1 |
function scr_cutscene_commandsscr_cutscene_commandsfunction scr_cutscene_commands()
{
if (_c == "delaycmd")
{
delaycmd = instance_create(0, 0, obj_cutscene_delaycmd);
delaycmd.master_object = master_object;
delaycmd.command_actor[0] = command_actor[i];
delaycmd.alarm[0] = command_arg1[i];
delaycmd._c = command_arg2[i];
delaycmd.command_arg1[0] = command_arg3[i];
delaycmd.command_arg2[0] = command_arg4[i];
delaycmd.command_arg3[0] = command_arg5[i];
delaycmd.command_arg4[0] = command_arg6[i];
if (instant)
{
delaycmd.alarm[0] = 0;
delaycmd.instant = 1;
with (delaycmd)
event_user(0);
}
}
if (_c == "walk")
{
if (!instant)
{
actor_move = instance_create(0, 0, obj_move_actor);
actor_move.target = command_actor[i];
actor_move.direction_word = command_arg1[i];
actor_move.speed = command_arg2[i];
actor_move.time = command_arg3[i];
with (actor_move)
event_user(8);
}
else
{
command_actor[i].x += lengthdir_x(command_arg2[i] * command_arg3[i], ( scr_facing_letter_to_number(command_arg1[i]) * 90) - 90);
command_actor[i].y += lengthdir_y(command_arg2[i] * command_arg3[i], ( scr_facing_letter_to_number(command_arg1[i]) * 90) - 90);
}
}
if (_c == "walkdirect")
{
if (!instant)
{
actor_move = instance_create(0, 0, obj_move_to_point);
actor_move.target = command_actor[i];
actor_move.movex = command_arg1[i];
actor_move.movey = command_arg2[i];
actor_move.movemax = command_arg3[i];
if (command_arg1[i] == 0)
actor_move.movex = command_actor[i].x;
if (command_arg2[i] == 0)
actor_move.movey = command_actor[i].y;
}
else
{
command_actor[i].x = command_arg1[i];
command_actor[i].y = command_arg2[i];
}
}
if (_c == "msgset")
msgset(command_arg1[i], command_arg2[i]);
if (_c == "msgnext")
msgnext(command_arg1[i]);
if (_c == "talk")
{
if (!instant)
{
mydialoguer = instance_create(0, 0, obj_dialoguer);
if (msgside >= 0)
mydialoguer.side = msgside;
mydialoguer.zurasu = zurasu;
}
}
if (_c == "msgface")
scr_anyface(command_arg1[i], command_arg2[i], command_arg3[i]);
if (_c == "msgfacenext")
scr_anyface_next(command_arg1[i], command_arg2[i]);
if (_c == "msgside")
{
if (command_arg1[i] == "any")
msgside = -1;
if (command_arg1[i] == "top")
msgside = 0;
if (command_arg1[i] == "bottom")
msgside = 1;
if (command_arg1[i] == "zurasuon")
zurasu = 1;
if (command_arg1[i] == "zurasuoff")
zurasu = 0;
}
if (_c == "emote")
{
if (!instant)
{
command_actor[i].__arg0 = command_arg1[i];
command_actor[i].__arg1 = command_arg2[i];
command_actor[i].__arg2 = command_arg3[i];
if (command_arg3[i] == 0)
{
with (command_actor[i])
scr_emote(__arg0, __arg1);
... () |
2 |
{ |
3 |
if (_c == "delaycmd") |
4 |
{ |
5 |
delaycmd = instance_create(0, 0, obj_cutscene_delaycmd); |
6 |
delaycmd.master_object = master_object; |
7 |
delaycmd.command_actor[0] = command_actor[i]; |
8 |
delaycmd.alarm[0] = command_arg1[i]; |
9 |
delaycmd._c = command_arg2[i]; |
10 |
delaycmd.command_arg1[0] = command_arg3[i]; |
11 |
delaycmd.command_arg2[0] = command_arg4[i]; |
12 |
delaycmd.command_arg3[0] = command_arg5[i]; |
13 |
delaycmd.command_arg4[0] = command_arg6[i]; |
14 |
if (instant) |
15 |
{ |
16 |
delaycmd.alarm[0] = 0; |
17 |
delaycmd.instant = 1; |
18 |
with (delaycmd) |
19 |
event_user(0); |
20 |
} |
21 |
} |
22 |
if (_c == "walk") |
23 |
{ |
24 |
if (!instant) |
25 |
{ |
26 |
actor_move = instance_create(0, 0, obj_move_actor); |
27 |
actor_move.target = command_actor[i]; |
28 |
actor_move.direction_word = command_arg1[i]; |
29 |
actor_move.speed = command_arg2[i]; |
30 |
actor_move.time = command_arg3[i]; |
31 |
with (actor_move) |
32 |
event_user(8); |
33 |
} |
34 |
else |
35 |
{ |
36 |
command_actor[i].x += lengthdir_x(command_arg2[i] * command_arg3[i], (scr_facing_letter_to_number(command_arg1[i]) * 90) - 90); |
37 |
command_actor[i].y += lengthdir_y(command_arg2[i] * command_arg3[i], (scr_facing_letter_to_number(command_arg1[i]) * 90) - 90); |
38 |
} |
39 |
} |
40 |
if (_c == "walkdirect") |
41 |
{ |
42 |
if (!instant) |
43 |
{ |
44 |
actor_move = instance_create(0, 0, obj_move_to_point); |
45 |
actor_move.target = command_actor[i]; |
46 |
actor_move.movex = command_arg1[i]; |
47 |
actor_move.movey = command_arg2[i]; |
48 |
actor_move.movemax = command_arg3[i]; |
49 |
if (command_arg1[i] == 0) |
50 |
actor_move.movex = command_actor[i].x; |
51 |
