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gml_GlobalScript_scr_damage_all_overworld_ch1

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function scr_damage_all_overworld_ch1
scr_damage_all_overworld_ch1

function scr_damage_all_overworld_ch1() { if (global.inv < 0) { remdamage = damage; remtarget = target; if (!instance_exists(obj_shake_ch1)) instance_create_ch1(0, 0, obj_shake_ch1); with (obj_dmgwriter_ch1) killactive = 1; snd_stop_ch1(snd_hurt1_ch1); snd_play_ch1(snd_hurt1_ch1); for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = remdamage; target = ti; tdamage = damage; with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; if (hpdiff >= global.hp[global.char[target]]) hpdiff = global.hp[global.char[target]] - 1; d_cancel = 0; if (hpdiff <= 1) { d_cancel = 1; hpdiff = 0; } if (d_cancel == 0) { doomtype = -1; global.hp[global.char[target]] -= hpdiff; dmgwriter = instance_create_ch1(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter_ch1); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; } if (global.hp[global.char[target]] < 1) global.hp[global.char[target]] = 1; } gameover = 1; if (global.char[0] != 0 && global.hp[global.char[0]] > 1) gameover = 0; if (global.char[1] != 0 && global.hp[global.char[1]] > 1) gameover = 0; if (global.char[2] != 0 && global.hp[global.char[2]] > 1) gameover = 0; if (gameover == 1) scr_gameover_ch1(); target = remtarget; global.inv = global.invc * 40; } }
()
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{
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    if (global.inv < 0)
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    {
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        remdamage = damage;
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        remtarget = target;
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        if (!instance_exists(obj_shake_ch1))
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            instance_create_ch1(0, 0, obj_shake_ch1);
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        with (obj_dmgwriter_ch1)
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            killactive = 1;
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        snd_stop_ch1(snd_hurt1_ch1);
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        snd_play_ch1(snd_hurt1_ch1);
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        for (ti = 0; ti < 3; ti += 1)
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        {
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            global.inv = -1;
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            damage = remdamage;
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            target = ti;
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            tdamage = damage;
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            with (global.charinstance[target])
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            {
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                hurt = 1;
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                hurttimer = 0;
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            }
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            hpdiff = tdamage;
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            if (hpdiff >= global.hp[global.char[target]])
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                hpdiff = global.hp[global.char[target]] - 1;
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            d_cancel = 0;
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            if (hpdiff <= 1)
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            {
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                d_cancel = 1;
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                hpdiff = 0;
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            }
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            if (d_cancel == 0)
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            {
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                doomtype = -1;
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                global.hp[global.char[target]] -= hpdiff;
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                dmgwriter = instance_create_ch1(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter_ch1);
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                dmgwriter.damage = hpdiff;
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                dmgwriter.type = doomtype;
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            }
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            if (global.hp[global.char[target]] < 1)
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                global.hp[global.char[target]] = 1;
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        }
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        gameover = 1;
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        if (global.char[0] != 0 && global.hp[global.char[0]] > 1)
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            gameover = 0;
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        if (global.char[1] != 0 && global.hp[global.char[1]] > 1)
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            gameover = 0;
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        if (global.char[2] != 0 && global.hp[global.char[2]] > 1)
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            gameover = 0;
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        if (gameover == 1)
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            scr_gameover_ch1
scr_gameover_ch1

function scr_gameover_ch1() { audio_stop_all(); snd_play_ch1(snd_hurt1_ch1); if (room != room_forest_fightsusie_ch1) { global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0); snd_free_all_ch1(); room_goto(room_gameover_ch1 Game Over screen? (crashes)); } else { global.entrance = 0; global.tempflag[9] = 1; room_goto(room_forest_savepoint3_ch1 Maze - Exit (SAVE point)); } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
();
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        target = remtarget;
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        global.inv = global.invc * 40;
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    }
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}