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gml_GlobalScript_scr_spellconsumeb

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1
function scr_spellconsumeb
scr_spellconsumeb

function scr_spellconsumeb() { global.tension -= cost; global.faceaction[global.charturn] = 2; global.charaction[global.charturn] = 2; if (global.flag[34 disable_monster_acts] == 1) global.charspecial[global.charturn] = global.spell[global.char[global.charturn]][global.bmenucoord[2][global.charturn]]; if (global.flag[34 disable_monster_acts] == 0) global.charspecial[global.charturn] = global.battlespell[global.charturn][global.bmenucoord[2][global.charturn]]; global.tensionselect = 0; if (spellanim == 1) { with (global.charinstance[global.charturn]) { spellframes = 0; spellsprite = spellreadysprite; } } else { with (global.charinstance[global.charturn]) { spellframes = remspellframes; spellsprite = remspellsprite; } } scr_nexthero(); }
()
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{
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    global.tension -= cost;
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    global.faceaction[global.charturn] = 2;
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    global.charaction[global.charturn] = 2;
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    if (global.flag[34 disable_monster_acts] == 1)
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        global.charspecial[global.charturn] = global.spell[global.char[global.charturn]][global.bmenucoord[2][global.charturn]];
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    if (global.flag[34 disable_monster_acts] == 0)
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        global.charspecial[global.charturn] = global.battlespell[global.charturn][global.bmenucoord[2][global.charturn]];
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    global.tensionselect = 0;
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    if (spellanim == 1)
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    {
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        with (global.charinstance[global.charturn])
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        {
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            spellframes = 0;
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            spellsprite = spellreadysprite;
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        }
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    }
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    else
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    {
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        with (global.charinstance[global.charturn])
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        {
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            spellframes = remspellframes;
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            spellsprite = remspellsprite;
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        }
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    }
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    scr_nexthero
scr_nexthero

function scr_nexthero() { moveswapped = 0; prevturn = global.charturn; if (global.charturn == 0) { moveswapped = 1; if (global.charmove[1] == 1 && scr_charcan(1)) global.charturn = 1; else if (global.charmove[2] == 1 && scr_charcan(2)) global.charturn = 2; else scr_endturn(); } if (global.charturn == 1 && moveswapped == 0) { moveswapped = 1; if (scr_charcan(2) && global.acting[1] == 0) global.charturn = 2; else scr_endturn(); } if (global.charturn == 2 && moveswapped == 0) scr_endturn(); if (moveswapped == 1) global.bmenuno = 0; if (global.charturn > 0) { global.temptension[global.charturn] = global.tension; for (i = 0; i < 12; i += 1) tempitem[i][global.charturn] = tempitem[i][prevturn]; } }
();
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}