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gml_GlobalScript_scr_litemuseb_ch1

(view raw script w/o annotations or w/e)
1
function scr_litemuseb_ch1
scr_litemuseb_ch1

function scr_litemuseb_ch1(arg0, arg1) { switch (arg1) { case 0: global.msg[0] =
* You grasped at nothing.Wait for inputClose MessageClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_6_0")
; break; case 1: global.msg[0] =
* You drank the hot chocolate.Delay 11
* It tasted wonderful.Delay 11
* Your throat tightened...Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_9_0")
; snd_play_ch1(snd_swallow_ch1); scr_writetext_ch1(0, "x", 0, 0); script_execute(scr_litemshift_ch1, arg0, 0); break; case 2: global.msg[0] =
* You equipped the Pencil.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_18_0")
; scr_lweaponeq_ch1(arg0, arg1); snd_play_ch1(snd_item_ch1); scr_writetext_ch1(0, "x", 0, 0); break; case 3: global.msg[0] =
* You re-applied the bandage.
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_26_0")
; script_execute(scr_lrecoitem_ch1, 1); script_execute(scr_litemshift_ch1, arg0, 0); break; case 4: global.msg[0] =
* You held out the flowers.Delay 11
* A floral scent fills the air.Delay 11
* Nothing happened.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_34_0")
; scr_writetext_ch1(0, "x", 0, 0); break; case 5: global.msg[0] =
* You looked at the junk ball in admiration.Delay 11
* Nothing happened.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_42_0")
; scr_writetext_ch1(0, "x", 0, 0); break; case 6: global.msg[0] =
* You equipped the Halloween Pencil.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_48_0")
; scr_lweaponeq_ch1(arg0, arg1); snd_play_ch1(snd_item_ch1); scr_writetext_ch1(0, "x", 0, 0); break; case 7: global.msg[0] =
* You equipped the Lucky Pencil.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_56_0")
; scr_lweaponeq_ch1(arg0, arg1); snd_play_ch1(snd_item_ch1); scr_writetext_ch1(0, "x", 0, 0); break; case 8: global.msg[0] =
* You used the Egg.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_63_0")
; snd_play_ch1(snd_egg_ch1); scr_writetext_ch1(0, "x", 0, 0); break; case 11: if (global.flag[281 used_glass_alone] == 0) { global.flag[281 used_glass_alone] = 1; global.msg[0] =
* You looked through the glass.Wait for input
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_95_0")
; global.msg[1] =
* For some strange reason,Delay 11 for just a brief moment...Wait for input
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_96_0")
; global.msg[2] =
* You thought you saw through your hand.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_97_0")
; } else if (global.flag[281 used_glass_alone] == 1) { global.flag[281 used_glass_alone] = 2; global.msg[0] =
* You looked through the glass.Wait for input
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_98_0")
; global.msg[1] =
* ...Delay 11 but nothing happened.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_99_0")
; } else { global.msg[0] =
* It doesn't seem very useful.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_100_0")
; } scr_writetext_ch1(0, "x", 0, 0); break; case 201: tempsaid = 0; snd_play_ch1(snd_phone_ch1); global.msg[0] =
* Ring...Wait for input
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_72_0")
; global.msg[1] =
* No one picked up.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_73_0")
; if (room == room_krisroom_ch1 || room == room_krishallway_ch1 || room == room_torbathroom_ch1) { tempsaid = 1; global.flag[268 called_in_house] = 1; scr_torface_ch1(1, 0); global.msg[2] =
\E0* Hello?
* Dreemurr residence...
* Who might this be...?Wait for input
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_82_0")
; global.msg[3] =
\E3* ... Kris?Wait for input
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_83_0")
; global.msg[4] =
\E5* Sigh... Do not make me come over there.Wait for input
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_84_0")
; scr_noface_ch1(5); global.msg[6] =
* Click...Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_86_0")
; } if (room == room_torhouse_ch1) { tempsaid = 1; global.msg[0] =
* Ring...Wait for input
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_92_0")
; global.msg[1] =
* (The phone is ringing,Delay 11 but you can't get it.)Wait for input
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_93_0")
; global.msg[2] =
* (You're already on the phone,Delay 11 after all...)Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_litemuseb_slash_scr_litemuseb_gml_94_0")
; } if (tempsaid == 0 && global.plot >= 250) { if (global.flag[272 times_called_mom] == 0) { global.msc = 365; scr_text_ch1(global.msc); } if (global.flag[272 times_called_mom] == 1) { ...
(arg0, arg1)
2
{
3
    switch (arg1)
4
    {
5
        case 0:
6
            global.msg[0] = 
* You grasped at nothing.Wait for inputClose MessageClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_6_0")
;
7
            break;
8
        case 1:
9
            global.msg[0] = 
* You drank the hot chocolate.Delay 11
* It tasted wonderful.Delay 11
* Your throat tightened...Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_9_0")
;
10
            snd_play_ch1(snd_swallow_ch1);
11
            scr_writetext_ch1
scr_writetext_ch1

