Deltarune script viewer

← back to main script listing

gml_Object_obj_alleySwitch_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0;
2
image_index = 0;
3
toggle = 0;
4
keepdown = 0;
5
caterpillarable = true;
6
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
7
depth += 1000;
8
keeptoggled = global.flag[383 solved_forcefield_1];