1 |
function scr_endturn_ch1scr_endturn_ch1function scr_endturn_ch1()
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn];
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
moveswapped = 0;
with (obj_writer_ch1)
instance_destroy();
with (obj_face_ch1)
instance_destroy();
with (obj_smallface_ch1)
instance_destroy();
global.attacking = 0;
for (i = 0; i < 3; i += 1)
{
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2;
if (global.monster[1] == 1)
global.chartarget[i] = 1;
if (global.monster[0] == 1)
global.chartarget[i] = 0;
}
if (global.charaction[i] == 1)
global.attacking = 1;
}
if (global.acting[0] == 0)
{
scr_attackphase_ch1();
}
else
{
global.charturn = 3;
global.myfight = 3;
}
} () |
2 |
{ |
3 |
for (i = 0; i < 12; i += 1) |
4 |
global.item[i] = tempitem[i][global.charturn]; |
5 |
for (i = 0; i < 12; i += 1) |
6 |
{ |
7 |
for (j = 0; j < 3; j += 1) |
8 |
tempitem[i][j] = global.item[i]; |
9 |
} |
10 |
moveswapped = 0; |
11 |
with (obj_writer_ch1) |
12 |
instance_destroy(); |
13 |
with (obj_face_ch1) |
14 |
instance_destroy(); |
15 |
with (obj_smallface_ch1) |
16 |
instance_destroy(); |
17 |
global.attacking = 0; |
18 |
for (i = 0; i < 3; i += 1) |
19 |
{ |
20 |
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0) |
21 |
{ |
22 |
if (global.monster[2] == 1) |
23 |
global.chartarget[i] = 2; |
24 |
if (global.monster[1] == 1) |
25 |
global.chartarget[i] = 1; |
26 |
if (global.monster[0] == 1) |
27 |
global.chartarget[i] = 0; |
28 |
} |
29 |
if (global.charaction[i] == 1) |
30 |
global.attacking = 1; |
31 |
} |
32 |
if (global.acting[0] == 0) |
33 |
{ |
34 |
scr_attackphase_ch1scr_attackphase_ch1function scr_attackphase_ch1()
{
with (obj_battlecontroller_ch1)
{
techwon = 0;
if ( scr_monsterpop_ch1() == 0)
techwon = 1;
if (techwon == 0)
{
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create_ch1(xx + 2, yy + 365, obj_attackpress_ch1);
}
else
{
global.myfight = 4;
instance_create_ch1(0, 0, obj_spellphase_ch1);
}
}
else
{
scr_wincombat_ch1();
}
}
} (); |
35 |
} |
36 |
else |
37 |
{ |
38 |
global.charturn = 3; |
39 |
global.myfight = 3; |
40 |
} |
41 |
} |