function scr_writetext_ch1(arg0, arg1, arg2, arg3) { global.fc = 0; global.msc = arg0; if (arg1 != "x") global.msg[0] = arg1; if (arg2 != 0) global.fc = arg2; global.typer = 5; if (arg3 != 0) global.typer = arg3; instance_create_ch1(0, 0, obj_dialoguer_ch1); }
(0, "x", 0, 0);
12
            script_execute(scr_litemshift_ch1, arg0, 0);
13
            break;
14
        case 2:
15
            global.msg[0] = 
* You equipped the Pencil.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_18_0")
;
16
            scr_lweaponeq_ch1
scr_lweaponeq_ch1

function scr_lweaponeq_ch1(arg0, arg1) { if (arg0 >= 0) global.litem[arg0] = global.lweapon; global.lweapon = arg1; if (global.lweapon == 2) global.lwstrength = 1; if (global.lweapon == 6) global.lwstrength = 1; if (global.lweapon == 7) global.lwstrength = 1; script_execute(scr_litemname_ch1); }
(arg0, arg1);
17
            snd_play_ch1(snd_item_ch1);
18
            scr_writetext_ch1
scr_writetext_ch1

function scr_writetext_ch1(arg0, arg1, arg2, arg3) { global.fc = 0; global.msc = arg0; if (arg1 != "x") global.msg[0] = arg1; if (arg2 != 0) global.fc = arg2; global.typer = 5; if (arg3 != 0) global.typer = arg3; instance_create_ch1(0, 0, obj_dialoguer_ch1); }
(0, "x", 0, 0);
19
            break;
20
        case 3:
21
            global.msg[0] = 
* You re-applied the bandage.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_26_0")
;
22
            script_execute(scr_lrecoitem_ch1, 1);
23
            script_execute(scr_litemshift_ch1, arg0, 0);
24
            break;
25
        case 4:
26
            global.msg[0] = 
* You held out the flowers.Delay 11
* A floral scent fills the air.Delay 11
* Nothing happened.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_34_0")
;
27
            scr_writetext_ch1
scr_writetext_ch1

function scr_writetext_ch1(arg0, arg1, arg2, arg3) { global.fc = 0; global.msc = arg0; if (arg1 != "x") global.msg[0] = arg1; if (arg2 != 0) global.fc = arg2; global.typer = 5; if (arg3 != 0) global.typer = arg3; instance_create_ch1(0, 0, obj_dialoguer_ch1); }
(0, "x", 0, 0);
28
            break;
29
        case 5:
30
            global.msg[0] = 
* You looked at the junk ball in admiration.Delay 11
* Nothing happened.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_42_0")
;
31
            scr_writetext_ch1
scr_writetext_ch1

function scr_writetext_ch1(arg0, arg1, arg2, arg3) { global.fc = 0; global.msc = arg0; if (arg1 != "x") global.msg[0] = arg1; if (arg2 != 0) global.fc = arg2; global.typer = 5; if (arg3 != 0) global.typer = arg3; instance_create_ch1(0, 0, obj_dialoguer_ch1); }
(0, "x", 0, 0);
32
            break;
33
        case 6:
34
            global.msg[0] = 
* You equipped the Halloween Pencil.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_48_0")
;
35
            scr_lweaponeq_ch1
scr_lweaponeq_ch1

