destroy(); |
124 |
talkedcon = 1; |
125 |
} |
126 |
if (talkedcon == 1) |
127 |
{ |
128 |
rtimer = 0; |
129 |
scr_blconskipscr_blconskipfunction scr_blconskip(arg0)
{
if (arg0 >= 0)
{
if (button1_p() && talktimer > arg0)
talktimer = talkmax;
talktimer += 1;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 2;
}
}
else if (arg0 == -1)
{
if (instance_exists(obj_writer) == false)
global.mnfight = 2;
}
else if (arg0 == -2)
{
talktimer += 1;
if (talktimer > 15)
talktimer = talkmax;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 2;
}
}
} (-1); |
130 |
if (scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets")) |
131 |
{ |
132 |
if (!instance_exists(obj_moveheart) && !instance_exists(obj_heart)) |
133 |
scr_moveheartscr_moveheartfunction scr_moveheart()
{
global.inv = 0;
if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy))
return instance_create(o_boxingcontroller.x + 4, o_boxingcontroller.y - 120, obj_moveheart);
else
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} (); |
134 |
if (!instance_exists(obj_growtangle)) |
135 |
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle); |
136 |
if (difficulty == 1 && rr == 0) |
137 |
obj_growtangle.target_angle += 45; |
138 |
} |
139 |
} |
140 |
} |
141 |
if (scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets") && attacked == 0) |
142 |
{ |
143 |
rtimer += 1; |
144 |
if (rtimer == 16) |
145 |
{ |
146 |
if (rr == 0) |
147 |
{ |
148 |
global.monsterattackname[myself] = "Tornado"; |
149 |
dc = scr_bulletspawnerscr_bulletspawnerfunction scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller); |
150 |
dc.type = 8; |
151 |
dc.difficulty = 0; |
152 |
scr_turntimer(210); |
153 |
} |
154 |
else if (rr == 1) |
155 |
{ |
156 |
global.monsterattackname[myself] = "SpearBlast"; |
157 |
dc = scr_bulletspawnerscr_bulletspawnerfunction scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller); |
158 |
dc.type = 9; |
159 |
dc.difficulty = 1; |
160 |
scr_turntimer(200); |
161 |
} |
162 |
else |
163 |
{ |
164 |
global.monsterattackname[myself] = "Chirashi"; |
165 |
dc = scr_bulletspawnerscr_bulletspawnerfunction scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller); |
166 |
dc.type = 10; |
167 |
dc.difficulty = 2; |
168 |
scr_turntimer(180); |
169 |
} |
170 |
turns += 1; |
171 |
global.typer = 6; |
172 |
global.fc = 0; |
173 |
rr = choose(0, 1, 2, 3, 4, 5); |
174 |
if (rr == 0) |
175 |
global.battlemsg[0] = stringsetloc(* Berdly calls Queen for help! * But Queen is pretending to be on the phone!"* Berdly calls Queen for help!&* But Queen is pretending to be on the phone!", "obj_berdlyb_enemy_slash_Step_0_gml_158_0" ); |
176 |
if (rr == 1) |
177 |
global.battlemsg[0] = stringsetloc(* Berdly asks Queen what snacks they have at home! * Queen nods! She has earbuds in!"* Berdly asks Queen what snacks they have at home!&* Queen nods! She has earbuds in!", "obj_berdlyb_enemy_slash_Step_0_gml_159_0" ); |
178 |
if (rr == 2) |
179 |
