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gml_GlobalScript_scr_enemy_drawidle_generic

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function scr_enemy_drawidle_generic
scr_enemy_drawidle_generic

function scr_enemy_drawidle_generic(arg0) { if (state == 0) { fsiner += 1; siner += arg0; thissprite = idlesprite; if (global.mercymod[myself] >= global.mercymax[myself]) thissprite = sparedsprite; draw_monster_body_part(thissprite, siner, x, y); } }
(arg0)
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{
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    if (state == 0)
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    {
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        fsiner += 1;
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        siner += arg0;
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        thissprite = idlesprite;
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        if (global.mercymod[myself] >= global.mercymax[myself])
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            thissprite = sparedsprite;
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        draw_monster_body_part(thissprite, siner, x, y);
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    }
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}