if (command_arg2[i] == 0) |
52 |
actor_move.movey = command_actor[i].y; |
53 |
} |
54 |
else |
55 |
{ |
56 |
command_actor[i].x = command_arg1[i]; |
57 |
command_actor[i].y = command_arg2[i]; |
58 |
} |
59 |
} |
60 |
if (_c == "msgset") |
61 |
msgset(command_arg1[i], command_arg2[i]); |
62 |
if (_c == "msgnext") |
63 |
msgnext(command_arg1[i]); |
64 |
if (_c == "talk") |
65 |
{ |
66 |
if (!instant) |
67 |
{ |
68 |
mydialoguer = instance_create(0, 0, obj_dialoguer); |
69 |
if (msgside >= 0) |
70 |
mydialoguer.side = msgside; |
71 |
mydialoguer.zurasu = zurasu; |
72 |
} |
73 |
} |
74 |
if (_c == "msgface") |
75 |
scr_anyfacescr_anyfacefunction scr_anyface(arg0, arg1, arg2)
{
_speakerC = arg0;
_msgno = arg1;
_emotion = arg2;
if (is_real(arg2))
{
if (arg2 >= 10)
{
if (arg2 < 36)
_emotion = chr(55 + arg2);
else
emotion = chr(61 + arg2);
}
}
_speaker = string_lower(_speakerC);
if (_speaker == "susie" || _speaker == "sus")
scr_susface(_msgno, _emotion);
if (_speaker == "ralsei" || _speaker == "ral")
scr_ralface(_msgno, _emotion);
if (_speaker == "noelle" || _speaker == "noe")
scr_noeface(_msgno, _emotion);
if (_speaker == "toriel" || _speaker == "tor")
scr_torface(_msgno, _emotion);
if (_speaker == "asgore" || _speaker == "asg")
scr_asgface(_msgno, _emotion);
if (_speaker == "king" || _speaker == "kin")
scr_kingface(_msgno, _emotion);
if (_speaker == "rudy" || _speaker == "rud")
scr_rudface(_msgno, _emotion);
if (_speaker == "lancer" || _speaker == "lan")
scr_lanface(_msgno, _emotion);
if (_speaker == "berdly" || _speaker == "ber")
msgsetsubloc(arg1, "\\TX \\F0 \\E~1 \\FB \\TB %", string(_emotion), "scr_anyface_slash_scr_anyface_gml_23_0");
if (_speaker == "alphys" || _speaker == "alp")
msgsetsubloc(arg1, "\\TX \\F0 \\E~1 \\Fa \\Ta %", string(_emotion), "scr_anyface_slash_scr_anyface_gml_24_0");
if (_speaker == "none" || _speaker == "x" || _speaker == "no name" || _speaker == "no_name")
scr_noface(_msgno);
if (_speaker == "rouxls" || _speaker == "rou")
scr_rurusface(_msgno, _emotion);
if (_speaker == "queen" || _speaker == "que")
msgsetsubloc(arg1, "\\TX \\F0 \\E~1 \\FQ \\TQ %", string(_emotion), "scr_anyface_slash_scr_anyface_gml_27_0");
if (_speaker == "queen2" || _speaker == "que2")
msgsetsubloc(arg1, "\\TX \\F0 \\E~1 \\F0 \\Tq %", string(_emotion), "scr_anyface_slash_scr_anyface_gml_28_0_b");
if (_speaker == "sans" || _speaker == "san")
msgsetsubloc(arg1, "\\TX \\F0 \\E~1 \\Fs \\Ts %", string(_emotion), "scr_anyface_slash_scr_anyface_gml_28_0");
if (_speaker == "undyne" || _speaker == "und")
msgsetsubloc(arg1, "\\TX \\F0 \\E~1 \\FU \\TU %", string(_emotion), "scr_anyface_slash_scr_anyface_gml_29_0");
if (_speaker == "burgerpants")
msgsetsubloc(arg1, "\\TX \\F0 \\E~1 \\Fb \\T0 %", string(_emotion), "scr_anyface_slash_scr_anyface_gml_30_0");
if (_speaker == "sneo")
msgsetsub(arg1, "\\TX \\F0 \\E~1 \\Tp %", string(_emotion));
} (command_arg1[i], command_arg2[i], command_arg3[i]); |
76 |
if (_c == "msgfacenext") |
77 |
scr_anyface_next(command_arg1[i], command_arg2[i]); |
78 |
if (_c == "msgside") |
79 |
{ |
80 |
if (command_arg1[i] == "any") |
81 |
msgside = -1; |
82 |
if (command_arg1[i] == "top") |
83 |
msgside = 0; |
84 |
if (command_arg1[i] == "bottom") |
85 |
msgside = 1; |
86 |
if (command_arg1[i] == "zurasuon") |
87 |
zurasu = 1; |
88 |
if (command_arg1[i] == "zurasuoff") |
89 |
zurasu = 0; |
90 |
} |
91 |
if (_c == "emote") |
92 |
{ |
93 |
if (!instant) |
94 |
{ |
95 |
command_actor[i].__arg0 = command_arg1[i]; |
96 |
command_actor[i].__arg1 = command_arg2[i]; |
97 |
command_actor[i].__arg2 = command_arg3[i]; |
98 |
if (command_arg3[i] == 0) |
99 |
{ |
100 |
with (command_actor[i]) |
101 |
scr_emotescr_emotefunction scr_emote()
{
__dmult = 1 + global.darkzone;
__emotebubble = instance_create(x, y - 15, obj_excblcon);
__emotebubble.alarm[0] = argument[1];
__emotebubble.image_xscale = __dmult;
__emotebubble.image_yscale = __dmult;
__emotexoff = 0;
__anchorx = sprite_get_xoffset(sprite_index);
if (argument[0] == "!")
{
__emotebubble.sprite_index = spr_exc;
__emotebubble.y = y - (10 * __dmult);
__emotexoff = 10 * __dmult;
}
if (argument[0] == "?")
{
__emotebubble.sprite_index = spr_emote_questionmark;
__emotebubble.y = y - (10 * __dmult);
__emotexoff = 10 * __dmult;
}
if (argument[0] == "...")
