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gml_GlobalScript_scr_bullet_create

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function scr_bullet_create
scr_bullet_create

function scr_bullet_create(arg0, arg1, arg2) { var __newbullet = instance_create(arg0, arg1, arg2); __newbullet.damage = damage; __newbullet.target = target; if (variable_instance_exists(self, "element")) __newbullet.element = element; return __newbullet; }
(arg0, arg1, arg2)
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{
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    var __newbullet = instance_create(arg0, arg1, arg2);
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    __newbullet.damage = damage;
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    __newbullet.target = target;
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    if (variable_instance_exists(self, "element"))
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        __newbullet.element = element;
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    return __newbullet;
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}