1 |
function scr_nexthero_ch1scr_nexthero_ch1function scr_nexthero_ch1() //gml_Script_scr_nexthero_ch1
{
moveswapped = 0
prevturn = global.charturn
if (global.charturn == 0)
{
moveswapped = 1
if (global.charmove[1] == 1 && scr_charcan_ch1(1))
global.charturn = 1
else if (global.charmove[2] == 1 && scr_charcan_ch1(2))
global.charturn = 2
else
scr_endturn_ch1()
}
if (global.charturn == 1 && moveswapped == 0)
{
moveswapped = 1
if ( scr_charcan_ch1(2) && global.acting[1] == 0)
global.charturn = 2
else
scr_endturn_ch1()
}
if (global.charturn == 2 && moveswapped == 0)
scr_endturn_ch1()
if (moveswapped == 1)
global.bmenuno = 0
if (global.charturn > 0)
{
global.temptension[global.charturn] = global.tension
for (i = 0; i < 12; i += 1)
tempitem[i][global.charturn] = tempitem[i][prevturn]
}
} () //gml_Script_scr_nexthero_ch1 |
2 |
{ |
3 |
moveswapped = 0 |
4 |
prevturn = global.charturn |
5 |
if (global.charturn == 0) |
6 |
{ |
7 |
moveswapped = 1 |
8 |
if (global.charmove[1] == 1 && scr_charcan_ch1scr_charcan_ch1function scr_charcan_ch1(argument0) //gml_Script_scr_charcan_ch1
{
charcan = 1
if (global.hp[global.char[argument0]] <= 0)
charcan = 0
if (global.acting[argument0] == 1)
charcan = 0
if (global.char[argument0] == 0)
charcan = 0
if (global.charmove[argument0] == 0)
charcan = 0
if (global.charauto[global.char[argument0]] == 1)
charcan = 0
return charcan;
} (1)) |
9 |
global.charturn = 1 |
10 |
else if (global.charmove[2] == 1 && scr_charcan_ch1scr_charcan_ch1function scr_charcan_ch1(argument0) //gml_Script_scr_charcan_ch1
{
charcan = 1
if (global.hp[global.char[argument0]] <= 0)
charcan = 0
if (global.acting[argument0] == 1)
charcan = 0
if (global.char[argument0] == 0)
charcan = 0
if (global.charmove[argument0] == 0)
charcan = 0
if (global.charauto[global.char[argument0]] == 1)
charcan = 0
return charcan;
} (2)) |
11 |
global.charturn = 2 |
12 |
else |
13 |
scr_endturn_ch1scr_endturn_ch1function scr_endturn_ch1() //gml_Script_scr_endturn_ch1
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn]
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i]
}
moveswapped = 0
with (obj_writer_ch1)
instance_destroy()
with (obj_face_ch1)
instance_destroy()
with (obj_smallface_ch1)
instance_destroy()
global.attacking = 0
for (i = 0; i < 3; i += 1)
{
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2
if (global.monster[1] == 1)
global.chartarget[i] = 1
if (global.monster[0] == 1)
global.chartarget[i] = 0
}
if (global.charaction[i] == 1)
global.attacking = 1
}
if (global.acting[0] == 0)
scr_attackphase_ch1()
else
{
global.charturn = 3
global.myfight = 3
}
} () |
14 |
} |
15 |
if (global.charturn == 1 && moveswapped == 0) |
16 |
{ |
17 |
moveswapped = 1 |
18 |
if (scr_charcan_ch1scr_charcan_ch1function scr_charcan_ch1(argument0) //gml_Script_scr_charcan_ch1
{
charcan = 1
if (global.hp[global.char[argument0]] <= 0)
charcan = 0
if (global.acting[argument0] == 1)
charcan = 0
if (global.char[argument0] == 0)
charcan = 0
if (global.charmove[argument0] == 0)
charcan = 0
if (global.charauto[global.char[argument0]] == 1)
charcan = 0
return charcan;
} (2) && global.acting[1] == 0) |
19 |
global.charturn = 2 |
20 |
else |
21 |
scr_endturn_ch1scr_endturn_ch1function scr_endturn_ch1() //gml_Script_scr_endturn_ch1
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn]
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i]
}
moveswapped = 0
with (obj_writer_ch1)
instance_destroy()
with (obj_face_ch1)
instance_destroy()
with (obj_smallface_ch1)
instance_destroy()
global.attacking = 0
for (i = 0; i < 3; i += 1)
{
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2
if (global.monster[1] == 1)
global.chartarget[i] = 1
if (global.monster[0] == 1)
global.chartarget[i] = 0
}
if (global.charaction[i] == 1)
global.attacking = 1
}
if (global.acting[0] == 0)
scr_attackphase_ch1()
else
{
global.charturn = 3
global.myfight = 3
}
} () |
22 |
} |
23 |
if (global.charturn == 2 && moveswapped == 0) |
24 |
scr_endturn_ch1scr_endturn_ch1function scr_endturn_ch1() //gml_Script_scr_endturn_ch1
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn]
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i]
}
moveswapped = 0
with (obj_writer_ch1)
instance_destroy()
with (obj_face_ch1)
instance_destroy()
with (obj_smallface_ch1)
instance_destroy()
global.attacking = 0
for (i = 0; i < 3; i += 1)
{
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2
if (global.monster[1] == 1)
global.chartarget[i] = 1
if (global.monster[0] == 1)
global.chartarget[i] = 0
}
if (global.charaction[i] == 1)
global.attacking = 1
}
if (global.acting[0] == 0)
scr_attackphase_ch1()
else
{
global.charturn = 3
global.myfight = 3
}
} () |
25 |
if (moveswapped == 1) |
26 |
global.bmenuno = 0 |
27 |
if (global.charturn > 0) |
28 |
{ |
29 |
global.temptension[global.charturn] = global.tension |
30 |
for (i = 0; i < 12; i += 1) |
31 |
tempitem[i][global.charturn] = tempitem[i][prevturn] |
32 |
} |
33 |
} |