global.battlemsg[0] = stringsetloc(* Berdly gives the secret sign! * But Queen is busy with a coloring book!"* Berdly gives the secret sign!&* But Queen is busy with a coloring book!", "obj_berdlyb_enemy_slash_Step_0_gml_160_0" ); |
180 |
if (rr == 3) |
181 |
global.battlemsg[0] = stringsetloc(* Berdly summons Queen! * Queen calls in sick!"* Berdly summons Queen!&* Queen calls in sick!", "obj_berdlyb_enemy_slash_Step_0_gml_161_0" ); |
182 |
if (rr == 4) |
183 |
global.battlemsg[0] = stringsetloc(* Berdly shows Queen his card collection! * Queen escaped successfully."* Berdly shows Queen his card collection!&* Queen escaped successfully.", "obj_berdlyb_enemy_slash_Step_0_gml_162_0" ); |
184 |
if (rr == 5) |
185 |
global.battlemsg[0] = stringsetloc(* Smells like fried chicken."* Smells like fried chicken.", "obj_berdlyb_enemy_slash_Step_0_gml_163_0" ); |
186 |
if (global.mercymod[myself] > 75) |
187 |
global.battlemsg[0] = stringsetloc(* Berdly's coaster car thing looks sick."* Berdly's coaster car thing looks sick.", "obj_berdlyb_enemy_slash_Step_0_gml_167_0_b" ); |
188 |
if (global.monsterhp[myself] < (global.monstermaxhp[myself] * 0.25)) |
189 |
global.battlemsg[0] = stringsetloc(* Berdly asks Queen for healing! * She says "You're Doing Great Honey""* Berdly asks Queen for healing!&* She says \"You're Doing Great Honey\"", "obj_berdlyb_enemy_slash_Step_0_gml_171_0" ); |
190 |
attacked = 1; |
191 |
} |
192 |
else |
193 |
{ |
194 |
scr_turntimer(120); |
195 |
} |
196 |
} |
197 |
} |
198 |
if (global.myfight == 3) |
199 |
{ |
200 |
xx = __view_get(e__VW.XView, 0); |
201 |
yy = __view_get(e__VW.YView, 0); |
202 |
if (acting == 1 && actcon == 0) |
203 |
{ |
204 |
actcon = 1; |
205 |
msgsetloc(0, * BERDLY - Go! Use your roller coaster cars to play "bump of chicken"!Wait for inputClose Message"* BERDLY - Go! Use your roller coaster cars to play \"bump of chicken\"!/%", "obj_berdlyb_enemy_slash_Step_0_gml_123_0" ); |
206 |
scr_battletext_default(); |
207 |
} |
208 |
if (acting == 2 && actcon == 0) |
209 |
{ |
210 |
if (actingsus == 1 && actingral == 1) |
211 |
{ |
212 |
dialoguecon = 1; |
213 |
} |
214 |
else if (actingsus == 1 && actingral != 1) |
215 |
{ |
216 |
msgsetloc(0, * You and Susie will attempt to bump into Berdly's car!Wait for inputClose Message"* You and Susie will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_130_0" ); |
217 |
scr_battletext_default(); |
218 |
} |
219 |
else if (actingsus != 1 && actingral == 1) |
220 |
{ |
221 |
msgsetloc(0, * You and Ralsei will attempt to bump into Berdly's car!Wait for inputClose Message"* You and Ralsei will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_131_0" ); |
222 |
scr_battletext_default(); |
223 |
} |
224 |
else |
225 |
{ |
226 |
msgsetloc(0, * You will attempt to bump into Berdly's car!Wait for inputClose Message"* You will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_132_0" ); |
227 |
scr_battletext_default(); |
228 |
} |
229 |
kriscoaster = 1; |
230 |
acting = 0; |
231 |
actcon = 1; |
232 |
rideactgo = 1; |
233 |
if (actingsus == 2) |
234 |
suscoaster = 1; |
235 |
