1 | function scr_moveheart |
2 | { |
3 | global.inv = 0 |
4 | if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy)) |
5 | return instance_create((o_boxingcontroller.x + 4), (o_boxingcontroller.y - 120), obj_moveheart); |
6 | else |
7 | return instance_create((obj_herokris.x + 10), (obj_herokris.y + 40), obj_moveheart); |
8 | } |