1 |
depth = 900000 |
2 |
siner += 0.5 |
3 |
y = 132 |
4 |
for (i = 0; i < 10; i++) |
5 |
{ |
6 |
draw_sprite_ext(spr_beatbullet_smol, 0, (x + (sin(i + siner / 4)) * 40), (y - i * 30), 2, 2, 90, c_white, 0.8) |
7 |
draw_sprite_ext(spr_beatbullet_smol, 0, (x - (sin(i + siner / 4)) * 40), (y - i * 30), 2, 2, -90, c_white, 0.8) |
8 |
} |
9 |
for (i = 0; i < 4; i++) |
10 |
{ |
11 |
var alphaadd = (sin(siner / 4 + i)) * 0.1 |
12 |
if (global.flag[8 simplify_vfx] == 1) |
13 |
alphaadd = 0 |
14 |
draw_sprite_ext(spr_beatbullet_smol, 0, (x + 60), (y - i * 30), 2, 2, 90, c_white, (0.9 + alphaadd)) |
15 |
draw_sprite_ext(spr_beatbullet_smol, 0, (x - 60), (y - i * 30), 2, 2, -90, c_white, (0.9 + alphaadd)) |
16 |
} |