1 | global.charinstance[0] = obj_mainchara |
2 | global.charinstance[1] = global.cinstance[0] |
3 | global.charinstance[2] = global.cinstance[1] |
4 | battlealpha = 0 |
5 | active = 0 |
6 | tile_fade = 0 |
7 | fadeplease = 1 |
8 | init = 0 |
9 | autobattle = 0 |