{
__emotebubble.sprite_index = spr_emote_ellipsis;
__emotebubble.y = y - (10 * __dmult);
__emotexoff = 10 * __dmult;
}
if (argument_count >= 3)
__emotexoff = argument[2];
if (image_xscale > 0)
__emotebubble.x = (((x - (__anchorx * image_xscale)) + ((sprite_width / 2) * sign(image_xscale))) - (__emotebubble.sprite_width / 2)) + __emotexoff;
else
__emotebubble.x = ((x + (__anchorx * image_xscale)) - ((sprite_width / 2) * sign(image_xscale)) - (__emotebubble.sprite_width / 2)) + __emotexoff;
} (__arg0, __arg1); |
102 |
} |
103 |
else |
104 |
{ |
105 |
with (command_actor[i]) |
106 |
scr_emotescr_emotefunction scr_emote()
{
__dmult = 1 + global.darkzone;
__emotebubble = instance_create(x, y - 15, obj_excblcon);
__emotebubble.alarm[0] = argument[1];
__emotebubble.image_xscale = __dmult;
__emotebubble.image_yscale = __dmult;
__emotexoff = 0;
__anchorx = sprite_get_xoffset(sprite_index);
if (argument[0] == "!")
{
__emotebubble.sprite_index = spr_exc;
__emotebubble.y = y - (10 * __dmult);
__emotexoff = 10 * __dmult;
}
if (argument[0] == "?")
{
__emotebubble.sprite_index = spr_emote_questionmark;
__emotebubble.y = y - (10 * __dmult);
__emotexoff = 10 * __dmult;
}
if (argument[0] == "...")
{
__emotebubble.sprite_index = spr_emote_ellipsis;
__emotebubble.y = y - (10 * __dmult);
__emotexoff = 10 * __dmult;
}
if (argument_count >= 3)
__emotexoff = argument[2];
if (image_xscale > 0)
__emotebubble.x = (((x - (__anchorx * image_xscale)) + ((sprite_width / 2) * sign(image_xscale))) - (__emotebubble.sprite_width / 2)) + __emotexoff;
else
__emotebubble.x = ((x + (__anchorx * image_xscale)) - ((sprite_width / 2) * sign(image_xscale)) - (__emotebubble.sprite_width / 2)) + __emotexoff;
} (__arg0, __arg1, __arg2); |
107 |
} |
108 |
} |
109 |
} |
110 |
if (_c == "speaker") |
111 |
scr_speakerscr_speakerfunction scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if ( global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... (command_arg1[i]); |
112 |
if (_c == "fe") |
113 |
{ |
114 |
global.fe = command_arg1[i]; |
115 |
if (command_arg2[i] != -2) |
116 |
global.fc = command_arg2[i]; |
117 |
} |
118 |
if (_c == "msc") |
119 |
{ |
120 |
global.msc = command_arg1[i]; |
121 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc( #Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc( #No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc( * You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc( * Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc( Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc( * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc( * It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc( * You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
global.item[i] = 0;
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc( * You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc( * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc( Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc( Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc( Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc( Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc( Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc( Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc( * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc( Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc( Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc( Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc( * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc( Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc( Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc( * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc( Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc( * How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc( #Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc( #No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc( * (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc( * (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc( * (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc); |
122 |
} |
123 |
if (_c == "instancecreate") |
124 |
{ |
125 |
_instance = instance_create(command_arg1[i], command_arg2[i], command_arg3[i]); |
126 |
if (i_ex(master_object)) |
127 |
master_object.cutscene_instance = _instance; |
128 |
} |
129 |
if (_c == "var") |
130 |
{ |
131 |
if (instant) |
132 |
{ |
133 |
if (command_arg5[i] != 0) |
134 |
{ |
135 |
command_arg3[i] = command_arg4[i]; |
136 |
command_arg5[i] = 0; |
137 |
} |
138 |
} |
139 |
__chosenid = 0; |
140 |
if (command_arg1[i] == 0) |
141 |
__chosenid = command_actor[i]; |
142 |
else |
143 |
__chosenid = command_arg1[i]; |
144 |
if (command_arg5[i] == 0) |
145 |
{ |
146 |
variable_instance_set(__chosenid, command_arg2[i], command_arg3[i]); |
147 |
} |
148 |
else if (command_arg6[i] == 0) |
149 |
{ |
150 |