if (actingral == 2) |
236 |
ralcoaster = 1; |
237 |
} |
238 |
if (acting == 3 && actcon == 0) |
239 |
{ |
240 |
dialoguecon = 1; |
241 |
acting = 0; |
242 |
actcon = 1; |
243 |
rideactgo = 1; |
244 |
kriscoaster = 1; |
245 |
suscoaster = 1; |
246 |
ralcoaster = 1; |
247 |
} |
248 |
if (acting == 4 && actcon == 0) |
249 |
{ |
250 |
dialoguecon = 1; |
251 |
acting = 0; |
252 |
actcon = 1; |
253 |
rideactgo = 1; |
254 |
mrboneswildride = 1; |
255 |
kriscoaster = 1; |
256 |
suscoaster = 1; |
257 |
ralcoaster = 1; |
258 |
} |
259 |
if (actingsus == 1 && actconsus == 1) |
260 |
{ |
261 |
if (bumpactstarted == 1) |
262 |
{ |
263 |
acting = 0; |
264 |
actcon = 1; |
265 |
actingsus = 0; |
266 |
actconsus = 0; |
267 |
} |
268 |
else |
269 |
{ |
270 |
if (actingral != 1 && rideactgo == 0) |
271 |
{ |
272 |
msgsetloc(0, * Susie will attempt to bump into Berdly's car!Wait for inputClose Message"* Susie will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_186_0" ); |
273 |
scr_battletext_default(); |
274 |
} |
275 |
if (actingral == 1 && rideactgo == 0) |
276 |
{ |
277 |
msgsetloc(0, * Susie and Ralsei will attempt to bump into Berdly's car!Wait for inputClose Message"* Susie and Ralsei will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_187_0" ); |
278 |
scr_battletext_default(); |
279 |
} |
280 |
acting = 0; |
281 |
actcon = 1; |
282 |
rideactgo = 1; |
283 |
actconsus = 0; |
284 |
suscoaster = 1; |
285 |
if (acting == 2) |
286 |
kriscoaster = 1; |
287 |
if (actingral == 2) |
288 |
ralcoaster = 1; |
289 |
} |
290 |
} |
291 |
if (actingral == 1 && actconral == 1) |
292 |
{ |
293 |
if (bumpactstarted == 1) |
294 |
{ |
295 |
acting = 0; |
296 |
actcon = 1; |
297 |
actconral = 0; |
298 |
actingral = 0; |
299 |
} |
300 |
else |
301 |
{ |
302 |
if (actingsus != 1 && rideactgo == 0) |
303 |
{ |
304 |
msgsetloc(0, * Ralsei will attempt to bump into Berdly's car!Wait for inputClose Message"* Ralsei will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_221_0" ); |
305 |
scr_battletext_default(); |
306 |
} |
307 |
acting = 0; |
308 |
actcon = 1; |
309 |
rideactgo = 1; |
310 |
actconral = 0; |
311 |
ralcoaster = 1; |
312 |
if (acting == 2) |
313 |
kriscoaster = 1; |
314 |
if (actingsus == 2) |
315 |
suscoaster = 1; |
316 |
} |
317 |
} |
318 |
if (dialoguecon != 0) |
319 |
{ |
320 |
if (dialoguecon == 1) |
321 |
msgsetloc(0, * The whole gang will attempt to bump into Berdly's car!Wait for inputClose Message"* The whole gang will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_306_0" ); |
322 |
if (dialoguecon == 2) |
323 |
{ |
324 |
} |
325 |
if (dialoguecon == 3) |
326 |
{ |
327 |
} |
328 |
if (dialoguecon == 4) |
329 |
{ |
330 |
} |
331 |
if (dialoguecon == 5) |
332 |
{ |
333 |
} |
334 |
scr_battletext_default(); |
335 |
dialoguecon = 0; |
336 |
} |
337 |
if (actcon == 1 && !instance_exists(obj_writer)) |
338 |
{ |
339 |
if (global.mercymod[myself] > 99) |
340 |
{ |
341 |
} |
342 |