function scr_lweaponeq_ch1(arg0, arg1) { if (arg0 >= 0) global.litem[arg0] = global.lweapon; global.lweapon = arg1; if (global.lweapon == 2) global.lwstrength = 1; if (global.lweapon == 6) global.lwstrength = 1; if (global.lweapon == 7) global.lwstrength = 1; script_execute(scr_litemname_ch1); }
(arg0, arg1);
36
            snd_play_ch1(snd_item_ch1);
37
            scr_writetext_ch1
scr_writetext_ch1

function scr_writetext_ch1(arg0, arg1, arg2, arg3) { global.fc = 0; global.msc = arg0; if (arg1 != "x") global.msg[0] = arg1; if (arg2 != 0) global.fc = arg2; global.typer = 5; if (arg3 != 0) global.typer = arg3; instance_create_ch1(0, 0, obj_dialoguer_ch1); }
(0, "x", 0, 0);
38
            break;
39
        case 7:
40
            global.msg[0] = 
* You equipped the Lucky Pencil.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_56_0")
;
41
            scr_lweaponeq_ch1
scr_lweaponeq_ch1

function scr_lweaponeq_ch1(arg0, arg1) { if (arg0 >= 0) global.litem[arg0] = global.lweapon; global.lweapon = arg1; if (global.lweapon == 2) global.lwstrength = 1; if (global.lweapon == 6) global.lwstrength = 1; if (global.lweapon == 7) global.lwstrength = 1; script_execute(scr_litemname_ch1); }
(arg0, arg1);
42
            snd_play_ch1(snd_item_ch1);
43
            scr_writetext_ch1
scr_writetext_ch1

function scr_writetext_ch1(arg0, arg1, arg2, arg3) { global.fc = 0; global.msc = arg0; if (arg1 != "x") global.msg[0] = arg1; if (arg2 != 0) global.fc = arg2; global.typer = 5; if (arg3 != 0) global.typer = arg3; instance_create_ch1(0, 0, obj_dialoguer_ch1); }
(0, "x", 0, 0);
44
            break;
45
        case 8:
46
            global.msg[0] = 
* You used the Egg.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_63_0")
;
47
            snd_play_ch1(snd_egg_ch1);
48
            scr_writetext_ch1
scr_writetext_ch1

function scr_writetext_ch1(arg0, arg1, arg2, arg3) { global.fc = 0; global.msc = arg0; if (arg1 != "x") global.msg[0] = arg1; if (arg2 != 0) global.fc = arg2; global.typer = 5; if (arg3 != 0) global.typer = arg3; instance_create_ch1(0, 0, obj_dialoguer_ch1); }
(0, "x", 0, 0);
49
            break;
50
        case 11:
51
            if (global.flag[281 used_glass_alone] == 0)
52
            {
53
                global.flag[281 used_glass_alone] = 1;
54
                global.msg[0] = 
* You looked through the glass.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_95_0")
;
55
                global.msg[1] = 
* For some strange reason,Delay 11 for just a brief moment...Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_96_0")
;
56
                global.msg[2] = 
* You thought you saw through your hand.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_97_0")
;
57
            }
58
            else if (global.flag[281 used_glass_alone] == 1)
59
            {
60
                global.flag[281 used_glass_alone] = 2;
61
                global.msg[0] = 
* You looked through the glass.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_98_0")
;
62
                global.msg[1] = 
* ...Delay 11 but nothing happened.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_99_0")
;
63
            }
64
            else
65
            {
66
                global.msg[0] = 
* It doesn't seem very useful.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_100_0")
;
67
            }
68
            scr_writetext_ch1
scr_writetext_ch1

function scr_writetext_ch1(arg0, arg1, arg2, arg3) { global.fc = 0; global.msc = arg0; if (arg1 != "x") global.msg[0] = arg1; if (arg2 != 0) global.fc = arg2; global.typer = 5; if (arg3 != 0) global.typer = arg3; instance_create_ch1(0, 0, obj_dialoguer_ch1); }
(0, "x", 0, 0);
69
            break;
70
        case 201:
71
            tempsaid = 0;
72
            snd_play_ch1(snd_phone_ch1);
73
            global.msg[0] = 
* Ring...Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_72_0")
;
74
            global.msg[1] = 
* No one picked up.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_73_0")
;
75
            if (room == room_krisroom_ch1 || room == room_krishallway_ch1 || room == room_torbathroom_ch1)
76
            {
77
                tempsaid = 1;
78
                global.flag[268 called_in_house] = 1;
79
                scr_torface_ch1
scr_torface_ch1

