1 |
if (dead == 1) |
2 |
return; |
3 |
if (dead > 0 && o_boxingcontroller.wireframe_boxing == 1) |
4 |
return; |
5 |
if (other.baseball == 1 && other.maker_id.y < c && punchcon > 0 && punchcon <= 4) |
6 |
return; |
7 |
if (other.baseball == 1 && invincible == 1) |
8 |
return; |
9 |
if (other.baseball == 1 && other.graze_only == 0) |
10 |
{ |
11 |
with (other) |
12 |
instance_destroy() |
13 |
} |
14 |
if (other.graze_only == 0) |
15 |
{ |
16 |
hit_me = 1 |
17 |
if (ducking == 1 && other.hit_ducking == 0) |
18 |
hit_me = 0 |
19 |
if (dodging == 1 && other.hit_dodging == 0) |
20 |
hit_me = 0 |
21 |
if (jumping == 1 && other.hit_jumping == 0) |
22 |
hit_me = 0 |
23 |
if (invincible == 1) |
24 |
hit_me = 0 |
25 |
if (hit_me == 1) |
26 |
{ |
27 |
event_user(2) |
28 |
times_hit_by_boss += 1 |
29 |
with (o_boxinggraze) |
30 |
tpgain = 0 |
31 |
if (wireframe_boxing == 0) |
32 |
{ |
33 |
if (other.final_attack == 1) |
34 |
{ |
35 |
if (global.hp[1] <= 10) |
36 |
global.hp[1] -= 10 |
37 |
else if (defend == 0) |
38 |
global.hp[1] -= floor(global.hp[1] / 2) |
39 |
else |
40 |
global.hp[1] -= floor(global.hp[1] / 2 * 0.75) |
41 |
} |
42 |
else |
43 |
{ |
44 |
var damage_reduction_in_turn = 1 |
45 |
var final_damage_amount = 0 |
46 |
if (global.flag[526 encount_first_tasq] < 5) |
47 |
{ |
48 |
if (damagetakenthisturn < 60) |
49 |
damage_reduction_in_turn = 1 |
50 |
else if (damagetakenthisturn >= 60) |
51 |
damage_reduction_in_turn = 0.6 |
52 |
else if (damagetakenthisturn >= 120) |
53 |
damage_reduction_in_turn = 0.3 |
54 |
} |
55 |
if (global.flag[526 encount_first_tasq] >= 5 && global.flag[526 encount_first_tasq] < 7) |
56 |
{ |
57 |
if (damagetakenthisturn < 40) |
58 |
damage_reduction_in_turn = 1 |
59 |
else if (damagetakenthisturn >= 40) |
60 |
damage_reduction_in_turn = 0.6 |
61 |
else if (damagetakenthisturn >= 80) |
62 |
damage_reduction_in_turn = 0.3 |
63 |
} |
64 |
if (global.flag[526 encount_first_tasq] >= 7) |
65 |
{ |
66 |
if (damagetakenthisturn < 30) |
67 |
damage_reduction_in_turn = 1 |
68 |
else if (damagetakenthisturn >= 30) |
69 |
damage_reduction_in_turn = 0.6 |
70 |
else if (damagetakenthisturn >= 50) |
71 |
damage_reduction_in_turn = 0.3 |
72 |
} |
73 |
if (defend == 0) |
74 |
final_damage_amount = floor(other.damage * damage_reduction_in_turn) |
75 |
else |
76 |
final_damage_amount = floor(other.damage * 0.75 * damage_reduction_in_turn) |
77 |
if (final_damage_amount < 10) |
78 |
final_damage_amount = 10 |
79 |
damagetakenthisturn += final_damage_amount |
80 |
global.hp[1] -= final_damage_amount |
81 |
} |
82 |
health_count = global.hp[1] |
83 |
health_count_max = global.maxhp[1] |
84 |
} |
85 |
else |
86 |
health_count -= other.damage |
87 |
if (health_count <= 0 && dead == 0) |
88 |
{ |
89 |
health_count = 0 |
90 |
dead = 0.5 |
91 |
} |
92 |
if (global.hp[1] < 1) |
93 |
event_user(3) |
94 |
if (other.kick == 1 && wireframe_boxing == 1) |
95 |
{ |
96 |
failed_kick_tutorial_counter++ |
97 |
other.has_tutorial_kick_hit_player = 1 |
98 |
} |
99 |
if (other.kick == 1 && wireframe_boxing == 0) |
100 |
o_boxingqueen.playerhitbykick = 1 |
101 |
beat_phase1_no_damage_taken_check = 1 |
102 |
beat_phase2_no_damage_taken_check = 1 |
103 |
phase3_hit_check = 0 |
104 |
with (o_boxingqueen) |
105 |
attack_succeeded = 1 |
106 |
drawflip = other.hit_direction |
107 |
if (o_boxingcontroller.wireframe_boxing == 0) |
108 |
{ |
109 |
d = instance_create(0, 0, obj_shake) |
110 |
d.shakex = ceil(2) |
111 |
d.shakey = ceil(2) |
112 |
} |
113 |
hit_fx = instance_create((x - 20 + irandom(40)), (y - 80 - irandom(40)), obj_boxing_hit_fx) |
114 |
with (hit_fx) |
115 |
event_user(0) |
116 |
hit_fx = instance_create((x - 20 + irandom(40)), (y - 80 - irandom(40)), obj_boxing_hit_fx) |
117 |
with (hit_fx) |
118 |
event_user(0) |
119 |
hit_fx = instance_create((x - 20 + irandom(40)), (y - 80 - irandom(40)), obj_boxing_hit_fx) |
120 |
with (hit_fx) |
121 |
event_user(0) |
122 |
if (other.give_hurt > 0) |
123 |
hurt_length = other.give_hurt |
124 |
if (other.give_invincibility > 0) |
125 |
{ |
126 |
invincible = 1 |
127 |
invincibility_timer = (-other.give_invincibility) |
128 |
} |
129 |
} |
130 |
} |