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gml_Object_obj_basicattack_ch1_Create_0

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1
image_xscale = 2;
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image_yscale = 2;
3
damage = 100;
4
image_speed = 0.334;
5
with (obj_battlecontroller_ch1)
6
    damagenoise = 1;
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maxindex = 3;
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critical = 0;