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gml_GlobalScript_scr_itemdesc_oldtype_ch1

(view raw script w/o annotations or w/e)
1
function scr_itemdesc_oldtype_ch1
scr_itemdesc_oldtype_ch1

function scr_itemdesc_oldtype_ch1(arg0) { global.msg[0] =
* It could not be.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0")
; switch (arg0) { case 0: global.msg[0] =
* An emptiness filled your hands.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0")
; break; case 1: global.msg[0] =
* "Dark Candy" - Heals 60 HP
* Black and red star that
tastes like marshmallows.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0")
; break; case 2: global.msg[0] =
* "Life Dew" - Revive Ally (Weak)
* Glowing dew...
* It refreshes your SOUL.Wait for inputClose Message
scr_84_get_lang_string_ch1("scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0")
; break; } }
(arg0)
2
{
3
    global.msg[0] = 
* It could not be.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0")
;
4
    switch (arg0)
5
    {
6
        case 0:
7
            global.msg[0] = 
* An emptiness filled your hands.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0")
;
8
            break;
9
        case 1:
10
            global.msg[0] = 
* "Dark Candy" - Heals 60 HP
* Black and red star that
tastes like marshmallows.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0")
;
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            break;
12
        case 2:
13
            global.msg[0] = 
* "Life Dew" - Revive Ally (Weak)
* Glowing dew...
* It refreshes your SOUL.Wait for inputClose Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0")
;
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            break;
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    }
16
}