1 |
image_speed = 0 |
2 |
mask_index = spr_coaster_berdly |
3 |
visible = false |
4 |
damagecon = 0 |
5 |
damagetimer = 0 |
6 |
invincible = 0 |
7 |
siner = 0 |
8 |
image_xscale = 2 |
9 |
image_yscale = 2 |
10 |
xshake = 0 |
11 |
yshake = 0 |
12 |
shaketimer = 0 |
13 |
smoketimer = 0 |
14 |
smokestart = 0 |
15 |
depth = obj_berdlyb_enemy.depth + 1 |
16 |
endscene = 0 |
17 |
endscenetimer = 0 |
18 |
movetimer = 59 |
19 |
movethreshold = 60 |
20 |
movebuffer = 0 |
21 |
moveframes = 6 |
22 |
movecon = -1 |
23 |
idealy = -900 |
24 |
kiss = 1 |
25 |
forceypos = -1 |
26 |
calculated = 0 |
27 |
premonition = 0 |
28 |
drawpremonition = 1 |
29 |
if (obj_berdlyb_enemy.premonition > 0) |
30 |
{ |
31 |
premonition = 1 |
32 |
drawpremonition = 1 |
33 |
} |
34 |
else |
35 |
drawpremonition = 0 |
36 |
knocked = 0 |
37 |
knockedtimer = 0 |
38 |
knockedhits = 0 |
39 |
premy = y |
40 |
ycount = 0 |
41 |
for (i = 0; i < 12; i++) |
42 |
nexty[i] = -1 |
43 |
pick = floor(random(6)) |
44 |
for (i = 0; i < 2; i++) |
45 |
{ |
46 |
while (nexty[pick] != -1) |
47 |
pick = floor(random(6)) |
48 |
nexty[pick] = i |
49 |
} |
50 |
for (j = 0; j < 6; j++) |
51 |
{ |
52 |
if (nexty[j] == -1) |
53 |
nexty[j] = choose(0, 1, 2) |
54 |
} |
55 |
pick = floor(random(6) + 6) |
56 |
for (i = 0; i < 2; i++) |
57 |
{ |
58 |
while (nexty[pick] != -1) |
59 |
pick = floor(random(6) + 6) |
60 |
nexty[pick] = i |
61 |
} |
62 |
for (j = 6; j < 12; j++) |
63 |
{ |
64 |
if (nexty[j] == -1) |
65 |
nexty[j] = choose(0, 1, 2) |
66 |
} |
67 |
queenmode = 0 |
68 |
init = 0 |
69 |
mode = 0 |
70 |
with (obj_berdlyb_enemy) |
71 |
{ |
72 |
if (global.mercymod[myself] > 50) |
73 |
o_coaster_berdly.mode = 1 |
74 |
} |
75 |
modetimer = 0 |
76 |
movetype = 0 |
77 |
movesiner = 0 |
78 |
xx = 0 |