scr_damagefunction
scr_damage() //gml_Script_scr_damage
{
if (global.inv < 0)
{
var __element = 0
if variable_instance_exists(id, "element")
{
if is_real(element)
__element = element
}
if (target < 3)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old()
target = mytarget
with (global.charinstance[target])
{
image_blend = c_white
darkify = 0
}
}
}
var __remtarget = -1
if (target == 4)
{
__remtarget = 4
scr_randomtarget_old()
target = mytarget
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old()
target = mytarget
}
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old()
target = mytarget
}
if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
{
scr_randomtarget_old()
target = mytarget
}
with (global.charinstance[target])
{
image_blend = c_white
darkify = 0
}
}
chartarget = 3
tdamage = damage
var oldcalculation = 0
if (target < 3)
{
if oldcalculation
tdamage = ceil(tdamage - global.battledf[target] * 3)
else
tdamage =
scr_damage_calculation(tdamage, target)
chartarget = global.char[target]
if (global.charaction[target] == 10)
tdamage = ceil(2 * tdamage / 3)
tdamage = ceil(tdamage * (
scr_element_damage_reduction(__element, global.char[target])))
debug_message("The element is: " + string(__element))
if (tdamage < 1)
tdamage = 1
}
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake)
with (global.charinstance[target])
{
hurt = 1
hurttimer = 0
}
hpdiff = tdamage
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1
}
doomtype = -1
with (obj_heart)
dmgnoise = 1
if (target < 3)
{
if (global.hp[chartarget] <= 0)
{
doomtype = 4
global.hp[chartarget] -= round(tdamage / 4)
hpdiff = round(tdamage / 4)
}
else
{
global.hp[chartarget] -= tdamage
if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy) && global.hp[chartarget] <= 0)
{
global.hp[chartarget] = 1
with (o_boxingcontroller)
event_user(3)
}
if (global.hp[chartarget] <= 0)
...