1 | function scr_cutscene_loaded |
2 | { |
3 | var __loadedState = 0; |
4 | if (instance_exists(obj_cutscene_master)) |
5 | { |
6 | if (obj_cutscene_master.loadedState == 1) |
7 | __loadedState = 1; |
8 | } |
9 | return __loadedState; |
10 | } |