1 | function scr_gamepad_check_pressed_any |
2 | { |
3 | var button_pressed; |
4 | if (!i_ex(obj_gamecontroller)) |
5 | { |
6 | return false; |
7 | } |
8 | else |
9 | { |
10 | button_pressed = false; |
11 | for (var i = 0; i < 10; i += 1) |
12 | { |
13 | if (gamepad_button_check_pressed(obj_gamecontroller.gamepad_id, global.input_g[i])) |
14 | { |
15 | button_pressed = true; |
16 | break; |
17 | } |
18 | } |
19 | } |
20 | return button_pressed; |
21 | } |