1 |
function scr_damage_proportionalscr_damage_proportionalfunction scr_damage_proportional()
{
if (global.inv < 0)
{
if (target == 4)
{
scr_randomtarget_old();
target = mytarget;
}
if (target < 3)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
chartarget = 3;
var _targetChar = global.char[target];
if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 2))
tdamage = ceil(global.maxhp[_targetChar] / 5);
else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 5))
tdamage = ceil(global.maxhp[_targetChar] / 10);
else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 20))
tdamage = ceil(global.maxhp[_targetChar] / 25);
else if (global.hp[_targetChar] > 1)
tdamage = global.hp[_targetChar] - 1;
else
tdamage = 25;
if (target < 3)
{
tdamage = ceil(tdamage - (global.battledf[target] * 3));
chartarget = global.char[target];
if (global.charaction[target] == 10)
tdamage = ceil((2 * tdamage) / 3);
if (tdamage < 1)
tdamage = 1;
}
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
with (global.charinstance[target])
{
hurt = 1;
hurttimer = 0;
}
hpdiff = tdamage;
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
doomtype = -1;
with (obj_heart)
dmgnoise = 1;
if (target < 3)
{
if (global.hp[chartarget] <= 0)
{
doomtype = 4;
global.hp[chartarget] -= round(tdamage / 4);
hpdiff = round(tdamage / 4);
}
else
{
global.hp[chartarget] -= tdamage;
if (global.hp[chartarget] <= 0)
{
hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2));
doomtype = 4;
global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
scr_dead(target);
}
}
dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = hpdiff;
dmgwriter.type = doomtype;
}
if (target == 3)
{
for (hpi = 0; hpi < 3; hpi += 1)
{
chartarget = global.char[hpi];
if (global.hp[chartarget] >= 0)
{
if (global.charaction[hpi] == 10)
global.hp[chartarget] -= ceil(tdamage / 2);
else
global.hp[chartarget] -= tdamage;
if (global.hp[chartarget] <= 0)
global.hp[chartarget] = round(-global.maxhp[0] / 2);
}
}
}
global.inv = global.invc * 40;
gameover = 1;
if (global.char[0] != 0 && global.hp[global.char[0]] > 0)
... () |
2 |
{ |
3 |
if (global.inv < 0) |
4 |
{ |
5 |
if (target == 4) |
6 |
{ |
7 |
scr_randomtarget_oldscr_randomtarget_oldfunction scr_randomtarget_old()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
} (); |
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target = mytarget; |
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} |
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if (target < 3) |
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{ |
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if (global.hp[global.char[target]] <= 0) |
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{ |
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scr_randomtarget_oldscr_randomtarget_oldfunction scr_randomtarget_old()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
} (); |
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target = mytarget; |
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with (global.charinstance[target]) |
17 |
{ |
18 |
image_blend = c_white; |
19 |
darkify = 0; |
20 |
} |
21 |
} |
22 |
} |
23 |
chartarget = 3; |
24 |
var _targetChar = global.char[target]; |
25 |
if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 2)) |
26 |
tdamage = ceil(global.maxhp[_targetChar] / 5); |
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else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 5)) |
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tdamage = ceil(global.maxhp[_targetChar] / 10); |
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else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 20)) |
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tdamage = ceil(global.maxhp[_targetChar] / 25); |
31 |
else if (global.hp[_targetChar] > 1) |
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tdamage = global.hp[_targetChar] - 1; |
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else |
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tdamage = 25; |
35 |
if (target < 3) |
36 |
{ |
37 |
tdamage = ceil(tdamage - (global.battledf[target] * 3)); |
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chartarget = global.char[target]; |
39 |
if (global.charaction[target] == 10) |
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tdamage = ceil((2 * tdamage) / 3); |
41 |
if (tdamage < 1) |
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tdamage = 1; |
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} |
44 |
if (!instance_exists(obj_shake)) |
45 |
instance_create(0, 0, obj_shake); |
46 |
with (global.charinstance[target]) |
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{ |
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hurt = 1; |
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hurttimer = 0; |
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} |
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hpdiff = tdamage; |
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with (obj_dmgwriter) |
