scr_itemdesc_singlefunction
scr_itemdesc_single(arg0)
{
__itemdesc = stringsetloc(
---"---", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0"
);
switch (arg0)
{
case 0:
__itemdesc = stringsetloc(
---"---", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0"
);
break;
case 1:
__itemdesc = stringsetloc(
Heals 40 HP. A red-and-black star#that tastes like marshmallows."Heals 40 HP. A red-and-black star#that tastes like marshmallows.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_8_0"
);
break;
case 2:
__itemdesc = stringsetloc(
Heals a fallen ally to MAX HP.#A minty green crystal."Heals a fallen ally to MAX HP.#A minty green crystal.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0"
);
break;
case 3:
__itemdesc = stringsetloc(
A shimmering shard.#Its use is unknown."A shimmering shard.#Its use is unknown.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0"
);
if (global.chapter >= 2)
__itemdesc = stringsetloc(
A shimmering shard.#Its value increases each Chapter."A shimmering shard.#Its value increases each Chapter.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b"
);
break;
case 4:
__itemdesc = stringsetloc(
Ralsei's handmade book full of#various tips and tricks."Ralsei's handmade book full of#various tips and tricks.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0"
);
break;
case 5:
__itemdesc = stringsetloc(
Though broken, it seethes with power.#A master smith could fix it."Though broken, it seethes with power.#A master smith could fix it.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0"
);
break;
case 6:
__itemdesc = stringsetloc(
This cake will make your taste buds#spin! Heals 160 HP to the team."This cake will make your taste buds#spin! Heals 160 HP to the team.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0"
);
break;
case 7:
var healamount = (global.chapter == 1) ? 80 : 140;
__itemdesc = stringsetsubloc("A pastry in the shape of a top.#Heals ~1 HP to the team.", string(healamount), "scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0");
break;
case 8:
__itemdesc = stringsetloc(
A mysterious black burger made of...#Hey, this is just burnt! +70HP"A mysterious black burger made of...#Hey, this is just burnt! +70HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0"
);
break;
case 9:
__itemdesc = stringsetloc(
A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 1 HP?"A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 1 HP?", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0"
);
break;
case 10:
__itemdesc = stringsetloc(
An enormous salad... but, it's just#lettuce, so it's worthless. +4HP"An enormous salad... but, it's just#lettuce, so it's worthless. +4HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0"
);
break;
case 11:
__itemdesc = stringsetloc(
A sandwich that can be split into 3.#Heals 70 HP to the team."A sandwich that can be split into 3.#Heals 70 HP to the team.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0"
);
break;
case 12:
__itemdesc = stringsetloc(
Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP"Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0"
);
break;
case 13:
__itemdesc = stringsetloc(
It's quite small, but some#people REALLY like it. +??HP"It's quite small, but some#people REALLY like it. +??HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0"
);
break;
case 14:
__itemdesc = stringsetloc(
You'd think it tastes perfect.#Heals 500HP."You'd think it tastes perfect.#Heals 500HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0"
);
break;
case 15:
__itemdesc = stringsetloc(
A dark roux with a delicate aroma.#Also... has worms in it. +50HP"A dark roux with a delicate aroma.#Also... has worms in it. +50HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0"
);
break;
case 16:
__itemdesc = stringsetloc(
A bagel with a reflective inside.#Makes music with each bite. +80HP"A bagel with a reflective inside.#Makes music with each bite. +80HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0"
);
break;
case 17:
__itemdesc = stringsetloc(
It's a mannequin with the clothes#permanently attached. Useless"It's a mannequin with the clothes#permanently attached. Useless", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0"
);
break;
case 18:
__itemdesc = stringsetloc(
It's own-flavored tea.#The flavor just says "Kris.""It's own-flavored tea.#The flavor just says \"Kris.\"", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_60_0"
);
break;
case 19:
__itemdesc = stringsetloc(
It's own-flavored tea.#The flavor just says "Noelle.""It's own-flavored tea.#The flavor just says \"Noelle.\"", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_63_0"
);
break;
case 20:
__itemdesc = stringsetloc(
It's own-flavored tea.#The flavor just says "Ralsei.""It's own-flavored tea.#The flavor just says \"Ralsei.\"", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_66_0"
);
break;
case 21:
__itemdesc = stringsetloc(
It's own-flavored tea.#The flavor just says "Susie.""It's own-flavored tea.#The flavor just says \"Susie.\"", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_69_0"
);
break;
case 22:
__itemdesc = stringsetloc(
It's the Double-Dark-Burger.#It'll take two bites to finish!"It's the Double-Dark-Burger.#It'll take two bites to finish!", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0"
);
break;
case 23:
__itemdesc = stringsetloc(
White candy with a chalky texture.#It'll recover 120HP."White candy with a chalky texture.#It'll recover 120HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0"
);
break;
case 24:
__itemdesc = stringsetloc(
It's short for ButlerJuice.#It changes color with temperature."It's short for ButlerJuice.#It changes color with temperature.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0"
);
break;
case 25:
__itemdesc = stringsetloc(
Spaghetti woven by master coders, made#of macarons and ribbons. +30HP to all."Spaghetti woven by master coders, made#of macarons and ribbons. +30HP to all.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0"
);
break;
case 26:
__itemdesc = stringsetloc(
A coffee-and-chocolate flavored cookie.#Words spark out when you bite it."A coffee-and-chocolate flavored cookie.#Words spark out when you bite it.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0"
);
break;
case 27:
__itemdesc = stringsetloc(
Raises TP by 32Close Message in battle."Raises TP by 32% in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0"
);
break;
case 28:
__itemdesc = stringsetloc(
Raises TP by 50Close Message in battle."Raises TP by 50% in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0"
);
break;
case 29:
__itemdesc = stringsetloc(
Raises TP to full in battle."Raises TP to full in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0"
);
break;
case 30:
__itemdesc = stringsetloc(
A minty powder that revives all#fallen party members to 25Close Message HP."A minty powder that revives all#fallen party members to 25% HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_96_0"
);
break;
...