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gml_GlobalScript_scr_teaamount

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function scr_teaamount
scr_teaamount

function scr_teaamount(arg0, arg1) { var __healamt = 10; if (arg0 == 1) { if (arg1 == 1) __healamt = 10; if (arg1 == 2) __healamt = 120; if (arg1 == 3) __healamt = 120; if (arg1 == 4) __healamt = 70; } if (arg0 == 2) { if (arg1 == 1) __healamt = 120; if (arg1 == 2) __healamt = 10; if (arg1 == 3) __healamt = 120; if (arg1 == 4) __healamt = 400; } if (arg0 == 3) { if (arg1 == 1) __healamt = 60; if (arg1 == 2) __healamt = 120; if (arg1 == 3) __healamt = 10; if (arg1 == 4) __healamt = 50; } if (arg0 == 4) { if (arg1 == 1) __healamt = 70; if (arg1 == 2) __healamt = 120; if (arg1 == 3) __healamt = 50; if (arg1 == 4) __healamt = 10; } if (global.fighting == 1 && __healamt < 40) __healamt = 40; if (global.chapter == 2) { if (i_ex(o_boxingcontroller)) __healamt = 100; } return __healamt; }
(arg0, arg1)
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{
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    var __healamt = 10;
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    if (arg0 == 1)
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    {
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        if (arg1 == 1)
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            __healamt = 10;
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        if (arg1 == 2)
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            __healamt = 120;
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        if (arg1 == 3)
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            __healamt = 120;
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        if (arg1 == 4)
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            __healamt = 70;
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    }
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    if (arg0 == 2)
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    {
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        if (arg1 == 1)
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            __healamt = 120;
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        if (arg1 == 2)
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            __healamt = 10;
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        if (arg1 == 3)
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            __healamt = 120;
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        if (arg1 == 4)
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            __healamt = 400;
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    }
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    if (arg0 == 3)
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    {
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        if (arg1 == 1)
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            __healamt = 60;
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        if (arg1 == 2)
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            __healamt = 120;
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        if (arg1 == 3)
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            __healamt = 10;
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        if (arg1 == 4)
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            __healamt = 50;
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    }
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    if (arg0 == 4)
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    {
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        if (arg1 == 1)
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            __healamt = 70;
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        if (arg1 == 2)
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            __healamt = 120;
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        if (arg1 == 3)
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            __healamt = 50;
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        if (arg1 == 4)
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            __healamt = 10;
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    }
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    if (global.fighting == 1 && __healamt < 40)
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        __healamt = 40;
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    if (global.chapter == 2)
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    {
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        if (i_ex(o_boxingcontroller))
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            __healamt = 100;
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    }
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    return __healamt;
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}