image_speed = 0;
image_index = 0;
toggle = 0;
keepdown = 0;
caterpillarable = true;
scr_depthscr_depthfunction scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }();
depth += 1000;
keeptoggled = global.flag[383 solved_forcefield_1];