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gml_Object_obj_beatbullet_simple_Create_0

(view raw script w/o annotations or w/e)
1
destroyoffscreen = false
2
tolerance = 0
3
fadeInSpeed = 8
4
image_xscale = 2
5
image_yscale = 2
6
active = 1
7
target = 3
8
damage = 20
9
beats = 0
10
beatsPrev = 0
11
lanesEndY = cameray() + 150
12
follow = -4
13
targetX = 0
14
framesAway = 30
15
frames = 0
16
endY = 400
17
horizontal = false
18
traveltime = 40
19
con = 0
20
image_alpha = 0.01
21
timer = 0
22
dir = 0
23
init = 0