else if ((global.currentactingchar == 0 && actingsus == 0 && actingral == 0 && rideactgo == 1) || (global.currentactingchar == 1 && actingral == 0 && rideactgo == 1) || (global.currentactingchar == 2 && rideactgo == 1)) |
343 |
{ |
344 |
if (mrboneswildride == 1) |
345 |
o_coaster_controller.timermax = 250; |
346 |
o_coaster_controller.timer = 0; |
347 |
o_coaster_controller.playerinputtimer = 0; |
348 |
o_coaster_controller.actcon = 1; |
349 |
with (o_coaster_hero) |
350 |
{ |
351 |
if (HeroID == 0 && obj_berdlyb_enemy.kriscoaster == 1) |
352 |
{ |
353 |
sprite_index = spr_krisb_idle; |
354 |
image_index = 0; |
355 |
image_speed = 0.25; |
356 |
} |
357 |
} |
358 |
with (o_coaster_hero) |
359 |
{ |
360 |
if (HeroID == 1 && obj_berdlyb_enemy.suscoaster == 1) |
361 |
{ |
362 |
sprite_index = spr_susieb_idle; |
363 |
image_index = 0; |
364 |
image_speed = 0.25; |
365 |
} |
366 |
} |
367 |
with (o_coaster_hero) |
368 |
{ |
369 |
if (HeroID == 2 && obj_berdlyb_enemy.ralcoaster == 1) |
370 |
{ |
371 |
sprite_index = spr_ralsei_idle; |
372 |
image_index = 0; |
373 |
image_speed = 0.25; |
374 |
} |
375 |
} |
376 |
bumpactstarted = 1; |
377 |
acting = 0; |
378 |
actcon = 0; |
379 |
actconsus = 0; |
380 |
actconral = 0; |
381 |
o_coaster_berdly.forceypos = -1; |
382 |
var kris_text = "Z,"; |
383 |
var sus_text = "X,"; |
384 |
var ral_text = "C"; |
385 |
if (kriscoaster == 1) |
386 |
krisgo = 1; |
387 |
if (suscoaster == 1) |
388 |
susiego = 1; |
389 |
if (ralcoaster == 1) |
390 |
ralseigo = 1; |
391 |
if (kriscoaster == 1 && suscoaster == 1 && ralcoaster == 1) |
392 |
bumpactfast = 1; |
393 |
mrboneswildride = 0; |
394 |
kriscoaster = 0; |
395 |
suscoaster = 0; |
396 |
ralcoaster = 0; |
397 |
} |
398 |
else |
399 |
{ |
400 |
scr_nextactscr_nextactfunction scr_nextact()
{
global.acting[0] = 0;
global.acting[1] = 0;
global.acting[2] = 0;
global.actingsingle[global.currentactingchar] = 0;
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
with (__minstance)
{
acting = 0;
actcon = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
}
var singleactcomplete = 0;
while (global.currentactingchar < 3)
{
global.currentactingchar++;
if (global.currentactingchar < 3)
{
if (global.actingsingle[global.currentactingchar] == 1)
{
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
if (global.char[global.currentactingchar] == 2)
{
with (__minstance)
actconsus = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 3)
{
with (__minstance)
actconral = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 4)
{
with (__minstance)
actconnoe = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
}
}
}
if (global.currentactingchar >= 3)
{
with (obj_monsterparent)
{
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
global.currentactingchar = 0;
scr_attackphase();
}
else if (!singleactcomplete)
{
scr_act_simul();
}
} (); |
401 |
} |
402 |
} |
403 |
} |
404 |
if (i_ex(o_coaster_berdly)) |
405 |
sactionboxx = o_coaster_berdly.x - o_coaster_berdly.xstart - 60; |
406 |
if (endcon == 1) |
407 |
{ |
408 |
endtime++; |
409 |
if (endtime == 1) |
410 |
{ |
411 |
with (o_coaster_hero) |
412 |