scr_lerpvar_instancescr_lerpvar_instancefunction scr_lerpvar_instance()
{
__lerpvar = instance_create(0, 0, obj_lerpvar);
__lerpvar.target = argument[0];
__lerpvar.varname = argument[1];
__lerpvar.pointa = argument[2];
__lerpvar.pointb = argument[3];
__lerpvar.maxtime = argument[4];
if (argument_count >= 6)
__lerpvar.easetype = argument[5];
if (argument_count >= 7)
__lerpvar.easeinout = argument[6];
return __lerpvar;
} (__chosenid, command_arg2[i], command_arg3[i], command_arg4[i], command_arg5[i]); |
151 |
} |
152 |
else if (!is_string(command_arg6[i])) |
153 |
{ |
154 |
scr_lerpvar_instancescr_lerpvar_instancefunction scr_lerpvar_instance()
{
__lerpvar = instance_create(0, 0, obj_lerpvar);
__lerpvar.target = argument[0];
__lerpvar.varname = argument[1];
__lerpvar.pointa = argument[2];
__lerpvar.pointb = argument[3];
__lerpvar.maxtime = argument[4];
if (argument_count >= 6)
__lerpvar.easetype = argument[5];
if (argument_count >= 7)
__lerpvar.easeinout = argument[6];
return __lerpvar;
} (__chosenid, command_arg2[i], command_arg3[i], command_arg4[i], command_arg5[i], command_arg6[i], "in"); |
155 |
} |
156 |
else |
157 |
{ |
158 |
var __easetype = real(string_digits(command_arg6[i])); |
159 |
if (string_char_at(command_arg6[i], 1) == "-") |
160 |
{ |
161 |
__easetype *= -1; |
162 |
command_arg6[i] = string_delete(command_arg6[i], 1, 1); |
163 |
} |
164 |
command_arg6[i] = string_delete(command_arg6[i], 1, 1); |
165 |
scr_lerpvar_instancescr_lerpvar_instancefunction scr_lerpvar_instance()
{
__lerpvar = instance_create(0, 0, obj_lerpvar);
__lerpvar.target = argument[0];
__lerpvar.varname = argument[1];
__lerpvar.pointa = argument[2];
__lerpvar.pointb = argument[3];
__lerpvar.maxtime = argument[4];
if (argument_count >= 6)
__lerpvar.easetype = argument[5];
if (argument_count >= 7)
__lerpvar.easeinout = argument[6];
return __lerpvar;
} (__chosenid, command_arg2[i], command_arg3[i], command_arg4[i], command_arg5[i], __easetype, command_arg6[i]); |
166 |
} |
167 |
} |
168 |
if (_c == "script") |
169 |
{ |
170 |
if (command_arg3[i] != -10) |
171 |
{ |
172 |
var __sarg1 = command_arg2[i]; |
173 |
var __sarg2 = command_arg3[i]; |
174 |
var __sarg3 = command_arg4[i]; |
175 |
var __sarg4 = command_arg5[i]; |
176 |
var __sarg5 = command_arg6[i]; |
177 |
var __sarg_counted = 3; |
178 |
if (command_arg4[i] == -3.14) |
179 |
__sarg_counted--; |
180 |
if (command_arg5[i] == -3.14) |
181 |
__sarg_counted--; |
182 |
if (command_arg6[i] == -3.14) |
183 |
__sarg_counted--; |
184 |
if (command_arg3[i] == 0) |
185 |
{ |
186 |
if (__sarg_counted == 0) |
187 |
{ |
188 |
with (command_arg1[i]) |
189 |
script_execute(__sarg1); |
190 |
} |
191 |
if (__sarg_counted == 1) |
192 |
{ |
193 |
with (command_arg1[i]) |
194 |
script_execute(__sarg1, __sarg3); |
195 |
} |
196 |
if (__sarg_counted == 2) |
197 |
{ |
198 |
with (command_arg1[i]) |
199 |
script_execute(__sarg1, __sarg3, __sarg4); |
200 |
} |
201 |
if (__sarg_counted == 3) |
202 |
{ |
203 |
with (command_arg1[i]) |
204 |
script_execute(__sarg1, __sarg3, __sarg4, __sarg5); |
205 |
} |
206 |
} |
207 |
else |
208 |
{ |
209 |
if (__sarg_counted == 0) |
210 |
{ |
211 |
with (command_arg1[i]) |
212 |
scr_script_repeatscr_script_repeatfunction scr_script_repeat()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = -2;
__scriptdelay.max_time = argument[1];
__scriptdelay.rate = argument[2];
__scriptdelay.constant = 1;
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 3); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 3];
__scriptdelay.arg_count = argument_count - 3;
return __scriptdelay;
} (__sarg1, -1, __sarg2); |
213 |
} |
214 |
if (__sarg_counted == 1) |
215 |
{ |
216 |
with (command_arg1[i]) |
217 |
scr_script_repeatscr_script_repeatfunction scr_script_repeat()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = -2;
__scriptdelay.max_time = argument[1];
__scriptdelay.rate = argument[2];
__scriptdelay.constant = 1;
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 3); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 3];
__scriptdelay.arg_count = argument_count - 3;
return __scriptdelay;
} (__sarg1, -1, __sarg2, __sarg3); |
218 |
} |
219 |
if (__sarg_counted == 2) |
220 |
{ |
221 |
with (command_arg1[i]) |
222 |
scr_script_repeatscr_script_repeatfunction scr_script_repeat()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = -2;
__scriptdelay.max_time = argument[1];
__scriptdelay.rate = argument[2];
__scriptdelay.constant = 1;
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 3); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 3];
__scriptdelay.arg_count = argument_count - 3;
return __scriptdelay;
} (__sarg1, -1, __sarg2, __sarg3, __sarg4); |
223 |
} |
224 |
if (__sarg_counted == 3) |
225 |
{ |
226 |
with (command_arg1[i]) |
227 |
scr_script_repeatscr_script_repeatfunction scr_script_repeat()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = -2;
