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gml_GlobalScript_scr_cutscene_loaded

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function scr_cutscene_loaded
scr_cutscene_loaded

function scr_cutscene_loaded() { var __loadedState = 0; if (instance_exists(obj_cutscene_master)) { if (obj_cutscene_master.loadedState == 1) __loadedState = 1; } return __loadedState; }
()
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{
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    var __loadedState = 0;
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    if (instance_exists(obj_cutscene_master))
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    {
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        if (obj_cutscene_master.loadedState == 1)
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            __loadedState = 1;
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    }
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    return __loadedState;
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}