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gml_GlobalScript_scr_dark_marker_depth

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function scr_dark_marker_depth
scr_dark_marker_depth

function scr_dark_marker_depth(arg0, arg1, arg2, arg3) { thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker); with (thismarker) { sprite_index = arg3; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(arg0, arg1, arg2, arg3)
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{
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    thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker);
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    with (thismarker)
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    {
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        sprite_index = arg3;
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        image_speed = 0;
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        image_xscale = 2;
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        image_yscale = 2;
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    }
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    return thismarker;
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}