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gml_GlobalScript_scr_draw_beam

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function scr_draw_beam
scr_draw_beam

function scr_draw_beam(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) { var __xx = arg0; var __yy = arg1; var _end0 = scr_rotatevector(arg2, 0, arg4); _end0.x += __xx; _end0.y += __yy; var _end1 = scr_rotatevector(arg2, 0, arg4 + (arg3 / 2)); _end1.x += __xx; _end1.y += __yy; var _end2 = scr_rotatevector(arg2, 0, arg4 - (arg3 / 2)); _end2.x += __xx; _end2.y += __yy; draw_set_color(arg5); draw_set_alpha(arg6); if (arg7) draw_circle(_end0.x, _end0.y, arg3 / 2, 0); draw_triangle(__xx, __yy, _end1.x, _end1.y, _end2.x, _end2.y, 0); }
(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
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{
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    var __xx = arg0;
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    var __yy = arg1;
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    var _end0 = scr_rotatevector
scr_rotatevector

function scr_rotatevector(arg0, arg1, arg2) { var _tempVector = { x: arg0, y: arg1 }; if (arg2 == 0) return _tempVector; var _dir = point_direction(0, 0, arg0, arg1); var _len = point_distance(0, 0, arg0, arg1); _tempVector.x = lengthdir_x(_len, _dir + arg2); _tempVector.y = lengthdir_y(_len, _dir + arg2); return _tempVector; }
(arg2, 0, arg4);
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    _end0.x += __xx;
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    _end0.y += __yy;
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    var _end1 = scr_rotatevector
scr_rotatevector

function scr_rotatevector(arg0, arg1, arg2) { var _tempVector = { x: arg0, y: arg1 }; if (arg2 == 0) return _tempVector; var _dir = point_direction(0, 0, arg0, arg1); var _len = point_distance(0, 0, arg0, arg1); _tempVector.x = lengthdir_x(_len, _dir + arg2); _tempVector.y = lengthdir_y(_len, _dir + arg2); return _tempVector; }
(arg2, 0, arg4 + (arg3 / 2));
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    _end1.x += __xx;
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    _end1.y += __yy;
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    var _end2 = scr_rotatevector
scr_rotatevector

function scr_rotatevector(arg0, arg1, arg2) { var _tempVector = { x: arg0, y: arg1 }; if (arg2 == 0) return _tempVector; var _dir = point_direction(0, 0, arg0, arg1); var _len = point_distance(0, 0, arg0, arg1); _tempVector.x = lengthdir_x(_len, _dir + arg2); _tempVector.y = lengthdir_y(_len, _dir + arg2); return _tempVector; }
(arg2, 0, arg4 - (arg3 / 2));
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    _end2.x += __xx;
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    _end2.y += __yy;
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    draw_set_color(arg5);
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    draw_set_alpha(arg6);
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    if (arg7)
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        draw_circle(_end0.x, _end0.y, arg3 / 2, 0);
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    draw_triangle(__xx, __yy, _end1.x, _end1.y, _end2.x, _end2.y, 0);
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}