__scriptdelay.max_time = argument[1];
__scriptdelay.rate = argument[2];
__scriptdelay.constant = 1;
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 3); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 3];
__scriptdelay.arg_count = argument_count - 3;
return __scriptdelay;
} (__sarg1, -1, __sarg2, __sarg3, __sarg4, __sarg5); |
228 |
} |
229 |
} |
230 |
} |
231 |
else |
232 |
{ |
233 |
var __commandtarget = command_arg1[i]; |
234 |
var __commandscript = command_arg2[i]; |
235 |
with (obj_script_delayed) |
236 |
{ |
237 |
if (script == __commandscript && target == __commandtarget) |
238 |
{ |
239 |
instance_destroy(); |
240 |
alarm[0] |
241 |
max_time = -300; |
242 |
} |
243 |
} |
244 |
} |
245 |
} |
246 |
if (_c == "globalvar") |
247 |
variable_global_set(command_arg1[i], command_arg2[i]); |
248 |
if (_c == "autowalk") |
249 |
{ |
250 |
command_actor[i].auto_facing = command_arg1[i]; |
251 |
command_actor[i].auto_walk = command_arg1[i]; |
252 |
} |
253 |
if (_c == "autofacing") |
254 |
command_actor[i].auto_facing = command_arg1[i]; |
255 |
if (_c == "autodepth") |
256 |
command_actor[i].auto_depth = command_arg1[i]; |
257 |
if (_c == "depth") |
258 |
command_actor[i].depth = command_arg1[i]; |
259 |
if (_c == "depthobject") |
260 |
command_actor[i].depth = command_arg1[i].depth + command_arg2[i]; |
261 |
if (_c == "flip") |
262 |
{ |
263 |
command_actor[i].__flipvalue = command_arg1[i]; |
264 |
with (command_actor[i]) |
265 |
scr_flipscr_flipfunction scr_flip(arg0)
{
if (arg0 == "h" || arg0 == "x")
{
x += ((sprite_get_width(sprite_index) - (sprite_get_xoffset(sprite_index) * 2)) * image_xscale);
image_xscale = -image_xscale;
}
else
{
y += ((sprite_get_height(sprite_index) - (sprite_get_yoffset(sprite_index) * 2)) * image_yscale);
image_yscale = -image_yscale;
}
} (__flipvalue); |
266 |
} |
267 |
if (_c == "facing") |
268 |
{ |
269 |
if (command_arg1[i] == "l" || command_arg1[i] == "d" || command_arg1[i] == "r" || command_arg1[i] == "u") |
270 |
{ |
271 |
scr_actor_facingscr_actor_facingfunction scr_actor_facing(arg0, arg1)
{
__newfacing = arg1;
arg0.facing = __newfacing;
if (__newfacing == "d")
arg0.sprite_index = arg0.dsprite;
if (__newfacing == "r")
arg0.sprite_index = arg0.rsprite;
if (__newfacing == "l")
arg0.sprite_index = arg0.lsprite;
if (__newfacing == "u")
arg0.sprite_index = arg0.usprite;
} (command_actor[i], command_arg1[i]); |
272 |
} |
273 |
else |
274 |
{ |
275 |
command_actor[i]._setfacing = command_arg1[i]; |
276 |
with (command_actor[i]) |
277 |
scr_set_facing_spritesscr_set_facing_spritesfunction scr_set_facing_sprites(arg0)
{
_actorname = arg0;
name = arg0;
if (is_string(_actorname))
{
if (_actorname == "kris")
{
name = "kris";
if (global.darkzone == 0)
_actorname = "krislight";
if (global.darkzone == 1)
_actorname = "krisdark";
}
if (_actorname == "susie")
{
name = "susie";
if (global.darkzone == 0)
{
_actorname = "susielight";
if (global.chapter >= 2)
_actorname = "susielighteyes";
}
if (global.darkzone == 1)
{
if (global.chapter == 1)
_actorname = "susiedark";
if (global.chapter >= 2)
_actorname = "susiedarkeyes";
}
}
if (_actorname == "ralsei")
{
name = "ralsei";
if (global.chapter <= 1)
_actorname = "ralseihat";
if (global.chapter > 1)
_actorname = "ralseinohat";
}
if (_actorname == "noelle")
{
name = "noelle";
if (global.darkzone == 0)
_actorname = "noellelight";
if (global.darkzone == 1)
_actorname = "noelledark";
}
if (_actorname == "berdly")
{
name = "berdly";
if (global.darkzone == 0)
_actorname = "berdlylight";
if (global.darkzone == 1)
_actorname = "berdlydark";
}
if (_actorname == "krislight")
{
usprite = spr_krisu;
rsprite = spr_krisr;
dsprite = spr_krisd;
lsprite = spr_krisl;
}
if (_actorname == "krisdark")
{
usprite = spr_krisu_dark;
rsprite = spr_krisr_dark;
dsprite = spr_krisd_dark;
lsprite = spr_krisl_dark;
}
if (_actorname == "susielight")
{
usprite = spr_susieu;
rsprite = spr_susier;
dsprite = spr_susied;
lsprite = spr_susiel;
}
if (_actorname == "susielighteyes")
{
usprite = spr_susie_walk_up_lw;
rsprite = spr_susie_walk_right_lw;
dsprite = spr_susie_walk_down_lw;
lsprite = spr_susie_walk_left_lw;
}
if (_actorname == "susiedark")
{
usprite = spr_susieu_dark;
rsprite = spr_susier_dark;
dsprite = spr_susied_dark;
lsprite = spr_susiel_dark;
specialsprite[4] = spr_susie_shock_r;
specialsprite[5] = spr_susie_shock;
}
if (_actorname == "susiedarkeyes")
{
usprite = spr_susie_walk_up_dw;
rsprite = spr_susie_walk_right_dw;
dsprite = spr_susie_walk_down_dw;
lsprite = spr_susie_walk_left_dw;
specialsprite[4] = spr_susie_shock_r;
specialsprite[5] = spr_susie_shock;
}
... (_setfacing); |
278 |
} |
279 |
} |
280 |
if (_c == "halt") |
281 |
{ |
282 |
with (command_actor[i]) |
283 |
scr_halt(); |
284 |
} |
285 |
if (_c == "spin") |
286 |
{ |
287 |
if (i_ex(command_actor[i])) |
288 |
command_actor[i].spinspeed = command_arg1[i]; |
289 |
} |
290 |
if (_c == "stick") |
