1 | function scr_bullet_create |
2 | { |
3 | var __newbullet = instance_create(arg0, arg1, arg2); |
4 | __newbullet.damage = damage; |
5 | __newbullet.target = target; |
6 | if (variable_instance_exists(self, "element")) |
7 | __newbullet.element = element; |
8 | return __newbullet; |
9 | } |