1 | function scr_enemy_drawidle_generic |
2 | { |
3 | if (state == 0) |
4 | { |
5 | fsiner += 1; |
6 | siner += arg0; |
7 | thissprite = idlesprite; |
8 | if (global.mercymod[myself] >= global.mercymax[myself]) |
9 | thissprite = sparedsprite; |
10 | draw_monster_body_part(thissprite, siner, x, y); |
11 | } |
12 | } |