Deltarune script viewer

← back to main script listing

gml_GlobalScript_scr_draw_outline_ext

(view raw script w/o annotations or w/e)
1
function scr_draw_outline_ext
scr_draw_outline_ext

function scr_draw_outline_ext(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9) { gpu_set_fog(true, arg7, 0, 0); var __xdirA = arg9; var __xdirB = 0; var __ydirA = 0; var __ydirB = arg9; if ((arg6 % 90) != 0) { __xdirA = lengthdir_x(arg9, arg6); __xdirB = lengthdir_x(arg9, arg6 + 90); __ydirA = lengthdir_y(arg9, arg6 + 90); __ydirB = lengthdir_y(arg9, arg6); } draw_sprite_ext(arg0, arg1, arg2 + __xdirA, arg3 + __ydirA, arg4, arg5, arg6, c_white, arg8); draw_sprite_ext(arg0, arg1, arg2 - __xdirA, arg3 - __ydirA, arg4, arg5, arg6, c_white, arg8); draw_sprite_ext(arg0, arg1, arg2 + __xdirB, arg3 + __ydirB, arg4, arg5, arg6, c_white, arg8); draw_sprite_ext(arg0, arg1, arg2 - __xdirB, arg3 - __ydirB, arg4, arg5, arg6, c_white, arg8); gpu_set_fog(false, c_white, 0, 0); }
(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
2
{
3
    gpu_set_fog(true, arg7, 0, 0);
4
    var __xdirA = arg9;
5
    var __xdirB = 0;
6
    var __ydirA = 0;
7
    var __ydirB = arg9;
8
    if ((arg6 % 90) != 0)
9
    {
10
        __xdirA = lengthdir_x(arg9, arg6);
11
        __xdirB = lengthdir_x(arg9, arg6 + 90);
12
        __ydirA = lengthdir_y(arg9, arg6 + 90);
13
        __ydirB = lengthdir_y(arg9, arg6);
14
    }
15
    draw_sprite_ext(arg0, arg1, arg2 + __xdirA, arg3 + __ydirA, arg4, arg5, arg6, c_white, arg8);
16
    draw_sprite_ext(arg0, arg1, arg2 - __xdirA, arg3 - __ydirA, arg4, arg5, arg6, c_white, arg8);
17
    draw_sprite_ext(arg0, arg1, arg2 + __xdirB, arg3 + __ydirB, arg4, arg5, arg6, c_white, arg8);
18
    draw_sprite_ext(arg0, arg1, arg2 - __xdirB, arg3 - __ydirB, arg4, arg5, arg6, c_white, arg8);
19
    gpu_set_fog(false, c_white, 0, 0);
20
}