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gml_GlobalScript_scr_damage_all

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function scr_damage_all
scr_damage_all

function scr_damage_all() { if (global.inv < 0) { remdamage = damage; _temptarget = target; for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = remdamage; target = ti; if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0) scr_damage(); } global.inv = global.invc * 40; target = _temptarget; } }
()
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{
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    if (global.inv < 0)
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    {
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        remdamage = damage;
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        _temptarget = target;
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        for (ti = 0; ti < 3; ti += 1)
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        {
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            global.inv = -1;
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            damage = remdamage;
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            target = ti;
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            if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0)
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                scr_damage
scr_damage

function scr_damage() { if (global.inv < 0) { var __element = 0; if (variable_instance_exists(id, "element")) { if (is_real(element)) __element = element; } if (target < 3) { if (global.hp[global.char[target]] <= 0) { scr_randomtarget_old(); target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } var __remtarget = -1; if (target == 4) { __remtarget = 4; scr_randomtarget_old(); target = mytarget; if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2)) { scr_randomtarget_old(); target = mytarget; } if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2)) { scr_randomtarget_old(); target = mytarget; } if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35) { scr_randomtarget_old(); target = mytarget; } with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } chartarget = 3; tdamage = damage; var oldcalculation = 0; if (target < 3) { if (oldcalculation) tdamage = ceil(tdamage - (global.battledf[target] * 3)); else tdamage = scr_damage_calculation(tdamage, target); chartarget = global.char[target]; if (global.charaction[target] == 10) tdamage = ceil((2 * tdamage) / 3); tdamage = ceil(tdamage * scr_element_damage_reduction(__element, global.char[target])); debug_message("The element is: " + string(__element)); if (tdamage < 1) tdamage = 1; } if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; with (obj_dmgwriter) { if (delaytimer >= 1) killactive = 1; } doomtype = -1; with (obj_heart) dmgnoise = 1; if (target < 3) { if (global.hp[chartarget] <= 0) { doomtype = 4; global.hp[chartarget] -= round(tdamage / 4); hpdiff = round(tdamage / 4); } else { global.hp[chartarget] -= tdamage; if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy) && global.hp[chartarget] <= 0) { global.hp[chartarget] = 1; with (o_boxingcontroller) event_user(3); } if (global.hp[chartarget] <= 0) ...
();
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        }
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        global.inv = global.invc * 40;
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        target = _temptarget;
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    }
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}