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gml_Object_DEVICE_OBACK_4_ch1_Create_0

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1
siner = 0;
2
alpha = 0.2;
3
xstretch = 1;
4
ystretch = 1;
5
o_insurance = 0;
6
depth = 4 + instance_number(object_index);
7
OBSPEED = 0.02;
8
b_insurance = 0;
9
b_insurance = -0.2;