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gml_Object_obj_beatbullet_simple_Create_0

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1
destroyoffscreen = false;
2
tolerance = 0;
3
fadeInSpeed = 8;
4
image_xscale = 2;
5
image_yscale = 2;
6
active = 1;
7
target = 3;
8
damage = 20;
9
beats = 0;
10
beatsPrev = 0;
11
lanesEndY = cameray() + 150;
12
follow = -4;
13
targetX = 0;
14
framesAway = 30;
15
frames = 0;
16
endY = 400;
17
horizontal = false;
18
traveltime = 40;
19
con = 0;
20
image_alpha = 0.01;
21
timer = 0;
22
dir = 0;
23
init = 0;