53 |
{ |
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if (delaytimer >= 1) |
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killactive = 1; |
56 |
} |
57 |
doomtype = -1; |
58 |
with (obj_heart) |
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dmgnoise = 1; |
60 |
if (target < 3) |
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{ |
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if (global.hp[chartarget] <= 0) |
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{ |
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doomtype = 4; |
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global.hp[chartarget] -= round(tdamage / 4); |
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hpdiff = round(tdamage / 4); |
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} |
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else |
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{ |
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global.hp[chartarget] -= tdamage; |
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if (global.hp[chartarget] <= 0) |
72 |
{ |
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hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2)); |
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doomtype = 4; |
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global.hp[chartarget] = round(-global.maxhp[chartarget] / 2); |
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scr_deadscr_deadfunction scr_dead(arg0)
{
global.charmove[arg0] = 0;
global.charcantarget[arg0] = 0;
global.chardead[arg0] = 1;
global.charaction[arg0] = 0;
global.charspecial[arg0] = 0;
} (target); |
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} |
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} |
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dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter); |
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dmgwriter.damage = hpdiff; |
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dmgwriter.type = doomtype; |
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} |
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if (target == 3) |
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{ |
85 |
for (hpi = 0; hpi < 3; hpi += 1) |
86 |
{ |
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chartarget = global.char[hpi]; |
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if (global.hp[chartarget] >= 0) |
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{ |
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if (global.charaction[hpi] == 10) |
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global.hp[chartarget] -= ceil(tdamage / 2); |
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else |
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global.hp[chartarget] -= tdamage; |
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if (global.hp[chartarget] <= 0) |
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global.hp[chartarget] = round(-global.maxhp[0] / 2); |
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} |
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} |
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} |
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global.inv = global.invc * 40; |
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gameover = 1; |
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if (global.char[0] != 0 && global.hp[global.char[0]] > 0) |
102 |
gameover = 0; |
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if (global.char[1] != 0 && global.hp[global.char[1]] > 0) |
104 |
gameover = 0; |
105 |
if (global.char[2] != 0 && global.hp[global.char[2]] > 0) |
106 |
gameover = 0; |
107 |
if (gameover == 1) |
108 |
scr_gameoverscr_gameoverfunction scr_gameover()
{
if (global.chapter == 2)
{
if (room == room_dw_mansion_b_west_2f)
global.tempflag[33]++;
if (room == room_dw_mansion_east_4f_d && i_ex(obj_queen_enemy))
{
global.hp[1] = global.maxhp[1];
global.hp[2] = global.maxhp[2];
global.hp[3] = global.maxhp[3];
scr_tempsave();
}
if (i_ex(obj_spamton_neo_enemy))
global.tempflag[37]++;
}
if ( global.flag[35 gameover_mode] == 0)
{
audio_stop_all();
snd_play(snd_hurt1);
global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0);
snd_free_all();
room_goto( room_gameover );
}
if ( global.flag[35 gameover_mode] == 1)
{
global.turntimer = -1;
global.flag[36 dojo_failure] = 1;
global.flag[39 dojo_abort?] = 1;
}
if ( global.flag[35 gameover_mode] == 2)
{
audio_stop_all();
snd_play(snd_hurt1);
snd_free_all();
global.entrance = 0;
global.tempflag[9] = 1;
global.fighting = 0;
global.interact = 0;
global.hp[0] = 1;
global.hp[1] = 1;
global.hp[2] = 1;
global.hp[3] = 1;
__room = room;
if (global.chapter == 2)
{
with (instance_create(0, 0, obj_persistentfadein))
image_alpha = 1.2;
}
room_goto(__room);
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
109 |
} |
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} |