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gml_Object_obj_beatbulletroom_Step_0

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1
if (playsound == 2)
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    playsound = 0;
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if (playsound == 1)
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{
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    if (global.interact == 0)
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    {
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        var burst = snd_play_pitch(snd_scytheburst, 1.5);
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        snd_volume(burst, 0.3, 0);
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    }
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    playsound = 2;
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}