function scr_torface_ch1(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string_ch1(
\TX \F0 \E~1 \FT \TT Close Message
scr_84_get_lang_string_ch1("scr_torface_slash_scr_torface_gml_1_0")
, string(arg1)); }
(1, 0);
80
                global.msg[2] = 
\E0* Hello?
* Dreemurr residence...
* Who might this be...?Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_82_0")
;
81
                global.msg[3] = 
\E3* ... Kris?Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_83_0")
;
82
                global.msg[4] = 
\E5* Sigh... Do not make me come over there.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_84_0")
;
83
                scr_noface_ch1
scr_noface_ch1

function scr_noface_ch1(arg0) { global.msg[arg0] =
\TX \F0 \T0 Close Message
scr_84_get_lang_string_ch1("scr_noface_slash_scr_noface_gml_1_0")
; }
(5);
84
                global.msg[6] = 
* Click...Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_86_0")
;
85
            }
86
            if (room == room_torhouse_ch1)
87
            {
88
                tempsaid = 1;
89
                global.msg[0] = 
* Ring...Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_92_0")
;
90
                global.msg[1] = 
* (The phone is ringing,Delay 11 but you can't get it.)Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_93_0")
;
91
                global.msg[2] = 
* (You're already on the phone,Delay 11 after all...)Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_94_0")
;
92
            }
93
            if (tempsaid == 0 && global.plot >= 250)
94
            {
95
                if (global.flag[272 times_called_mom] == 0)
96
                {
97
                    global.msc = 365;
98
                    scr_text_ch1
scr_text_ch1

function scr_text_ch1(arg0) { switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_7_0")
; global.choicemsg[0] =
#No
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_8_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_11_0")
; global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_12_0")
; global.msg[2] =
\C2
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_13_0")
; break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_19_0")
; } else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_23_0")
; global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_24_0")
; global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_25_0")
; script_execute(scr_litemshift_ch1, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_38_0")
; global.msg[1] =
\E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_39_0")
; global.msg[2] =
\E1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_40_0")
; global.msg[3] =
\E4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_41_0")
; global.msg[4] =
\E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_42_0")
; global.msg[5] =
\E4* I'll ask if you're sure!

Not yet Yes. Ask.\C1
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_43_0")
; global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_50_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_51_0")
; with (obj_classscene_ch1) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_56_0")
; break; case 102: global.msg[0] =
\E0* Do you wanna be partners?
Not yet Yes\C1
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_61_0")
; global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_68_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_69_0")
; with (obj_classscene_ch1) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_74_0")
; break; case 104: global.msg[0] =
\E0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_79_0")
; global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_80_0")
; global.msg[2] =
\E2* YOU'LL do our project.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_81_0")
; global.msg[3] =
* How's that sound?

Good Bad\C1
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_82_0")
; global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_91_0")
; global.choicemsg[1] =
#No
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_92_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_97_0")
; global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_98_0")
; global.msg[2] =
\C2
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_99_0")
; } else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_103_0")
; } break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_111_0")
; global.flag[100 got_glowshard] = 1; scr_itemget_ch1(3); ...
(global.msc);
99
                }
100
                if (global.flag[272 times_called_mom] == 1)
101
                {
102
                    global.msg[0] = 
* (Ring,Delay 11 ring...)Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_109_0")
;
103
                    scr_torface_ch1
scr_torface_ch1

function scr_torface_ch1(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string_ch1(
\TX \F0 \E~1 \FT \TT Close Message
scr_84_get_lang_string_ch1("scr_torface_slash_scr_torface_gml_1_0")
, string(arg1)); }
(1, 1);
104
                    global.msg[2] = 
* Kris,Delay 11 honey,Delay 11 what is it?Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_111_0")
;
105
                    global.msg[3] = 
\E3* What?Delay 11 No,Delay 11 I am not giving you a ride home.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_112_0")
;
106
                    global.msg[4] = 
\E1* Our house is not far.Delay 11 It is just at the top of town.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_113_0")
;
107
                    global.msg[5] = 
\E4* Try walking.Delay 11 It builds character,Delay 11 honey.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_114_0")
;
108
                    scr_noface_ch1
scr_noface_ch1