291 |
{ |
292 |
if (command_arg1[i] == "on") |
293 |
{ |
294 |
var _stickobj = command_arg2[i]; |
295 |
var _stickdepth = command_arg3[i]; |
296 |
with (command_actor[i]) |
297 |
scr_sticktoscr_sticktofunction scr_stickto(arg0, arg1)
{
_stickto = instance_create(0, 0, obj_stickto);
_stickto.stickingobj = id;
_stickto.stucktoobj = arg0;
_stickto.relativedepth = arg1;
with (_stickto)
event_user(0);
} (_stickobj, _stickdepth); |
298 |
} |
299 |
else |
300 |
{ |
301 |
with (command_actor[i]) |
302 |
scr_stickto_stop(); |
303 |
} |
304 |
} |
305 |
if (_c == "sprite") |
306 |
command_actor[i].sprite_index = command_arg1[i]; |
307 |
if (_c == "specialsprite") |
308 |
{ |
309 |
command_actor[i].sprite_index = command_actor[i].specialsprite[command_arg1[i]]; |
310 |
command_actor[i].specialspriteno = command_arg1[i]; |
311 |
} |
312 |
if (_c == "visible") |
313 |
command_actor[i].visible = command_arg1[i]; |
314 |
if (_c == "imagespeed") |
315 |
command_actor[i].image_speed = command_arg1[i]; |
316 |
if (_c == "imageindex") |
317 |
command_actor[i].image_index = command_arg1[i]; |
318 |
if (_c == "animate") |
319 |
{ |
320 |
if (i_ex(command_actor[i]) && !instant) |
321 |
{ |
322 |
command_actor[i].__arg0 = command_arg1[i]; |
323 |
command_actor[i].__arg1 = command_arg2[i]; |
324 |
command_actor[i].__arg2 = command_arg3[i]; |
325 |
with (command_actor[i]) |
326 |
scr_animatescr_animatefunction scr_animate(arg0, arg1, arg2)
{
__animator = instance_create(x, y, obj_animator);
__animator.target = id;
__animator.initframe = arg0;
__animator.endframe = arg1;
__animator.fake_image_speed = arg2;
return __animator;
} (__arg0, __arg1, __arg2); |
327 |
} |
328 |
} |
329 |
if (_c == "soundplay") |
330 |
{ |
331 |
if (!instant) |
332 |
{ |
333 |
var _snd = snd_play(command_arg1[i]); |
334 |
if (command_arg2[i] != 0) |
335 |
snd_volume(_snd, command_arg2[i], 0); |
336 |
if (command_arg2[i] != 0) |
337 |
snd_pitch(_snd, command_arg3[i]); |
338 |
} |
339 |
} |
340 |
if (_c == "mus" || _c == "music") |
341 |
{ |
342 |
if (command_arg1[i] == "loop") |
343 |
mus_loop(global.currentsong[1]); |
344 |
if (command_arg1[i] == "play") |
345 |
mus_play(global.currentsong[1]); |
346 |
if (command_arg1[i] == "stop") |
347 |
snd_stop(global.currentsong[1]); |
348 |
if (command_arg1[i] == "free_all") |
349 |
snd_free_all(); |
350 |
if (command_arg1[i] == "free") |
351 |
snd_free(global.currentsong[0]); |
352 |
if (command_arg1[i] == "pause") |
353 |
snd_pause(global.currentsong[1]); |
354 |
if (command_arg1[i] == "resume") |
355 |
snd_resume(global.currentsong[1]); |
356 |
if (command_arg1[i] == "init") |
357 |
global.currentsong[0] = snd_init(command_arg2[i]); |
358 |
if (command_arg1[i] == "initplay") |
359 |
mus_initplay(command_arg2[i]); |
360 |
if (command_arg1[i] == "initloop") |
361 |
mus_initloop(command_arg2[i]); |
362 |
if (command_arg1[i] == "volume") |
363 |
mus_volume(global.currentsong[1], command_arg2[i], command_arg3[i]); |
364 |
if (command_arg1[i] == "pitch") |
365 |
snd_pitch(global.currentsong[1], command_arg2[i]); |
366 |
if (command_arg1[i] == "pitchtime") |
367 |
snd_pitch_time(global.currentsong[1], command_arg2[i], command_arg3[i]); |
368 |
if (command_arg1[i] == "loopsfx") |
369 |
mysound = snd_loop(command_arg2[i]); |
370 |
if (command_arg1[i] == "loopsfxpitch") |
371 |
snd_pitch(mysound, command_arg2[i]); |
372 |
if (command_arg1[i] == "loopsfxpitchtime") |
373 |
snd_pitch_time(mysound, command_arg2[i], command_arg3[i]); |
374 |
if (command_arg1[i] == "loopsfxstop") |
375 |
snd_stop(mysound); |
376 |
if (command_arg1[i] == "loopsfxvolume") |
377 |
snd_volume(mysound, command_arg2[i], command_arg3[i]); |
378 |
} |
379 |
if (_c == "fadeout") |
380 |
{ |
381 |
if (command_arg1[i] > 0) |
382 |
{ |
383 |
__fadeouter = scr_fadeoutscr_fadeoutfunction scr_fadeout(arg0)
{
__fadeouter = instance_create(camerax() - 200, cameray() - 200, obj_fadeout);
__fadeouter.fadespeed = 1 / arg0;
__fadeouter.depth = 3;
return __fadeouter;
} (command_arg1[i]); |
384 |
if (command_arg2[i] != 0) |
385 |
__fadeouter.image_blend = command_arg2[i]; |
386 |
} |
387 |
if (command_arg1[i] < 0) |
388 |
{ |
389 |
if (instance_exists(obj_fadeout)) |
390 |
{ |
391 |
obj_fadeout.image_alpha = 1; |
392 |
obj_fadeout.fadespeed = 1 / command_arg1[i]; |
393 |
obj_fadeout.fadein = 1; |
394 |
} |
395 |
} |
396 |
} |
397 |
if (_c == "panspeed") |
398 |
{ |
399 |
if (!instant) |
400 |
{ |
401 |
scr_panscr_panfunction scr_pan(arg0, arg1, arg2)
{
panner = instance_create(0, 0, obj_panner);
panner.panmax = arg2;
panner.panx = arg0;
panner.pany = arg1;
} (command_arg1[i], command_arg2[i], command_arg3[i]); |
402 |
} |
403 |
else |
404 |
{ |
405 |
camerax_set(camerax() + (command_arg1[i] * command_arg3[i])); |
406 |
cameray_set(cameray() + (command_arg2[i] * command_arg3[i])); |
407 |
} |
408 |
} |
409 |
if (_c == "pan") |
410 |
{ |
411 |
if (!instant) |
