1 | function scr_fx_housesquare |
2 | { |
3 | var gr = 0; |
4 | for (i = 0; i < 3; i++) |
5 | { |
6 | gr = instance_create(arg0, arg1, obj_fx_growsquare); |
7 | gr.color = arg2; |
8 | gr.alarm[0] = 1 + (i * 3); |
9 | gr.depth = depth - 10; |
10 | } |
11 | } |