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gml_Object_obj_berdly_tornadomaker_tornado_Draw_0

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1
xflip = 1.1;
2
if (flipTimer < 0)
3
    xflip = -1.1;
4
flipTimer++;
5
if (flipTimer >= flipSpeed)
6
    flipTimer = -flipSpeed;
7
draw_sprite_ext(sprite_index, 0, x, y, xflip, 1.1, 0, image_blend, image_alpha);