412 |
{ |
413 |
scr_pan_lerpscr_pan_lerpfunction scr_pan_lerp(arg0, arg1, arg2)
{
panner = instance_create(arg0, arg1, obj_panner);
panner.panmax = arg2;
panner.type = 1;
} (command_arg1[i], command_arg2[i], command_arg3[i]); |
414 |
} |
415 |
else |
416 |
{ |
417 |
camerax_set(command_arg1[i]); |
418 |
cameray_set(command_arg2[i]); |
419 |
} |
420 |
} |
421 |
if (_c == "panobj") |
422 |
{ |
423 |
scr_pan_to_objscr_pan_to_objfunction scr_pan_to_obj(arg0, arg1)
{
_panx = arg0.x - floor((__view_get(e__VW.WView, 0) / 2) - (arg0.sprite_width / 2));
_pany = arg0.y - floor((__view_get(e__VW.HView, 0) / 2) - (arg0.sprite_height / 2));
if (_panx < 0)
_panx = 0;
if (_panx >= (room_width - __view_get(e__VW.WView, 0)))
_panx = room_width - __view_get(e__VW.WView, 0);
if (_pany < 0)
_pany = 0;
if (_pany >= (room_height - __view_get(e__VW.HView, 0)))
_pany = room_height - __view_get(e__VW.HView, 0);
scr_pan_lerp(_panx, _pany, arg1);
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (command_arg1[i], command_arg2[i]); |
424 |
if (instant) |
425 |
{ |
426 |
with (obj_panner) |
427 |
{ |
428 |
camerax_set(finalx); |
429 |
cameray_set(finaly); |
430 |
instance_destroy(); |
431 |
} |
432 |
} |
433 |
} |
434 |
if (_c == "pannable") |
435 |
{ |
436 |
if (instance_exists(obj_mainchara)) |
437 |
obj_mainchara.cutscene = command_arg1[i]; |
438 |
} |
439 |
if (_c == "shake") |
440 |
{ |
441 |
if (!instant) |
442 |
instance_create(0, 0, obj_shake); |
443 |
} |
444 |
if (_c == "shakex") |
445 |
{ |
446 |
if (!instant) |
447 |
{ |
448 |
myshake = instance_create(0, 0, obj_shake); |
449 |
myshake.shakex = command_arg1[i]; |
450 |
myshake.shakey = command_arg2[i]; |
451 |
myshake.shakespeed = command_arg3[i]; |
452 |
} |
453 |
} |
454 |
if (_c == "shakeobj") |
455 |
{ |
456 |
if (!instant) |
457 |
{ |
458 |
with (command_actor[i]) |
459 |
scr_shakeobjscr_shakeobjfunction scr_shakeobj()
{
shakeobj = instance_create(x, y, obj_shakeobj);
shakeobj.target = id;
with (shakeobj)
event_user(0);
} (); |
460 |
} |
461 |
} |
462 |
if (_c == "jump") |
463 |
{ |
464 |
if (i_ex(command_actor[i])) |
465 |
{ |
466 |
command_actor[i].__arg0 = command_arg1[i]; |
467 |
command_actor[i].__arg1 = command_arg2[i]; |
468 |
command_actor[i].__arg2 = command_arg3[i]; |
469 |
command_actor[i].__arg3 = command_arg4[i]; |
470 |
if (!instant) |
471 |
{ |
472 |
with (command_actor[i]) |
473 |
scr_jump_to_point(__arg0, __arg1, __arg2, __arg3); |
474 |
} |
475 |
else |
476 |
{ |
477 |
command_actor[i].x = command_arg1[i]; |
478 |
command_actor[i].y = command_arg2[i]; |
479 |
} |
480 |
} |
481 |
} |
482 |
if (_c == "jumpinplace") |
483 |
{ |
484 |
if (i_ex(command_actor[i])) |
485 |
{ |
486 |
command_actor[i].__arg0 = command_arg1[i]; |
487 |
command_actor[i].__arg1 = command_arg2[i]; |
488 |
if (!instant) |
489 |
{ |
490 |
with (command_actor[i]) |
491 |
scr_jump_in_place(__arg0, __arg1); |
492 |
} |
493 |
} |
494 |
} |
495 |
if (_c == "jumpsprite") |
496 |
{ |
497 |
if (i_ex(command_actor[i])) |
498 |
{ |
499 |
command_actor[i].__arg0 = command_arg1[i]; |
500 |
command_actor[i].__arg1 = command_arg2[i]; |
501 |
command_actor[i].__arg2 = command_arg3[i]; |
502 |
command_actor[i].__arg3 = command_arg4[i]; |
503 |
command_actor[i].__arg4 = command_arg5[i]; |
504 |
command_actor[i].__arg5 = command_arg6[i]; |
505 |
if (!instant) |
506 |
{ |
507 |
with (command_actor[i]) |
508 |
scr_jump_to_point_spritescr_jump_to_point_spritefunction scr_jump_to_point_sprite(arg0, arg1, arg2, arg3, arg4, arg5)
{
__jump_to_point = instance_create(x, y, obj_jump_to_point);
__jump_to_point.target = id;
with (__jump_to_point)
{
startx = x;
starty = y;
endx = arg0;
endy = arg1;
jumpspeed = arg2;
jumptime = arg3;
jumpsprite = arg4;
landsprite = arg5;
if (arg4 > 0)
usesprites = 1;
drawshadow = 0;
}
return __jump_to_point;
} (__arg0, __arg1, __arg2, __arg3, __arg4, __arg5); |
509 |
} |
510 |
else |
511 |
{ |
512 |
command_actor[i].x = command_arg1[i]; |
513 |
command_actor[i].y = command_arg2[i]; |
514 |
} |
515 |
} |
516 |
} |
517 |
if (_c == "addxy") |
518 |
{ |
519 |
command_actor[i].x += command_arg1[i]; |
520 |
command_actor[i].y += command_arg2[i]; |
521 |
} |
522 |
if (_c == "setxy") |
523 |
{ |
524 |
command_actor[i].x = command_arg1[i]; |
525 |
command_actor[i].y = command_arg2[i]; |
526 |
} |
527 |
if (_c == "arg_objectxy") |
528 |
{ |
529 |
command_arg1[i + 1] = command_arg1[i].x + command_arg2[i]; |
530 |
command_arg2[i + 1] = command_arg1[i].y + command_arg3[i]; |
531 |
} |
532 |
if (_c == "actortoobject") |
533 |
{ |
534 |
instance_create(command_actor[i].x, command_actor[i].y, command_arg1[i]); |
535 |
command_actor[i].visible = 0; |
536 |
} |
537 |
if (_c == "actortokris") |
538 |
{ |
539 |
for (jjj = 0; jjj < 20; jjj++) |
540 |
{ |
541 |
if (actor_name[jjj] == "kris" && i_ex(actor_id[jjj])) |
542 |
{ |
543 |
obj_mainchara.x = actor_id[jjj].x; |
544 |
