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function scr_prevhero_ch1scr_prevhero_ch1function scr_prevhero_ch1()
{
prevturn = global.charturn;
moveswapped = 0;
if (global.charturn == 1)
{
if (global.charmove[0] == 1)
{
global.charturn = 0;
moveswapped = 1;
}
}
if (global.charturn == 2)
{
moveswapped = 1;
if (global.charmove[1] == 1 && global.acting[1] == 0)
global.charturn = 1;
else if (global.charmove[0] == 1)
global.charturn = 0;
}
if (moveswapped == 1)
{
global.bmenuno = 0;
global.faceaction[global.charturn] = 0;
global.chartarget[global.charturn] = 0;
global.charaction[global.charturn] = 0;
global.charspecial[global.charturn] = 0;
movenoise = 1;
}
if (global.charturn == 0)
{
with (obj_monsterparent_ch1)
acting = 0;
global.acting[0] = 0;
global.acting[1] = 0;
global.acting[2] = 0;
global.faceaction[1] = 0;
global.chartarget[1] = 0;
global.charaction[1] = 0;
global.charspecial[1] = 0;
global.faceaction[2] = 0;
global.tension = global.temptension[0];
for (i = 0; i < 12; i += 1)
tempitem[i][0] = global.item[i];
}
else
{
global.tension = global.temptension[global.charturn];
for (i = 0; i < 12; i += 1)
tempitem[i][global.charturn] = tempitem[i][global.charturn - 1];
}
} () |
2 |
{ |
3 |
prevturn = global.charturn; |
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moveswapped = 0; |
5 |
if (global.charturn == 1) |
6 |
{ |
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if (global.charmove[0] == 1) |
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{ |
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global.charturn = 0; |
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moveswapped = 1; |
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} |
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} |
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if (global.charturn == 2) |
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{ |
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moveswapped = 1; |
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if (global.charmove[1] == 1 && global.acting[1] == 0) |
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global.charturn = 1; |
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else if (global.charmove[0] == 1) |
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global.charturn = 0; |
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} |
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if (moveswapped == 1) |
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{ |
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global.bmenuno = 0; |
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global.faceaction[global.charturn] = 0; |
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global.chartarget[global.charturn] = 0; |
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global.charaction[global.charturn] = 0; |
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global.charspecial[global.charturn] = 0; |
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movenoise = 1; |
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} |
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if (global.charturn == 0) |
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{ |
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with (obj_monsterparent_ch1) |
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acting = 0; |
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global.acting[0] = 0; |
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global.acting[1] = 0; |
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global.acting[2] = 0; |
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global.faceaction[1] = 0; |
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global.chartarget[1] = 0; |
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global.charaction[1] = 0; |
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global.charspecial[1] = 0; |
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global.faceaction[2] = 0; |
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global.tension = global.temptension[0]; |
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for (i = 0; i < 12; i += 1) |
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tempitem[i][0] = global.item[i]; |
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} |
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else |
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{ |
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global.tension = global.temptension[global.charturn]; |
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for (i = 0; i < 12; i += 1) |
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tempitem[i][global.charturn] = tempitem[i][global.charturn - 1]; |
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} |
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} |