1 |
function scr_nextheroscr_nextherofunction scr_nexthero()
{
moveswapped = 0;
prevturn = global.charturn;
if (global.charturn == 0)
{
moveswapped = 1;
if (global.charmove[1] == 1 && scr_charcan(1))
global.charturn = 1;
else if (global.charmove[2] == 1 && scr_charcan(2))
global.charturn = 2;
else
scr_endturn();
}
if (global.charturn == 1 && moveswapped == 0)
{
moveswapped = 1;
if ( scr_charcan(2) && global.acting[1] == 0)
global.charturn = 2;
else
scr_endturn();
}
if (global.charturn == 2 && moveswapped == 0)
scr_endturn();
if (moveswapped == 1)
global.bmenuno = 0;
if (global.charturn > 0)
{
global.temptension[global.charturn] = global.tension;
for (i = 0; i < 12; i += 1)
tempitem[i][global.charturn] = tempitem[i][prevturn];
}
} () |
2 |
{ |
3 |
moveswapped = 0; |
4 |
prevturn = global.charturn; |
5 |
if (global.charturn == 0) |
6 |
{ |
7 |
moveswapped = 1; |
8 |
if (global.charmove[1] == 1 && scr_charcanscr_charcanfunction scr_charcan(arg0)
{
charcan = 1;
if (global.hp[global.char[arg0]] <= 0)
charcan = 0;
if (global.acting[arg0] == 1)
charcan = 0;
if (global.char[arg0] == 0)
charcan = 0;
if (global.charmove[arg0] == 0)
charcan = 0;
if (global.charauto[global.char[arg0]] == 1)
charcan = 0;
return charcan;
} (1)) |
9 |
global.charturn = 1; |
10 |
else if (global.charmove[2] == 1 && scr_charcanscr_charcanfunction scr_charcan(arg0)
{
charcan = 1;
if (global.hp[global.char[arg0]] <= 0)
charcan = 0;
if (global.acting[arg0] == 1)
charcan = 0;
if (global.char[arg0] == 0)
charcan = 0;
if (global.charmove[arg0] == 0)
charcan = 0;
if (global.charauto[global.char[arg0]] == 1)
charcan = 0;
return charcan;
} (2)) |
11 |
global.charturn = 2; |
12 |
else |
13 |
scr_endturnscr_endturnfunction scr_endturn()
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn];
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
moveswapped = 0;
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
with (obj_smallface)
instance_destroy();
global.attacking = 0;
for (i = 0; i < 3; i += 1)
{
global.monsterattackname[i] = " ";
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2;
if (global.monster[1] == 1)
global.chartarget[i] = 1;
if (global.monster[0] == 1)
global.chartarget[i] = 0;
}
if (global.charaction[i] == 1)
global.attacking = 1;
}
__noactors = 1;
if (global.acting[0] == 1)
__noactors = 0;
for (__noactorsi = 0; __noactorsi < 3; __noactorsi++)
{
if (global.actingsingle[__noactorsi] == 1)
__noactors = 0;
}
if (__noactors == 1)
{
scr_attackphase();
}
else
{
global.charturn = 3;
global.myfight = 3;
global.currentactingchar = 0;
if (global.acting[0] == 0)
scr_nextact();
if (global.chapter == 2 && instance_exists(obj_sweet_enemy) && global.actingsingle[0] == 1 && global.actingsingle[1] == 0 && global.actingsingle[2] == 0)
obj_sweet_enemy.simultotal_funny = 1;
if (global.acting[0] == 1 && global.actingsimul[0] == 1)
scr_act_simul();
}
with (obj_battlecontroller)
{
messagepriority = -1;
attackpriority = -1;
}
} (); |
14 |
} |
15 |
if (global.charturn == 1 && moveswapped == 0) |
16 |
{ |
17 |
moveswapped = 1; |
18 |
if (scr_charcanscr_charcanfunction scr_charcan(arg0)
{
charcan = 1;
if (global.hp[global.char[arg0]] <= 0)
charcan = 0;
if (global.acting[arg0] == 1)
charcan = 0;
if (global.char[arg0] == 0)
charcan = 0;
if (global.charmove[arg0] == 0)
charcan = 0;
if (global.charauto[global.char[arg0]] == 1)
charcan = 0;
return charcan;
} (2) && global.acting[1] == 0) |
19 |
global.charturn = 2; |
20 |
else |
21 |
scr_endturnscr_endturnfunction scr_endturn()
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn];
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
moveswapped = 0;
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
with (obj_smallface)
instance_destroy();
global.attacking = 0;
for (i = 0; i < 3; i += 1)
{
global.monsterattackname[i] = " ";
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2;
if (global.monster[1] == 1)
global.chartarget[i] = 1;
if (global.monster[0] == 1)
global.chartarget[i] = 0;
}
if (global.charaction[i] == 1)
global.attacking = 1;
}
__noactors = 1;
if (global.acting[0] == 1)
__noactors = 0;
for (__noactorsi = 0; __noactorsi < 3; __noactorsi++)
{
if (global.actingsingle[__noactorsi] == 1)
__noactors = 0;
}
if (__noactors == 1)
{
scr_attackphase();
}
else
{
global.charturn = 3;
global.myfight = 3;
global.currentactingchar = 0;
if (global.acting[0] == 0)
scr_nextact();
if (global.chapter == 2 && instance_exists(obj_sweet_enemy) && global.actingsingle[0] == 1 && global.actingsingle[1] == 0 && global.actingsingle[2] == 0)
obj_sweet_enemy.simultotal_funny = 1;
if (global.acting[0] == 1 && global.actingsimul[0] == 1)
scr_act_simul();
}
with (obj_battlecontroller)
{
messagepriority = -1;
attackpriority = -1;
}
} (); |
22 |
} |
23 |
if (global.charturn == 2 && moveswapped == 0) |
24 |
scr_endturnscr_endturnfunction scr_endturn()
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn];
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
moveswapped = 0;
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
with (obj_smallface)
instance_destroy();
global.attacking = 0;
for (i = 0; i < 3; i += 1)
{
global.monsterattackname[i] = " ";
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2;
if (global.monster[1] == 1)
global.chartarget[i] = 1;
if (global.monster[0] == 1)
global.chartarget[i] = 0;
}
if (global.charaction[i] == 1)
global.attacking = 1;
}
__noactors = 1;
if (global.acting[0] == 1)
__noactors = 0;
for (__noactorsi = 0; __noactorsi < 3; __noactorsi++)
{
if (global.actingsingle[__noactorsi] == 1)
__noactors = 0;
}
if (__noactors == 1)
{
scr_attackphase();
}
else
{
global.charturn = 3;
global.myfight = 3;
global.currentactingchar = 0;
if (global.acting[0] == 0)
scr_nextact();
if (global.chapter == 2 && instance_exists(obj_sweet_enemy) && global.actingsingle[0] == 1 && global.actingsingle[1] == 0 && global.actingsingle[2] == 0)
obj_sweet_enemy.simultotal_funny = 1;
if (global.acting[0] == 1 && global.actingsimul[0] == 1)
scr_act_simul();
}
with (obj_battlecontroller)
{
messagepriority = -1;
attackpriority = -1;
}
} (); |
25 |
if (moveswapped == 1) |
26 |
global.bmenuno = 0; |
27 |
if (global.charturn > 0) |
28 |
{ |
29 |
global.temptension[global.charturn] = global.tension; |
30 |
for (i = 0; i < 12; i += 1) |
31 |
tempitem[i][global.charturn] = tempitem[i][prevturn]; |
32 |
} |
33 |
} |