obj_mainchara.y = actor_id[jjj].y; |
545 |
obj_mainchara.visible = 1; |
546 |
actor_id[jjj].visible = 0; |
547 |
if (actor_id[jjj].facing == "d") |
548 |
global.facing = 0; |
549 |
if (actor_id[jjj].facing == "r") |
550 |
global.facing = 1; |
551 |
if (actor_id[jjj].facing == "u") |
552 |
global.facing = 2; |
553 |
if (actor_id[jjj].facing == "l") |
554 |
global.facing = 3; |
555 |
} |
556 |
} |
557 |
} |
558 |
if (_c == "actortocaterpillar") |
559 |
{ |
560 |
_caterpillar_moved = 0; |
561 |
for (lll = 0; lll < 2; lll++) |
562 |
{ |
563 |
if (i_ex(global.cinstance[lll])) |
564 |
{ |
565 |
for (jjj = 0; jjj < 20; jjj++) |
566 |
{ |
567 |
if (actor_name[jjj] == global.cinstance[lll].name && i_ex(actor_id[jjj])) |
568 |
{ |
569 |
if (global.cinstance[lll].x != actor_id[jjj].x) |
570 |
{ |
571 |
global.cinstance[lll].x = actor_id[jjj].x; |
572 |
_caterpillar_moved = 1; |
573 |
} |
574 |
if (global.cinstance[lll].y != actor_id[jjj].y) |
575 |
{ |
576 |
global.cinstance[lll].y = actor_id[jjj].y; |
577 |
_caterpillar_moved = 1; |
578 |
} |
579 |
scr_caterpillar_facing_single(actor_name[jjj], actor_id[jjj].facing); |
580 |
global.cinstance[lll].visible = 1; |
581 |
actor_id[jjj].visible = 0; |
582 |
} |
583 |
} |
584 |
} |
585 |
} |
586 |
if (_caterpillar_moved == 1) |
587 |
{ |
588 |
with (obj_caterpillarchara) |
589 |
scr_caterpillar_interpolatescr_caterpillar_interpolatefunction scr_caterpillar_interpolate()
{
_newfacing = scr_facing_letter_to_number( scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = _newfacing;
for (_iaia = target; _iaia > 0; _iaia -= 1)
{
remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target);
if (global.darkzone == 1)
remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target);
else
remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target);
facing[_iaia] = _newfacing;
}
} (); |
590 |
} |
591 |
} |
592 |
if (_c == "saveload") |
593 |
{ |
594 |
if (command_arg1[i] == "save") |
595 |
scr_cutscene_savestatescr_cutscene_savestatefunction scr_cutscene_savestate()
{
scr_debug_print("Cutscene Saved");
masterArray = variable_instance_get_names(id);
for (var i = 0; i < array_length_1d(masterArray); i++)
myVar[i] = variable_instance_get(id, masterArray[i]);
remCameraX = camerax();
remCameraY = cameray();
for (var i = 0; i < 20; i++)
{
actorSaved[i] = 0;
if (i_ex(actor_id[i]))
{
actorSaved[i] = 1;
with (actor_id[i])
scr_instance_save_local_vars();
}
}
for (var i = 0; i < 10; i++)
{
objectSaved[i] = 0;
if (i_ex(save_object[i]))
{
objectSaved[i] = 1;
with (save_object[i])
scr_instance_save_local_vars();
}
}
} (); |
596 |
if (command_arg1[i] == "load") |
597 |
scr_cutscene_loadstatescr_cutscene_loadstatefunction scr_cutscene_loadstate()
{
scr_debug_print("Cutscene Loaded");
for (var i = 0; i < 20; i++)
{
if (i_ex(actor_id[i]))
{
if (actorSaved[i] == 1)
{
with (actor_id[i])
scr_instance_load_local_vars();
}
}
}
for (var i = 0; i < 10; i++)
{
if (i_ex(save_object[i]))
{
if (objectSaved[i] == 1)
{
with (save_object[i])
scr_instance_load_local_vars();
}
}
}
for (var i = 0; i < array_length_1d(masterArray); i++)
variable_instance_set(id, masterArray[i], myVar[i]);
camerax_set(remCameraX);
cameray_set(remCameraY);
with (obj_panner)
instance_destroy();
with (obj_move_actor)
instance_destroy();
with (obj_move_to_point)
instance_destroy();
with (obj_shakeobj)
instance_destroy();
with (obj_shake)
instance_destroy();
with (obj_dialoguer)
instance_destroy();
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
with (obj_cutscene_delaycmd)
instance_destroy();
with (obj_jump_to_point)
instance_destroy();
with (obj_stickto)
instance_destroy();
with (obj_lerpvar)
instance_destroy();
loadedState = 1;
waiting = 0;
scr_cutscene_master_commands_initialize();
} (); |
598 |
} |
599 |
if (_c == "select") |
600 |
{ |
601 |
actor_selected = actor_name[command_arg1[i]]; |
602 |
actor_selected_id = actor_id[command_arg1[i]]; |
603 |
} |
604 |
if (_c == "waitcustom") |
605 |
{ |
606 |
with (master_object) |
607 |
customcon = 1; |
608 |
cs_wait_custom = 1; |
609 |
waiting = 1; |
610 |
breakme = 1; |
611 |
} |
612 |
if (_c == "waitdialoguer") |
613 |
{ |
614 |
if (!instant) |
615 |
{ |
616 |
waiting = 1; |
617 |
cs_wait_dialogue = 1; |
618 |
breakme = 1; |
619 |
} |
620 |
} |
621 |
if (_c == "waitbox") |
622 |
{ |
623 |
if (!instant) |
624 |
{ |
625 |
waiting = 1; |
626 |
cs_wait_box = command_arg1[i]; |
627 |
breakme = 1; |
628 |
} |
629 |
} |
630 |
if (_c == "wait") |
631 |
{ |
632 |
cs_wait_amount = command_arg1[i]; |
633 |
if (instant) |
634 |
cs_wait_amount = 1; |
635 |
cs_wait_timer = 0; |
636 |
waiting = 1; |
637 |
breakme = 1; |
638 |
} |
639 |
if (_c == "terminate") |
640 |
{ |
641 |
terminate_this_frame = 1; |
642 |
breakme = 1; |
643 |
} |
644 |
if (_c == "terminatekillactors") |
645 |
{ |
646 |
kill_actors = 1; |
647 |
terminate_this_frame = 1; |
648 |
breakme = 1; |
649 |
} |
650 |
} |