endscene = 1; |
413 |
with (o_coaster_berdly) |
414 |
endscene = 1; |
415 |
with (obj_battlecontroller) |
416 |
skipvictory = 1; |
417 |
} |
418 |
if (endtime == 30) |
419 |
{ |
420 |
snd_free(global.batmusic[0]); |
421 |
o_coaster_berdly.xshake = 10; |
422 |
o_coaster_berdly.sprite_index = spr_cutscene_17_berdly_shocked; |
423 |
if (instance_exists(obj_ch2_scene11a)) |
424 |
{ |
425 |
obj_ch2_scene11a.coaster_berdly.character_sprite = spr_berdlyb_shocked; |
426 |
obj_ch2_scene11a.coaster_berdly.character_offset_x = -10; |
427 |
obj_ch2_scene11a.coaster_berdly.character_offset_y = -5; |
428 |
} |
429 |
snd_play(snd_bomb); |
430 |
} |
431 |
if (endtime == 90) |
432 |
{ |
433 |
scr_act_charsprite_endscr_act_charsprite_endfunction scr_act_charsprite_end()
{
for (i = 0; i < 10; i++)
{
with (_charactsprite[i])
instance_destroy();
}
with (obj_heroparent)
{
if (image_alpha == 0)
{
image_alpha = 1;
acttimer = 0;
state = 0;
global.faceaction[myself] = 0;
}
}
} (); |
434 |
msgsetloc(0, W-what...? My coaster, it's...!Wait for inputClose Message"W-what...?&My coaster, it's...!/%", "obj_berdlyb_enemy_slash_Step_0_gml_450_0" ); |
435 |
global.typer = 69; |
436 |
scr_enemyblconscr_enemyblconfunction scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (x - 10, global.monstery[myself], 10); |
437 |
} |
438 |
if (endtime >= 90 && !i_ex(obj_writer)) |
439 |
{ |
440 |
endcon = 0; |
441 |
scr_wincombatscr_wincombatfunction scr_wincombat()
{
if ( global.flag[60 dojo_next_encounter] == 0 || global.flag[36 dojo_failure] == 1)
{
global.myfight = 7;
global.mnfight = -1;
with (obj_battlecontroller)
victory = 1;
for (i = 0; i < 3; i += 1)
{
if (global.monster[i] == 1 && i_ex(global.monsterinstance[i]))
{
with (global.monsterinstance[i])
scr_monsterdefeat();
}
}
}
else
{
for (i = 0; i < 3; i += 1)
{
if (global.monster[i] == 1 && i_ex(global.monsterinstance[i]))
{
with (global.monsterinstance[i])
scr_monsterdefeat();
}
}
global.encounterno = global.flag[60 dojo_next_encounter];
scr_encountersetup(global.encounterno);
global.flag[60 dojo_next_encounter] = 0;
for (__j = 0; __j < 3; __j++)
{
if (global.monstertype[__j] != 0 (None))
{
_newmonster = scr_monster_add(global.monstertype[__j], global.monsterinstancetype[__j]);
global.monsterinstance[_newmonster].x = camerax() + 800;
global.monsterinstance[_newmonster].y = global.monstermakey[__j];
with (global.monsterinstance[_newmonster])
scr_move_to_point_over_time(global.monstermakex[myself], global.monstermakey[myself], 10);
}
}
global.myfight = 5;
myfightreturntimer = 15;
global.mnfight = -1;
}
} (); |
442 |
} |
443 |
} |
444 |
if (scr_debug()) |
445 |
{ |
446 |
if (keyboard_check_pressed(ord("B"))) |
447 |
difficulty = 1 - difficulty; |
448 |
} |
449 |
|
450 |
enum e__VW |
451 |
{ |
452 |
XView, |
453 |
YView, |
454 |
WView, |
455 |
HView, |
456 |
Angle, |
457 |
HBorder, |
458 |
VBorder, |
459 |
HSpeed, |
460 |
VSpeed, |
461 |
Object, |
462 |
Visible, |
463 |
XPort, |
464 |
YPort, |
465 |
WPort, |
466 |
HPort, |
467 |
Camera, |
468 |
SurfaceID |
469 |
} |