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gml_Object_o_coaster_controller_old_Step_0

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1
if (timer < timermax && buttonspressed <= 5 && instance_exists(obj_berdlyb_enemy))
2
{
3
    if (obj_berdlyb_enemy.kriscoaster == 0 && krisgooffscreen == 1)
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    {
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        if (HeroCoaster[0].x > (camerax() - 120))
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        {
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            HeroCoaster[0].x -= 10
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            HeroCoaster[0].gooffscreen = 1
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        }
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    }
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    if (obj_berdlyb_enemy.suscoaster == 0 && susiegooffscreen == 1)
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    {
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        if (HeroCoaster[1].x > (camerax() - 120))
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        {
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            HeroCoaster[1].x -= 10
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            HeroCoaster[1].gooffscreen = 1
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        }
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    }
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    if (obj_berdlyb_enemy.ralcoaster == 0 && ralseigooffscreen == 1)
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    {
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        if (HeroCoaster[2].x > (camerax() - 120))
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        {
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            HeroCoaster[2].x -= 10
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            HeroCoaster[2].gooffscreen = 1
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        }
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    }
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}
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if (timer > timermax && buttonspressed > 5)
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{
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    if (HeroCoaster[0].x < HeroCoaster[0].xstart && HeroCoaster[0].gooffscreen == 1)
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        HeroCoaster[0].x += 30
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    if (HeroCoaster[1].x < HeroCoaster[1].xstart && HeroCoaster[1].gooffscreen == 1)
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        HeroCoaster[1].x += 30
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    if (HeroCoaster[2].x < HeroCoaster[2].xstart && HeroCoaster[2].gooffscreen == 1)
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        HeroCoaster[2].x += 30
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    if (HeroCoaster[0].x > HeroCoaster[0].xstart && HeroCoaster[0].gooffscreen == 1)
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        HeroCoaster[0].x = HeroCoaster[0].xstart
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    if (HeroCoaster[1].x > HeroCoaster[1].xstart && HeroCoaster[1].gooffscreen == 1)
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        HeroCoaster[1].x = HeroCoaster[1].xstart
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    if (HeroCoaster[2].x > HeroCoaster[2].xstart && HeroCoaster[2].gooffscreen == 1)
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        HeroCoaster[2].x = HeroCoaster[2].xstart
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}
43
if (playerinputtimer < 12 || actcon == 1)
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    playerinputtimer++
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if (playerinputtimer == 150)
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    playerinput = 1
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if (playerinput == 1)
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    timer++
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if (buttonspressed <= 5 && timer > (timermax - 2))
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    timer = timermax - 2
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if (o_coaster_berdly.forceypos != -1 && buttonspressed > 2 && buttonspressed < 6)
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{
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    buttonspressed = 6
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    if (timer < timermax)
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        timer = timermax
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}
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if (timer >= timermax && buttonspressed > 5)
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{
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    with (o_coaster_lightning)
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        instance_destroy()
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    with (o_coaster_jama)
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        instance_destroy()
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    with (obj_berdlyparticle)
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        instance_destroy()
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    with (o_coastersmoke)
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        instance_destroy()
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    with (obj_writer)
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        instance_destroy()
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    if (timer >= (timermax + 10))
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    {
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        krisgooffscreen = 0
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        susiegooffscreen = 0
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        ralseigooffscreen = 0
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        HeroCoaster[0].gooffscreen = 0
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        HeroCoaster[1].gooffscreen = 0
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        HeroCoaster[2].gooffscreen = 0
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        with (o_coaster_hero)
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            forceact = 0
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        if (HeroCoaster[0].con == 0 && HeroCoaster[1].con == 0 && HeroCoaster[2].con == 0)
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        {
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            buttonspressed = 0
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            with (obj_berdlyb_enemy)
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            {
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                bumpwait = 1
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alarm[7]
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                acting = 0
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                actcon = 1
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                actconsus = 0
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                actconral = 0
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                rideactgo = 0
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                bumpactstarted = 0
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                with (o_coaster_hero)
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                {
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                    dontshowherosprite = 30
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                    draw_button_press = 0
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                }
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                if (global.mercymod[myself] < global.mercymax[myself])
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                    scr_mercyadd
scr_mercyadd

function scr_mercyadd(argument0, argument1) //gml_Script_scr_mercyadd { global.mercymod[argument0] += argument1 if (global.mercymod[argument0] < 0) global.mercymod[argument0] = 0 if (global.mercymod[argument0] >= 100) global.mercymod[argument0] = 100 var _playsound = 1 if (argument1 <= 0) _playsound = 0 if i_ex(obj_dmgwriter) { with (obj_dmgwriter) { if (type == 5) _playsound = 0 } } if _playsound { var _pitch = 0.8 if (argument1 < 99) _pitch = 1 if (argument1 <= 50) _pitch = 1.2 if (argument1 <= 25) _pitch = 1.4 snd_play_x(snd_mercyadd, 0.8, _pitch) } __mercydmgwriter = instance_create(global.monsterx[argument0], (global.monstery[argument0] + 20 - global.hittarget[argument0] * 20), obj_dmgwriter) __mercydmgwriter.damage = argument1 __mercydmgwriter.type = 5 global.hittarget[argument0] = global.hittarget[argument0] + 1 }
(myself, o_coaster_controller.bumpmercy)
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                if (global.mercymod[myself] >= 100)
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                    event_user(10)
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            }
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            bumpmercy = 0
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            actcon = 0
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        }
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    }
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}