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gml_GlobalScript_scr_moveheart

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function scr_moveheart
scr_moveheart

function scr_moveheart() //gml_Script_scr_moveheart { global.inv = 0 if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy)) return instance_create((o_boxingcontroller.x + 4), (o_boxingcontroller.y - 120), obj_moveheart); else return instance_create((obj_herokris.x + 10), (obj_herokris.y + 40), obj_moveheart); }
() //gml_Script_scr_moveheart
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{
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    global.inv = 0
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    if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy))
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        return instance_create((o_boxingcontroller.x + 4), (o_boxingcontroller.y - 120), obj_moveheart);
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    else
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        return instance_create((obj_herokris.x + 10), (obj_herokris.y + 40), obj_moveheart);
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}