function scr_noface_ch1(arg0) { global.msg[arg0] =
\TX \F0 \T0 Close Message
scr_84_get_lang_string_ch1("scr_noface_slash_scr_noface_gml_1_0")
; }
(6);
109
                    global.msg[7] = 
* (Click...)Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_116_0")
;
110
                }
111
                if (global.flag[272 times_called_mom] >= 2)
112
                {
113
                    global.msg[0] = 
* (Ring,Delay 11 ring...)Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_121_0")
;
114
                    scr_torface_ch1
scr_torface_ch1

function scr_torface_ch1(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string_ch1(
\TX \F0 \E~1 \FT \TT Close Message
scr_84_get_lang_string_ch1("scr_torface_slash_scr_torface_gml_1_0")
, string(arg1)); }
(1, 1);
115
                    global.msg[2] = 
* Kris,Delay 11 I am grading papers.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_123_0")
;
116
                    global.msg[3] = 
\E0* I can talk to you when you get back,Delay 11 alright?Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_124_0")
;
117
                    global.msg[4] = 
\E0* Our house is only at the top of town,Delay 11 you know.Wait for input
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_125_0")
;
118
                    scr_noface_ch1
scr_noface_ch1

function scr_noface_ch1(arg0) { global.msg[arg0] =
\TX \F0 \T0 Close Message
scr_84_get_lang_string_ch1("scr_noface_slash_scr_noface_gml_1_0")
; }
(5);
119
                    global.msg[6] = 
* (Click...)Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_litemuseb_slash_scr_litemuseb_gml_127_0")
;
120
                }
121
                global.flag[272 times_called_mom] += 1;
122
            }
123
            scr_writetext_ch1
scr_writetext_ch1

function scr_writetext_ch1(arg0, arg1, arg2, arg3) { global.fc = 0; global.msc = arg0; if (arg1 != "x") global.msg[0] = arg1; if (arg2 != 0) global.fc = arg2; global.typer = 5; if (arg3 != 0) global.typer = arg3; instance_create_ch1(0, 0, obj_dialoguer_ch1); }
(0, "x", 0, 0);
124
            break;
125
        case 202:
126
            global.msc = 375;
127
            scr_text_ch1
scr_text_ch1

function scr_text_ch1(arg0) { switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_7_0")
; global.choicemsg[0] =
#No
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_8_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_11_0")
; global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_12_0")
; global.msg[2] =
\C2
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_13_0")
; break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_19_0")
; } else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_23_0")
; global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_24_0")
; global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_25_0")
; script_execute(scr_litemshift_ch1, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_38_0")
; global.msg[1] =
\E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_39_0")
; global.msg[2] =
\E1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_40_0")
; global.msg[3] =
\E4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_41_0")
; global.msg[4] =
\E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_42_0")
; global.msg[5] =
\E4* I'll ask if you're sure!

Not yet Yes. Ask.\C1
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_43_0")
; global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_50_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_51_0")
; with (obj_classscene_ch1) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_56_0")
; break; case 102: global.msg[0] =
\E0* Do you wanna be partners?
Not yet Yes\C1
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_61_0")
; global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_68_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_69_0")
; with (obj_classscene_ch1) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_74_0")
; break; case 104: global.msg[0] =
\E0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_79_0")
; global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_80_0")
; global.msg[2] =
\E2* YOU'LL do our project.Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_81_0")
; global.msg[3] =
* How's that sound?

Good Bad\C1
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_82_0")
; global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_91_0")
; global.choicemsg[1] =
#No
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_92_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_97_0")
; global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_98_0")
; global.msg[2] =
\C2
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_99_0")
; } else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_103_0")
; } break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_text_slash_scr_text_gml_111_0")
; global.flag[100 got_glowshard] = 1; scr_itemget_ch1(3); ...
(global.msc);
128
            global.typer = 5;
129
            global.fc = 0;
130
            instance_create_ch1(0, 0, obj_dialoguer_ch1);
131
            break;
132
    }
133
}