1 | if (playsound == 2) |
2 | playsound = 0; |
3 | if (playsound == 1) |
4 | { |
5 | if (global.interact == 0) |
6 | { |
7 | var burst = snd_play_pitch(snd_scytheburst, 1.5); |
8 | snd_volume(burst, 0.3, 0); |
9 | } |
10 | playsound = 2; |
11 | } |